Custom Cask Mod already has an alpha version working with Stardew Valley 1.6. I plan to update the mod here on nexus as soon as Stardew Valley 1.6 releases. That version was mostly tested, but didn't test every possible feature. So be patient, with you found a bug in an content pack test it extensively to be sure its really a bug with CCM. If you are not sure, check first with the content pack creator to see if it's not a configuration problem. Give the most detail you can when reporting a bug, and always upload your log file after playing until you saw the problem.
[Custom Cask Mod] This mod failed in the GameLoop.UpdateTicking event. Technical details:NullReferenceException: Object reference not set to an instance of an object. at CustomCaskMod.DataLoader.<>c__DisplayClass14_0.<GetId>b__0(KeyValuePair`2 o) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265 at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at CustomCaskMod.DataLoader.GetId(Object identifier) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265 at CustomCaskMod.DataLoader.<>c__DisplayClass13_0.<FillDataIds>b__0(KeyValuePair`2 c) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 245 at System.Collections.Generic.List`1.ForEach(Action`1 action) at CustomCaskMod.DataLoader.FillDataIds(Dictionary`2 data, Dictionary`2 dataIds) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 242 at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 236 at CustomCaskMod.CustomCaskModEntry.OnGameLoopOnUpdateTicking(Object sender, UpdateTickingEventArgs args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 40 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
It's causing problems and I've already tried everything, please fix it
I've already done every mod and checked it but it's always the same problem. If one is a mod then I take it out but then the problem starts again. It doesn't matter which mod it is. Custom Cask Mod still has problems and I even have all the modsdeleted and reinstalled but it still spits out the same errors. I did that with all mods and even reinstalled SMAPI
This mod failed in the GameLoop.UpdateTicking event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at CustomCaskMod.DataLoader.<>c__DisplayClass12_0.<LoadContentPacksCommand>b__0(KeyValuePair`2 b) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 161 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 162 at CustomCaskMod.CustomCaskModEntry.OnGameLoopOnUpdateTicking(Object sender, UpdateTickingEventArgs args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 40 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
This mod failed in the GameLoop.SaveLoaded event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at CustomCaskMod.DataLoader.<>c__DisplayClass12_0.<LoadContentPacksCommand>b__0(KeyValuePair`2 b) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 161 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 162 at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
It appears to load and run just fine. Menu comes up in game, I have all of the boxes checked and the aging number cranked up HIGH just to see if it works. Not sure if there is a maximum number that would break it or not. All of the functions work except for the aging. https://smapi.io/log/a0cfc54e0e824a73baafda13a3ccb076
I noticed that when I edit aging rate, it only affects casks outside the cellar. The ones in cellar keep vanilla rates. All the other settings work fine. I do use a cellar mod - this one.
im getting the same red message as well [Custom Cask Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at CustomCaskMod.DataLoader.<>c__DisplayClass14_0.<GetId>b__0(KeyValuePair`2 o) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265 at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at CustomCaskMod.DataLoader.GetId(Object identifier) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265 at CustomCaskMod.DataLoader.<>c__DisplayClass13_0.<FillDataIds>b__0(KeyValuePair`2 c) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 245 at System.Collections.Generic.List`1.ForEach(Action`1 action) at CustomCaskMod.DataLoader.FillDataIds(Dictionary`2 data, Dictionary`2 dataIds) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 242 at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 236 at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101 [Producer Framework Mod] Unexpected error for rule from 'ughitsmegan.goldenmayoForProducerFrameworkMod', producer 'Mayonnaise Machine' and input '928'. This rule will be ignored. [Producer Framework Mod] Unexpected error for rule from 'ughitsmegan.ostrichmayoForProducerFrameworkMod', producer 'Mayonnaise Machine' and input '289'. This rule will be ignored. [Producer Framework Mod] Unexpected error for rule from 'CaptainWolfe11.SweetGemBerryWineProduce', producer 'Keg' and input '417'. This rule will be ignored.
read the description several times to be sure my question wasn't answered there, but if i missed it anyway, so sorry! my question is, does modifying the age rate affect the vanilla cask too, or just the hardwood and radioactive ones in the mod? i have gwen's craftables and prefer the look of the vanilla one to the mod ones, so i'd like to be able to use those instead (aesthetics are Everything to me haha).
351 comments
Custom Cask Mod already has an alpha version working with Stardew Valley 1.6.
I plan to update the mod here on nexus as soon as Stardew Valley 1.6 releases.
That version was mostly tested, but didn't test every possible feature.
So be patient, with you found a bug in an content pack test it extensively to be sure its really a bug with CCM.
If you are not sure, check first with the content pack creator to see if it's not a configuration problem.
Give the most detail you can when reporting a bug, and always upload your log file after playing until you saw the problem.
Thanks and good game for you all.
*EDIT: There's no "ageable category" in vanilla, so I went ahead and added a bunch of items myself. Thanks!
the error message is bad
I've already done every mod and checked it but it's always the same problem. If one is a mod then I take it out but then the problem starts again. It doesn't matter which mod it is. Custom Cask Mod still has problems and I even have all the modsdeleted and reinstalled but it still spits out the same errors. I did that with all mods and even reinstalled SMAPI
at CustomCaskMod.DataLoader.<>c__DisplayClass12_0.<LoadContentPacksCommand>b__0(KeyValuePair`2 b) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 161
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 162
at CustomCaskMod.CustomCaskModEntry.OnGameLoopOnUpdateTicking(Object sender, UpdateTickingEventArgs args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 40
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
This mod failed in the GameLoop.SaveLoaded event. Technical details: NullReferenceException: Object reference not set to an instance of an object.
at CustomCaskMod.DataLoader.<>c__DisplayClass12_0.<LoadContentPacksCommand>b__0(KeyValuePair`2 b) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 161
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 162
at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
smapi log : SMAPI log parser - SMAPI.io
https://smapi.io/log/a0cfc54e0e824a73baafda13a3ccb076
Try removing some mod to find out which one.
I noticed that when I edit aging rate, it only affects casks outside the cellar. The ones in cellar keep vanilla rates. All the other settings work fine. I do use a cellar mod - this one.
And here's a smapi log.
NullReferenceException: Object reference not set to an instance of an object.
at CustomCaskMod.DataLoader.<>c__DisplayClass14_0.<GetId>b__0(KeyValuePair`2 o) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at CustomCaskMod.DataLoader.GetId(Object identifier) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
at CustomCaskMod.DataLoader.<>c__DisplayClass13_0.<FillDataIds>b__0(KeyValuePair`2 c) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 245
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at CustomCaskMod.DataLoader.FillDataIds(Dictionary`2 data, Dictionary`2 dataIds) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 242
at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 236
at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[Producer Framework Mod] Unexpected error for rule from 'ughitsmegan.goldenmayoForProducerFrameworkMod', producer 'Mayonnaise Machine' and input '928'. This rule will be ignored.
[Producer Framework Mod] Unexpected error for rule from 'ughitsmegan.ostrichmayoForProducerFrameworkMod', producer 'Mayonnaise Machine' and input '289'. This rule will be ignored.
[Producer Framework Mod] Unexpected error for rule from 'CaptainWolfe11.SweetGemBerryWineProduce', producer 'Keg' and input '417'. This rule will be ignored.