This page was last updated on 05 April 2025, 7:33AM
Changelogs
Version 1.0.6
Fixed an issue where hotkey set with generic mod config menu weren't being saved properly, but config file save was saved properly.
Added Controller Support with config options to update controller hotkey
Updated UI description when controller is used instead of keyboard.
Version 1.0.5
Allows Removal of Tree sapplings, and placing sapplings into fully grown trees
Remove fruit trees into seeds, place fruit seeds into fully grow trees
Remove stomps/ dead trees/ boulders
Allows Checker Box Style Selection Box to allow unique design placement for trees/sprinklers/etc
Removes Grass into grass starters, place grass starters as grass.
Version 1.0.4
Fixed an issue where objects placed on top of other objects would still lose item even though nothing new was placed.
Fixed an issue where sometimes logs, sap or other items accidently set and can't be removed. Now they can be removed.
Fixed an issue where Casket was crash the game. Casket will cannot be placed but will not crash game when attempt to place now.
Version 1.0.3
Fixed an issue where tile selection didn't apply in the correct spot and was off size if UI Scale was adjusted.
Version 1.0.2
remove area selection is now yellow color(previously green) to aid in telling what mode your in without having to read the mode
can no longer view past the current game location area
applies locked camera scroll during area selection so that the selection doesn't act weird.
can place fence/gate
can place floor tiles underneath objects if there isn't already a floor tile
Added a View Mode that can be cycled with the placement mode and removal mode (turned off by default). It was added to allow other Mods to use mouse function in build mode.
Version 1.0.1
Hovering or clicking in Tool bar no longer messes with Area Selection during build mode
Add ability to remove only floor tiles, only craftables like kegs, or toggle both (default)
Added optional to use Generic Config Mod Menu to update config.json options.