Heya, I'm enjoying the mod, but I did notice that when equipping the parrots - and I assume sleeping based on someone else's comment - I now have two permanent parrots flying around me. I haven't really tested if they're doing anything, but regardless, they won't go away even when the critter cage is removed.
I found another bug where the cosmetic items in the Critter Cages would be lost the next day and reappear in the Lost & Found area and the cosmetic effect would not disappear, but the new effect would be stacked when worn again
I found a very interesting bug, when I open the Critter Cage on the farm, the UI interface opens the interface of Better Shipping Bin ,but as long as I am not on the farm, I can open the Critter Cage normally
is it possible that the possum is bugged? i bought the one day and it worked fine but a few seasons later, I bought the one season variant and it doesn't show. Also I never unlocked combat mastery and the trinket equipment slot it rewards for both cases so I don't understand how this happened
in a future update could you allow the possum to pick up items in the mine if it's not implemented? like the quartz and mushrooms? also could you add compatibility with the Stranded Fish Mod?
i'd try my hand at personal compatibility but im still rather new at being a mod author
You have fork & clone this repository, make the required C# changes (implement a new Harvest* ability in HarvestAbility.cs), test it, and then open a Pull Request from your fork to my repository.
Downloaded the mod only very recently and didn't even realize it's not an intended function (maybe I just forgot I updated, running around 250 mods right now). Can confirm the lil possum is now gathering from mines (last row, disregard the fruit tree chaos above):
For personal use, if i want to change one of the pack possums' duration, i guess i have to change this line from the opossum-hire.json (example is the season one):
I Love the possum, though I've noticed some things. She's a bit useless in the mines rn, maybe she could pick up loose stuff like quartz etc? Just a thought though, makes sense to keep it forage only as a balance thing ngl. Secondly, I'd be good to have her invisible during cutscenes (idk if thats even possible tho) as of rn she's just awkwardly running into me ^^'
I don't really want to change this for the mod proper (she is meant to be actual visible entity to everyone) but the framework supports hiding the trinket companion in events by setting HideDuringEvents
You can do a personal edit like so: "FrameLength": 4, "HideDuringEvents": true, "AnimClips":
Thank you! The mines thing makes perfect sense ^^ one more thing I've noticed with ehr, I had her for the whole season but she's gone after reloading, so she needs to be hired every time you load back in?
Looks like the issue is exit to title specifically, if you exit game entirely and then load the save you want, possum is with you. I'll fix this in next version of TrinketTinker.
I'm doing something wrong, but I don't know what. I installed both Trinket Tinker & this mod but when I go to the Adventurer's Guild only the Pack Possum is available. I Already have mastery & trinkets unlocked so I know that isn't my problem. Any suggestions or am I just being an ID10T?
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Also I never unlocked combat mastery and the trinket equipment slot it rewards for both cases so I don't understand how this happened
i love this mod!
if i may ask?
in a future update could you allow the possum to pick up items in the mine if it's not implemented? like the quartz and mushrooms? also could you add compatibility with the Stranded Fish Mod?
i'd try my hand at personal compatibility but im still rather new at being a mod author
thank you!
i don't really know to use github too well
but i'll give it a go!
Thank you!
"mushymato.TrinketTinker_EquipHiddenTrinket {{ModId}}_Opossum 0 0 28"
And the number to change is the 28, so if i change it to 112 i will have it for a whole year?
And what do i have to put in order to have it forever?
Lastly, out of curiosity, is it possible to make the cage accept ring slot items too?
Great job!
Rings can't be put into trinket slot for backend reasons and I have no plans to make that happen, simply use wear more rings instead.
HideDuringEvents
You can do a personal edit like so:
"FrameLength": 4,
"HideDuringEvents": true,
"AnimClips":
At this spot in the mod:
https://github.com/Mushymato/TrinketTinker/blob/main/%5BCP%5D%20Pack%20Possum%20and%20Critter%20Cages/data/opossum.json#L56
As for the mines, I don't think she's very good at fighting or mining, she's just there to carry your things.
I'll fix this in next version of TrinketTinker.
https://smapi.io/json/content-patcher/31242aca7a35452a94eab548a6d73e10