If you copy the image for the silo in that mod and put it in the assets folder of my mod to overwrite the image you would like to replace with the retexture (make sure you rename the file to be the exact same as the one you are replacing) it should replace the silo with the new image.
Thank you for your mod production. I always need more hay in the game, but I don't want the entire farm to be filled with barns. My friends also really like your mod. 感谢你的模组制作,我在游戏里总是需要更多的干草,但我又不想让整个农场里充满了谷仓。我已经安利给其他朋友们下载你的模组了。
Me being wildly greedy: What do you think about either including compatibility with Silos Repainted, or folding that functionality into this mod as well? I'd love to repaint the expanded silos :)
Added a paintmask. I had to create my own mask and use it because the mod you reference doesn't have permissions for asset use. But the paintmask I made should be similar to the style in the mod you reference. With my mod alone, you will be able to paint all 3 types of silos, but I didn't include the mill painting, because I didn't think it was relevant to this mod.
A paintmask is an image that resembles the structure, but is only a few basic colors. The colors outline different parts of the building so each part can be painted separately (trim, roof, building, etc.), then the code in Stardew Valley knows how to understand those colors and when you choose a color to paint each part of the building, it overlays that part with a semitransparent version of that color.
If you want to use retexture mods, you will have to replace the textures in my mod (which can be found under my mods folder and in the assets folder when you unzip it, and there are seasonal assets in the seasonal folder). The files just need to be named the same thing that mine are. If this mod is big enough that junimods (the author of Elle's Seasonal Buildings) is open to make an extension to make retextures for it, that's great and they have my permission, but I don't have the artistic skill to make a good retexture, so I have no plans myself to make one.
You're welcome! This is also my first mod, but I do code for a living, so it might be easier for me to pick up.
If you're learning more about mod creation, I recommend starting with Content Patcher mods. There's a lot of good documentation for it on the github page, and it doesn't require any code knowledge, just some JSONs.
And if you have any pixel art knowledge, feel free to make a retexture for this mod.
if it possible to make an update that is compatible with silo retextures? It would be nice to have large silos while still matching the aesthetic of the rest of my farm <3
I have no plans to make any retextures myself (I'm not a very good artist). But if you have a texture you want to replace, both are located in the assets folder of the mod. If you reach out to whoever make your preferred texture, maybe they can make a replacement texture to match the aesthetic. Or if you can make the art yourself or already have a texture you think would make a good replacement, you can just rename it to 'BigSilo.png' and/or 'DeluxeSilo.png' then put it in the assets folder to replace the existing textures. Just make sure the file name is the same as the one you want to replace.
17 comments
感谢你的模组制作,我在游戏里总是需要更多的干草,但我又不想让整个农场里充满了谷仓。我已经安利给其他朋友们下载你的模组了。
Also what if I use a reskin mod for farm buildings like Elle's Seasonal Buildings ?
If you want to use retexture mods, you will have to replace the textures in my mod (which can be found under my mods folder and in the assets folder when you unzip it, and there are seasonal assets in the seasonal folder). The files just need to be named the same thing that mine are. If this mod is big enough that junimods (the author of Elle's Seasonal Buildings) is open to make an extension to make retextures for it, that's great and they have my permission, but I don't have the artistic skill to make a good retexture, so I have no plans myself to make one.
i just saw your update ;w;
If you're learning more about mod creation, I recommend starting with Content Patcher mods. There's a lot of good documentation for it on the github page, and it doesn't require any code knowledge, just some JSONs.
And if you have any pixel art knowledge, feel free to make a retexture for this mod.
and i am havin a tough time
but i'll get better!
i want to change the appearance but i want it to change by seasons but idk how
Edit - There is now a version with a config file