File information

Last updated

Original upload

Created by

Esca-MMC

Uploaded by

EscaMMC

Virus scan

Safe to use

882 comments

  1. EscaMMC
    EscaMMC
    • premium
    • 153 kudos
    Locked
    Sticky
    When asking about bugs or console messages, please upload your log file to https://smapi.io/log after they happen, then share the link. It helps a lot.

    It might also help to ask about common issues (e.g. if mods won't load) in one of Stardew's modding communities.

    Thanks for your support and feedback, everyone.
  2. crick3tte
    crick3tte
    • member
    • 0 kudos
    Hello there,
    I have an issue where the config file resets every time i launch the game (therefore i can't make any changes). It is all normal on my SMAPI log and there are no warning messages + everything loads like normal. I have been trying to enable foraging on my farm but no-matter how i save the config.json (I am on mac) after adding text it reverts back to the default file when I open the game.
    May I have any suggestions or something I am doing wrong?
    Thanks :)
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      That generally means there's a formatting issue with your content.json file (or the file in FarmTypeManager/data, if you're editing those). FTM automatically edits them after they're loaded to fix certain things, but unfortunately, that means any misplaced fields/comments/etc get deleted.

      I'd recommend using the Config Editor HTML file from the optional downloads section here. It can create or edit those files without any manual json formatting.
    2. crick3tte
      crick3tte
      • member
      • 0 kudos
      Unfortunately I used the config editor and it still didn't work. I guess its not meant to be haha, thank you anyways for all your help!
  3. sdvhead
    sdvhead
    • premium
    • 18 kudos
    Is it possible for FTM monsters to have cursed mannequins in their loot table? They have a specific "Mannequin" object category that isn't in your list of supported categories (and I tried using the furniture category which failed). Do they count as "ExtraLoot" that would automatically be dropped (rarely) if the monster type is "haunted skull"? Thank you in advance.
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      No, FTM doesn't directly support the Mannequin category/class yet, so it can't add those as forage or loot.

      But yes, any haunted skulls spawned by FTM should still have a chance to drop them, unless you set their ExtraLoot is set to false. Most/all of the skulls' other loot would probably be enabled too, for the record.
  4. etsmy
    etsmy
    • member
    • 1 kudos
    Been doing the legendary trio quest and can't seem to find the legendary gold slime. This keeps showing up in the log and i'm wondering how to fix it, thanks. The "SightRange" setting for monster type "Wilderness Golem" couldn't be parsed. Please make sure it's an integer. Affected spawn area: Highlands Legendary Slime Spawn

    Here's my log: https://smapi.io/log/f6a95773338d45e98f8766cdf8a99d88

    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      Thanks for the log. That error shouldn't keep the monster from spawning, and it seems to be successfully spawning each morning in the Highlands. Since it uses Wilderness Golem as a base, though, it might be hard to see until it spots you and attacks.

      The custom monster's sight range (how close players can get before they attack) says "SightRange": "8" instead of "SightRange": 8 in SVE's FTM content file. Putting quotes around that number keeps FTM from reading it correctly. FTM will ignore it and use the default range instead, which I think is 16 tiles for golems. (It might help to report the typo to SVE's developer, if nobody's mentioned it yet.)
    2. etsmy
      etsmy
      • member
      • 1 kudos
      Okay thank you so much! :) I will definitely let them know and post the log there as well.
  5. nmuss97
    nmuss97
    • member
    • 1 kudos
    I have a really unfortunate error that is making it so my game doesn't save. I'm not really sure how to fix it, but its something to do with the mummyftm monster. 

    https://smapi.io/log/1d4e2adb73de4620bab437804cf095c2
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      Thanks for the log. That error happens when FTM loses track of a monster and can't remove it properly, e.g. if a mod moves them to a different location (map) or changes the game's save process.

      If I had to guess, some part of Stardew Archipelago might conflict with FTM. That mod's code is complex and I can't easily test it myself, though, so it's hard to say.

      Features like "multisleep", or anything that randomizes monsters, could possibly cause this issue. If you were using anything like that, you can try to save without using them and see if that helps. Aside from that, updating your other mods might help, though nothing obvious stands out.

      I'm also rewriting FTM's save system to avoid these issues in the future, but unfortunately, that won't be ready any time soon.
  6. Hihihaha00000
    Hihihaha00000
    • member
    • 0 kudos
    I'm using the SDS mod by ricehit, but there's a bug where items don't drop when I defeat monsters. They said it might be because my farm type manager isn't working properly or the type isn't supported on Android. Please help me :(https://smapi.io/log/700b8e404f294ad19014712c5e5b09be
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      Thank you for the log, but it only shows you starting the game and then closing it. I would need to see a log file copied after defeating monsters with loot.

      That said, it's likely an Android bug is preventing item drops. The Android port for SMAPI is unofficial, and it doesn't support the same code that SMAPI normally does.

      I'll try to fix these bugs eventually, but I don't currently have access to Android Stardew or its code.
  7. Chaosdoktor
    Chaosdoktor
    • member
    • 0 kudos
    The mod causes SMAPI to block quick and emergency saves on Android. Is this intentional 
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      Yes, that was a choice made by the unofficial SMAPI Android port's developer. I'll eventually try to develop a workaround, but I don't have access to the Android game or its source code yet.
    2. Chaosdoktor
      Chaosdoktor
      • member
      • 0 kudos
      Thanks for the quick response. Hope you find a way 🤞 because that's annoying 😕 
  8. sdvhead
    sdvhead
    • premium
    • 18 kudos
    Is it possible for buried items to be random? This is what I tried but I don't think SpawnWeight works for the buried category.

    https://smapi.io/json/none/ce04b2dd4a5c42ca8ee37f410717363d
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      SpawnWeight should work correctly for those, and it seems fine in my testing, at least. FTM treats "Buried" as a type of container, though, and those need a list of "contents" instead of a "name":

      {
          "Category": "Buried",
          "SpawnWeight": 10,
          "Contents": [
            "Bone Fragment"
          ]
      },
      /* etc */


      (Without the contents list, FTM will still spawn those dig spots, but they just vanish without any items when dug up.)
    2. sdvhead
      sdvhead
      • premium
      • 18 kudos
      Thank you, I don't know why it didn't occur to me to use that format. It is working now. : )
  9. srsad
    srsad
    • member
    • 0 kudos
    Which key should I press to open it in the game?
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      This mod doesn't have any key bindings or controls like that. It's a framework that other mods use automatically.
    2. srsad
      srsad
      • member
      • 0 kudos
      so how do I generate things within the game?
    3. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      If it's just for your personal use, see the "Customization" instructions on the Description tab.

      If you want to make a mod with an FTM content pack, see the Content Packs section of the readme on GitHub here:
      https://github.com/Esca-MMC/FarmTypeManager?tab=readme-ov-file#content-packs

      In either case, I recommend downloading the "Config Editor" HTML file from the Files tab. It makes it easier to create or edit FTM's content.json files, or the personal setting files in the data folder.
  10. shadowmate10
    shadowmate10
    • supporter
    • 1 kudos
    I am having some trouble with the Jason file for Farm Type Manager mod, I have redownloaded the mod and reinstalled it with unziping it. Is there something that I am doing wrong?

    My Smapi file :https://smapi.io/log/9a94ce8c0fb34d70acf2e62a5da78ab8
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      Thank you for the log. FTM's files are working. It says you're missing the "content.json" file from the mod "Frontier Farm".

      You probably need to reinstall Frontier Farm. It's an optional mod for Stardew Valley Expanded, and you can download it from their "Files" page.

      You currently have Frontier Farm installed here:
      Mods\Frontier Farm-3753-1-15-9-1741985426

      After you reinstall it, the missing file should appear here:
      Mods\Frontier Farm-3753-1-15-9-1741985426\Frontier Farm\[FTM] Frontier Farm\content.json
    2. shadowmate10
      shadowmate10
      • supporter
      • 1 kudos
      Fixed it, thank you so much!!
  11. BitterPearlCos
    BitterPearlCos
    • member
    • 0 kudos
    Hi, it's saying I have a version that isn't compatible with the current version of Stardew!

    https://smapi.io/log/d7762a9cffe64622a8045133be469b24
    1. EscaMMC
      EscaMMC
      • premium
      • 153 kudos
      Thanks for the log. It says you have FTM v1.14.0 installed, rather than v1.24.0, so you'll need to update it. 

      Mod managers can cause issues like that occasionally, so if you're using one, make sure the correct version of FTM is selected (or try manual installation).