If you would like a pet house on your farm, I would advise against using this mod. I was a modding greenhorn when I made this, and the code is sloppy/overwrites a lot more than it should. There are fine alternatives on the nexus. But, if you like my assets (thanks), there is this mod here.
This mod is not working for me with 1.5 and adds some weird bug to it. I went through my mods one by one and kept restarting my game to figure out which mod it is. After removing this one it works normally. The problem is that we can move shipping bin and greenhouse now in 1.5. When I try to move them with this mod installed it leaves some "leftovers" on my farm - The stone tiles in front of the greenhouse and the shipping bin stay in place even after moving the actual object somewhere else. The old place is then occupied even though I can't interact or move it again. Once I removed this mod the tiles were empty as they're supposed to be.
Glad my comment helped :) Someone else I talked to had the same bug but the issue was a completely different mod. Theirs was a mod that expands the farm map. So the bug might happen with old mods that change farm tiles. Just adding this here in case someone else finds that information useful.
Great mod, it's nice for my pets to be able to eat instead of just drinking water all the time! Are there any plans to make the house part compatible with the four corners map? Or would I need to use the workaround posted below for custom maps?
Adding it to Four Corners isn't out of the realm of possibility. I haven't been actively modding in the stardew community recently, but if I ever go back to it, that'll be the first thing I do. :)
I totally forgot to comment, but thank you so much for making this mod. The house looks great, and the seasonal changes and pet food are a lovely touch. It totally helps with immersion. Adding permanently! (:
It's still fine with vanilla maps other than Four Corners, but use this mod for any others, or if you want to choose where the pet house goes: https://www.nexusmods.com/stardewvalley/mods/4589
Could you add instructions on how to add this pet house to custom farms since you don't plan on adding compatibility with any custom maps? I love this mod. :)
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The author has locked this comment topic for the time beingIf you would like a pet house on your farm, I would advise against using this mod. I was a modding greenhorn when I made this, and the code is sloppy/overwrites a lot more than it should. There are fine alternatives on the nexus. But, if you like my assets (thanks), there is this mod here.
The problem is that we can move shipping bin and greenhouse now in 1.5. When I try to move them with this mod installed it leaves some "leftovers" on my farm - The stone tiles in front of the greenhouse and the shipping bin stay in place even after moving the actual object somewhere else. The old place is then occupied even though I can't interact or move it again. Once I removed this mod the tiles were empty as they're supposed to be.
Someone else I talked to had the same bug but the issue was a completely different mod. Theirs was a mod that expands the farm map. So the bug might happen with old mods that change farm tiles. Just adding this here in case someone else finds that information useful.