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- Nature In The Valley (Catchable Creatures)
Nature In The Valley (Catchable Creatures)
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Version1.3.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
w8AwA8wUploaded by
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Activity logs
This page was last updated on 11 May 2025, 1:33PM
- Changelogs
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Version 1.3.0
- Features:
Added new config option for whether to receive bonuses in the mail.
Added new config option for the multiplier to apply to damage from creatures.
Remade the creature encyclopedia highlight page for easier readability, consistency and aesthetics.
Framework Features:
Added alternative drops option for creatures, including only dropping alterative drops, with a chance, etc.
Added option to disable a creature from being terrarium-able.
Added option to disable a creature from being donatable to museum.
Added option for creatures to be semi-aquatic.
Added option for creatures to have a specific range on their sound effect.
Added option for creatures to play their sound effect via specific frequency.
Added option for creatures to use revamped creature bound calculations, so that you aren't walking over big animals.
Added option for multiple time frames of stainability for creatures.
Added option for overrides for displayed location and local location.
Added option for specific GSQs per variant in creatures variant list.
Added extra description to show per creature in creature encyclopedia.
Bug Fixes/Other:
Added mobile-specific donation page.
Changed speed reduction on jade net to feel more natural.
Few other random bug fixes where found.
- Features:
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Version 1.2.9
- Features:
Added gift tastes for certain NPCs, Vincent likes all creatures, Sebastian loves frogs/toads.
You can release creatures from Terrariums by clicking on them and saying yes.
Added config option for scaling the creatures, you probably don't want this to be less than 0.7 or more than 1.3ish though.
Added a new net variant, as a reward when you donate more than 50% of creatures to the museum
Added a new event when you donate 2/3 of the museum
Added random visitors and tourists, more and more spawn as you donate more creatures.
Added a little message appended to items when they aren't donated.
Added "variants" to the framework, allowing for creatures to choose from multiple sprite sheets when spawned. (Like 3 variants of the same butterfly)
Added a new shop with some custom furniture, which sells all net variants once unlocked.
Added extra monthly payment from Ivy, on the first of each season you get money equal to 4.5g multiplied by 28 (days in a season) multiplied by the number of donated creatures.
Bugfixes/Other stuff:
Fix to donation and terrarium making menus when playing with game/ UI scaling
Changed the Jade NPC compatibility quest such that you only get each quest once now.
I think this is my life now - more optimizations!
- Features:
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Version 1.2.8
- Wouldn't you guess it?? MORE LAG IMPROVEMENTS
Added feature to release creatures when dropped directly from inventory.
Creatures that are dangerous can now be warded off using weapons
Added 6 new creature options! Including:
- Creatures slightly following you around
- Creatures with specific damage
- Creatures with explicit health
- Creatures only catchable using sword
- Creatures can make sound effects when nearby
- Creatures can have idle animations
Adds 4 new GSQs which word in tandem with triggers and actions
- Checking the name of spawned / caught creature
- Checking tile of spawned unit
- Checking whether the creature naturally spawned or by other means
- Checking random conditions for a spawned creature
2 Actions and fixes to others to work with triggers
- Remove a specific amount of a specific creature
- Instantiate specific creature near spawned trigger creature
The data for net objects is now hard added allowing for you to get them via debugging / CJB. Interractions with Star Control *will* work, but the icon itself is still a bit bugged.
- Wouldn't you guess it?? MORE LAG IMPROVEMENTS
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Version 1.2.7
- Adds Central Station Compatibility
Adds one new GSQ (Check Docs)
Adds one new Trigger (Check Docs)
Adds one new Action (Check Docs)
Adds one new model option (Rotary Anims)
Adds some creatures as usable bait.
Changes display name in BL, Central Station, and Train Station compatibilities.
The "catching" function is now much more generous in range.
Fixed issue where swinging net while moving would sometimes scare creatures away right before catching
Fix to grammar error in entry event to insectarium
Fix to error sometimes occurring when spawning net in at jojamart.
- Adds Central Station Compatibility
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Version 1.2.6
- Fixes issue with water mobs spawning in any location.
Adds pack spawning mechanic (Some creatures can spawn in groups)
Adds custom_asset pipeline for rewards and creatures
Adds an extra trigger
Lots of optimizations
COMPLETE OVERHAUL OF MULTIPLAYER
Adds informant support
- Fixes issue with water mobs spawning in any location.
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Version 1.2.5
- Added sound effects for catching, using net, charging net.
Added first catch effect.
Added 4 GSQs and 2 Trigger Actions for mods to use.
Improved Performance.
Fixed 2 bugs in multiplayer (Farmhands not being damaged and farmhands not seeing donation history)
Big changes to framework enabling use of conditional GSQs for creature spawning.
Added config option for net charge sound.
Added support for location contexts, but the new GSQs should be used instead.
Bugs are now giftable.
- Added sound effects for catching, using net, charging net.
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Version 1.2.4
- Fixes to texture logging issue. Changes to framework (Old packs will still work, just additions). Art overhaul.
Adds train station support
- Fixes to texture logging issue. Changes to framework (Old packs will still work, just additions). Art overhaul.
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Version 1.2.3
- Bugfixes for multiplayer, a menuing bugfix. Change to gold net reward behavior with packs.
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Version 1.2.2
- Fix crash when using jade net. Fix menuing bugs. Fix translation of terrarium name. Changes to terrarium textures.
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Version 1.2.1
- Fix for crash that occurred after storing and then placing Terrariums between play sessions. Update to Japanese translation.
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Version 1.2.0
- ||Big performance optimizations||
||Bigger backpack / related mod compat||
||Added the ability for creatures to spawn in only specific locations|| ||Iconic Framework Compat||
||Rewards Frameworkable||
||Terrariums||
||Jade Unique Compat;||
||New net (no slow applied)|| ||Catching Quests||
- ||Big performance optimizations||
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Version 1.1.0
- Adds Nature In The Valley Framework, fixes bug around rare creatures not spawning properly, fixes display of creature highlight page when using keybind. Adds japanese translation
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Version 1.0.5
- Add in key bind option for opening creature encyclopedia from anywhere, some daily variance in spawn rates, changed donation req for rewards, made rarer creatures require a certain number donated, increased base spawn rate slightly, added in donation message, added french translation, fix to bus warp being one tile off. Performance optimizations (again, I try!). reduced gold reward about from 12500 to 10000.
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Version 1.0.3
- Fixes two compatibility issues, slightly increased performance again, slightly increased spawn rate and spawn limit, added config option for creature difficulty.
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Version 1.0.2
- Added Chinese (From user Vickylchq translation and added spanish translation from user Katttox), changed Scarlett Darner to Scarlett Darter (Woops)
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Version 1.0.1
- Performance optimization, including occlusional updating for single player. Fixed bug related to UI scaling in donation menu. Fixed a few undetected bugs. Added config option for adding creatures to shipping colelction.
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- Author's activity
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May 2025
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12 May 2025, 1:27AM | Action by: w8AwA8w
Attribute change
'File \'Nature In The Valley\' changed to \'1.3.1 Nature In The Valley Test File\'.
File \'1.3.1 Nature In The Valley Test File\' version changed to 1.3.0.'
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11 May 2025, 1:32PM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.3.1]'
April 2025
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24 Apr 2025, 6:21PM | Action by: w8AwA8w
Attribute change
'File \'Nature In The Valley\' category changed to Optional files.'
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24 Apr 2025, 6:20PM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.3.1.1]'
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10 Apr 2025, 8:17PM | Action by: w8AwA8w
Permission change
'Author changed their file credits.'
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10 Apr 2025, 4:11PM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.3.0]'
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09 Apr 2025, 11:03PM | Action by: w8AwA8w
Mod image added
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09 Apr 2025, 10:59PM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.3.0]'
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09 Apr 2025, 10:48PM | Action by: w8AwA8w
Changelog added
'Change log added for version 1.3.0'
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09 Apr 2025, 10:47PM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.3.0]'
March 2025
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02 Mar 2025, 10:39PM | Action by: w8AwA8w
Attribute change
'Description changed.'
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02 Mar 2025, 10:37PM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.2.9]'
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01 Mar 2025, 4:23AM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.2.9]'
February 2025
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28 Feb 2025, 5:52AM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.2.9]'
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28 Feb 2025, 4:38AM | Action by: w8AwA8w
Attribute change
'Description changed.'
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27 Feb 2025, 6:02PM | Action by: w8AwA8w
Attribute change
'Description changed.'
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27 Feb 2025, 5:50PM | Action by: w8AwA8w
Attribute change
'File \'Nature In The Valley\' category changed to Main Files.'
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27 Feb 2025, 5:48PM | Action by: w8AwA8w
Attribute change
'File \'Nature In The Valley\' category changed to Main Files.'
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27 Feb 2025, 5:43PM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.2.9]'
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27 Feb 2025, 5:41PM | Action by: w8AwA8w
File added
'Nature In The Valley [version 1.2.9]'
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- Mod page activity
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May 2025
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21 May 2025, 12:48AM | Action by: arturo1610
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'Nature In The Valley (Catchable Creatures)'
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20 May 2025, 11:33PM | Action by: LunaWolfmoon
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