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w8AwA8w

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w8AwA8w

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About this mod

This mod add an animal-crossing-style animal catching system with more than 80 collectable animals spawning across the valley! Includes an insectarium for you to donate all the animals you find for unique rewards and Terrariums to keep creatures as pets!. Includes a framework for other mods to make their own creatures/animals!

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Permissions and credits
Translations
  • Mandarin
Mirrors
Changelogs
Donations




Nature In The Valley
This is a gameplay expansion mod which adds 84 animals as semi-randomly spawning interactive creatures, along with systems like a new net tool to catch and sell these creatures, or donate them to the new Insectarium building. This mod also adds Terrariums to keep creatures as pets!. Includes a framework for other mods to make their own creatures/animals! This was heavily based upon Animal Crossing, and so many features of bugs from Animal Crossing carry over to animals in Nature In The Valley.


Animals
Animals will spawn according to time of day, location, weather, and the types of objects in your current location (Trees, bushes, water, stumps). A new net tool bought from Pierre's or JojaMart is used to catch the animalsSome animals will run away from you if you move too close to them, some wont care about your movement, a few will actively hunt you! Some animals fly, some hop around, some lounge on trees and bushes and some are found on the surface of the water! The encyclopedia in the insectarium features a full infographic list of the creatures, found and yet to be discovered. You can also find a full list of creatures at the bottom of this page (SPOILERS!). 


Insectarium
The insectarium is a new building accessed by a ticket machine from the bus stop, and can be reached prior to the bus stop being fixed. The insectarium has a slight story behind it, and some lore - featuring a new NPC Ivy. Animals donated to the insectarium will wander around a specific room / location which resonates with where you found them. Once you've donated some creatures, it'll become quite the lively place, with butterflies, beetles, frogs and countless other creatures all around you! As creatures are donated you'll also receive specific milestone rewards similar to the museum. Additionally, the more creatures are donated the more decorated the insectarium becomes! A major feature of the insectarium is the creature encyclopedia, a infographical menu for you to find out more about the habits of each creature. Images showing a fresh and completed Insectarium can be seen in the media tab (SPOILERS!)

There is an optional file for players with the Bus Locations mod, when both that file and the Bus Locations mod is installed it will remove the warp totem spot at the bus stop, and will instead use the normal bus stop totem. If you have any issue with other mods introducing NPCs which path-find into the warp, use the optional file and the Bus Locations mod.

Terrariums
Talking to ivy gives the option to get Terrariums of creatures which you have already donated. (She needs to know what they need to survive before making a portable home for them!). These terrariums are animated furniture, each creature (custom or from the base game) will auto generate a terrarium for them based on their spawning and living conditions.

There is a config option to give terrariums opaque backgrounds (wallpapers) rather than being see through.

Examples of terrariums can be seen in the mod media page.


Framework
This mod itself is also a framework. Separate mods can be made as content packs for Nature In The Valley to add custom creatures with their own behaviors and sprites to the game. These creatures would be seen at the end of the encyclopedia. Included in the optional files section of this page is an example content pack for this mod, showing how to add custom creatures. Using this same feature you can also replace the base version of creatures with custom ones by using the same name.

Here are some fun packs you can add to your game right now!


I've made a guide showing how to make a content pack for this mod here:https://nature-in-the-valley.gitbook.io/nature-in-the-valley-documentation


CREATURE LIST

Spoiler:  
Show
Common Butterfly
Small Grass Yellow Butterfly
Green Darner
Cricket
Slug
Earth Worm
Black Ant
Centipede
Bark Beetle
Garden Snail
Fire Ant
Yellow Grass Caterpillar
Pill Bug
Desert Locust
Wharf Roach
Cane Toad
Annual Cicada
Periodical Cicada
Leopard Gecko
Pond Skater
Monarch Butterfly
Jewel Beetle
Grasshopper
Hermit Crab
Praying Mantis
Stag Beetle
Bullfrog
Tree Frog
Lady Bug
Honey Ant
Plant Hopper
Monarch Caterpillar
Bee
Thorny Devil
Weidemeyer's Admiral
Bearded Dragon
Blue Tongued Skink
Orchid Mantis
Scarlet Darner
Garter Snake
Hercules Beetle
Millipede
Flying Fish
Hickory Horned Devil
Regal Moth
Potter Wasp
Coral Snake
Funnel Web Spider
Axolotl
Giant Petaltail
Yellow Spotted Lizard
Atlas Moth
Agrias Butterfly
Desert White Tail
Scorpion
Frilled Lizard
Cape Cobra
Black Witch Moth
Blue Axolotl
Marine Iguana
Sweet Gem Beetle
Cactus Crab
St Andrew's Spider
Sand Flea
Sea Turtle
Moth
Blue-Ringed Octopus
Mudskipper
Firefly
Golden Stag
June Beetle
Cave Beetle
Sand Worm
Wisp Of Winter
Tuatara
Antlion
Chameleon
Tiger Beetle
Stick Bug
Diving Beetle
Cave Salamander
Cave Crayfish
Blister Beetle
Alligator Snapping Turtle


Configuration
This mod includes five configuration options for changing the relative spawn rate, max density, sell price of the creatures, a multiplier for the size of the catching net and a toggle for including creatures in the shipping collection. These can be accessed via Generic Mod Config Menu or your config file in [GEN]NatureInTheValley/NatureInTheValley/config.json. There is also a config option for a keybind to open the creature encyclopedia from anywhere. Note that this wont always display an accurate account of donated creatures for multiplayer players. 

If you have multiple content packs for Nature In The Valley installed and only want to see / include creatures from the content packs (not base mod) then there is also a config option for that. Reload after changing! This will also remove the base mod's insectarium rewards.


Translations
This mod includes two i18n files for translations; if you'd like to you can send me a translated version of the i18n file in your native language and I will add it to the main file, and give you credit for the translation here. Please do not reupload this mod in alternate languages without it depending on this mod page.

If you've given a translation and an update has occurred, text which still requires true translation will be unindented in the i18n file.

HUGE THANKS TO KATTTOX https://next.nexusmods.com/profile/Katttox for the Spanish translation of this mod!! (If anyone wants to make a translation mod page they are free to)
HUGE THANKS TO VICKYLCHQ  https://next.nexusmods.com/profile/vickylchq for the Chinese translation of this mod!!                           
https://www.nexusmods.com/stardewvalley/mods/30169

HUGE THANKS TO EUPYETROO224234 https://www.nexusmods.com/stardewvalley/users/193174277 for the Portuguese translation of this mod!!              
https://www.nexusmods.com/stardewvalley/mods/30216


HUGE THANKS TO Caranud https://next.nexusmods.com/profile/Caranud for the French translation of this mod!!

HUGE THANKS TO MEDISONS https://forums.nexusmods.com/profile/97820348-medisons/ for the Japanese translation of this mod!!


Compatibility
This mod is fully compatible with online multiplayer and SVE, it currently does not have any listed incompatible mods.

Multiplayer is fully compatible. Creature lists are NOT SYNCED, so each player will see/find their own creatures!

There are unique / extra compatibility features added to the Jade npc mod.

This mod includes an Iconic Framework button to open the creature encyclopedia.

This mod includes an Informant Mod compat for creatures not yet donated.

This mod has built in compatibility with Central Station which adds the Insectarium as a stop, while removing the separate Ticket Machine.