
- Games
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- Farm Type Manager (FTM)
Farm Type Manager (FTM)
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Version1.25.1
- Download:
- Manual
File information
Last updated
Original upload
Created by
Esca-MMCUploaded by
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Main files
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* Adds Simplified Chinese translation by SummerFleur
Designed for Stardew Valley v1.6.15.
Optional files
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The ConfigEditor.html file. Download and extract anywhere to use.
Provides a graphical web interface to edit content packs (content.json) or personal farm settings (FarmTypeManager/data).
See GitHub releases for update notes.
Old files
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The ConfigEditor.html file previously included with FTM. Download and extract anywhere to use.
Provides a graphical web interface to use when editing content packs (content.json) or personal farm settings (FarmTypeManager/data). -
The ConfigEditor.html file. Download and extract anywhere to use.
Provides a graphical web interface to edit content packs (content.json) or personal farm settings (FarmTypeManager/data).
See GitHub releases for update notes. -
The ConfigEditor.html file. Download and extract anywhere to use.
Provides a graphical web interface to edit content packs (content.json) or personal farm settings (FarmTypeManager/data).
See GitHub releases for update notes. -
The ConfigEditor.html file. Download and extract anywhere to use.
Provides a graphical web interface to edit content packs (content.json) or personal farm settings (FarmTypeManager/data).
See GitHub releases for update notes. -
This content pack replaces the Farm Extended mod's outdated FTM settings.
It only activates while Farm Extended is installed & you use the Standard farm type.
NOTE: You may want to delete the files in your "FarmTypeManager/data" folder. -
* Adds the "buried" item category (customizable artifact spots)
* Adds support for Generic Mod Config Menu (GMCM)
* Android: Fixes bugs with some items, e.g. monster loot
* Android: Sets default monster limit to 10
Designed for Stardew Valley v1.4.5. -
* "PercentChanceToSpawn" item setting now supports decimals
* Minimizes occasional loading errors with Generic Mod Config Menu (GMCM)
ConfigEditor changes:
* New files and spawn areas use blank settings
* Complex item settings can load/save correctly -
* Large objects outside the farm should support Tractor Mod after its next update (Tractor Mod v4.10.2 or higher)
Designed for Stardew Valley v1.4.5. -
* Adds "SpawnWeight" setting & supports "Stack" for forage
* Custom forage no longer uses "dropped" items (fixes SVE Android sword bug/etc)
* Adds spawned minerals to collection menu
* Fixes custom monster code issues
Designed for Stardew Valley v1.4.5. -
* Adds new monsters and settings, new ore, new farm type
* Patches code to improve FPS around monsters
* Allows IDs in the forage "name" field
Designed for Stardew Valley v1.5.0. -
* Fixes a compatibility issue with SDV 1.5 that could accidentally unlock mine progress (e.g. elevator floor buttons)
Designed for Stardew Valley v1.5.0. -
* Adds Expanded Preconditions Utility (EPU) support to Extra Conditions
* Fixes buried items (a.k.a. custom artifact spots) being impassable and crashing MP farmhands in SDV 1.5 (reported by Lumina/Lumisteria)
Designed for Stardew Valley v1.5.1. -
* Adds a debug message to warn modders about spawn areas with no spawn tiles
* Fixes an error when modded objects are spawned with expiration timers and then uninstalled (reported by ziraels)
Designed for Stardew Valley v1.5.2. -
* Adds all SDV 1.5 ore types
* Enables 64-bit support
* Enables GMCM in-game settings menu
* Fixes save crash when monsters spawn at 12AM (Reported by Ridgeside Village devs/users)
* Other fixes (see changelog)
Designed for Stardew Valley v1.5.4. -
* Adds support for Dynamic Game Assets (DGA) items
* Lets the "FarmTypes" file condition check SDV 1.5.5's custom farm types
Designed for Stardew Valley v1.5.4 and v1.5.5. -
** Content Patcher is now required to run FTM! **
* Adds "CPConditions" field for Content Patcher
* Supports Monsters The Framework
* Adds 3 new monster settings
* Fixes bugs with rugs/dust sprites/custom monster code
Designed for Stardew Valley v1.5.6 -
* Adds i18n for GMCM options
* Attempts to fix random monster-related freeze/crash
* Fixes errors for monsters with custom code (Pollen Sprites)
* Fixes startup errors with some systems/mods
Designed for Stardew Valley v1.5.6. -
* Save Anywhere compatibility fixes
(Freeze/crash errors when sleeping, extra objects/monsters spawning, and excessive "item could not be parsed" messages)
Designed for Stardew Valley v1.5.6. -
* Rewrites a lot of code for Stardew 1.6
* Adds Game State Queries condition & Gender setting for slimes
* Furniture/craftable "forage" now spawns in usable form
* Adds Turkish and Dutch translations for GMCM menu
Designed for Stardew Valley v1.6.0. -
* Hotfix for "DayStarted" errors when starting new games, etc
See FTM v1.17.0 notes for other recent changes.
Designed for Stardew Valley v1.6.0. -
* Adds large objects "giant weed 1", "giant weed 2", "quarry boulder"
* Adds coal ore
* Adds support for large objects from Item Extensions Framework
Designed for Stardew Valley v1.6.3. -
* Adds "fence", "gate", and "trinket" forage categories
* Adds "instant kill immunity" monster setting
* Fixes an error when modded items don't have an internal "name" setting
Designed for Stardew Valley v1.6.3. -
* Adds Iridium Golem monster type
* Adds minor C# API for other mods (see GitHub)
* Adds Ukrainian and French GMCM translations
* Fixes minor bugs with serpents, royal serpents, and wilderness golems
Designed for Stardew Valley v1.6.8. -
* Adds the Truffle Crab monster type
* Fixes Royal Serpents drawing their body parts in the wrong order (again), thanks to KaileyStardew
Designed for Stardew Valley v1.6.8. -
* BCs, chests, furniture, fences no longer despawn overnight
* Brazilian Portuguese i18n by roanrobersson
* German i18n by 777PamPam777
* Fixes incorrect errors with the FarmTypes setting (reported by FlashShifter)
Designed for Stardew Valley v1.6.8. -
* Adds "stun immunity" monster setting
* Fixes bugs with Item Extensions & QuickSave (thanks to the authors, mistyspring & DeLiXx)
* Fixes logic issue with CP & GSQ conditions (thanks to Katu, atravita, & Lumina)
Designed for Stardew Valley v1.6.8. -
* Spawned craftables/furniture/fences no longer disappear overnight by default
* Adds CP token and GSQs for modders
* Improves Quicksave support (done by DeLiXx)
* API fix (done by jag3dagster)
* Bug fixes
Designed for Stardew Valley v1.6.14. -
* Adds support for multiple location names and/or special prefixes in "MapName" (based on suggestions by DeLiXx)
* Fixes some issues with slimes spawned by big slimes
* Fixes rare errors about TMXLoader
Designed for Stardew Valley v1.6.15. -
* Support for content packs
* Adds "File Conditions" settings
* Separate .save files instead of auto-editing config files
* Supports item names in the forage "ItemIndex" lists
* Improves RNG of spawn placement and ore types
* Better error log messages -
* FindExistingObjectLocations now uses save data, fixing minor issues with content packs + multiple farms
* Fixes an error when MinimumSpawnsPerDay is larger than the maximum -
* Adds ResetMainDataFolder, used by mods to archive FTM's data folder when migrating to the content pack format
* Adds EnableContentPackFileChanges to config.json, which can disable the data reset if necessary -
* Fixes a bug from v1.4 where if a content pack didn't spawn forage/ore/etc, other packs and files would be unable to spawn them (Reported by minervamaga)
* Improves error log trace messages
Apologies for the back-to-back patches! -
* Fixes issues with data folders on non-Windows operating systems
* Fixes a bug where if the FarmTypeManager/data folder didn't exist yet, content packs would fail to load -
* Adds OtherMods file condition, allowing content packs to require or avoid other mods
* Adds DaysUntilSpawnsExpire setting, giving objects expiration dates & overriding the base game's weekly forage cleaner
* Fixes a freeze in MartyrPher's SMAPI Android -
Adds the Config Editor to the FarmTypeManager folder, an HTML page used to create and edit config files in a more user-friendly way. Most modern browsers are supported.
This version does not alter the mod itself. -
* Fixes an error when FindExistingObjectLocations is used by more than one large object spawn area. (Reported by pranus)
* Adds an update key for ModDrop to the manifest file. -
Config Editor changes:
* Adds "Edit Area ID" buttons for each area list
* Fixes the "FindExistingObjectLocations" setting
* Fixes error messages when loading the wrong config file
This version does not alter the mod itself. -
* Adds the ability to spawn monsters
* Adds the SpawnTiming section to change/randomize when objects spawn
* Adds the ability to spawn ore for specific gem types
* Various tweaks and improvements (see changelog) -
* Supports Stardew Valley v1.4 and its new features
* 3 new spawnable monsters
* Large Object spawner can spawn giant crops
* Large objects can spawn on any map, not just the farm
* Supports custom monsters from SMAPI mods
* Various fixes (see changelog) -
* Forage and monster loot can now spawn almost any item type
* Forage items can spawn in chests or breakable barrels/crates
* Items can now use "stack size" and "percent chance to spawn" settings
* Save Anywhere support, bugfixes
Designed for SDV 1.4.3. -
* Fixes an issue from FTM v1.9.0 that caused some content packs to stop spawning large objects or monsters (Reported by Kuugen and Hanazaki)
* Improves log messages for related issues
Designed for Stardew Valley v1.4.3. -
* Adds giant crops to the ConfigEditor's large object types
* Fixes an issue where the "FarmTypes" condition failed to check MTN farm type IDs
Designed for Stardew Valley v1.4.3. -
* Removes the "reset main data folder" setting from content packs
* Android save backups (a.k.a. quicksave/autosave) should no longer cause errors
* The list_monsters command should now work correctly on any OS
Designed for Stardew Valley v1.4.5.