Stardew Valley

351 comments

  1. Digus
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    Regarding Stardew Valley 1.6

    Custom Cask Mod already has an alpha version working with Stardew Valley 1.6.
    I plan to update the mod here on nexus as soon as Stardew Valley 1.6 releases.
    That version was mostly tested, but didn't test every possible feature.
    So be patient, with you found a bug in an content pack test it extensively to be sure its really a bug with CCM.
    If you are not sure, check first with the content pack creator to see if it's not a configuration problem.
    Give the most detail you can when reporting a bug, and always upload your log file after playing until you saw the problem.

    Thanks and good game for you all.
  2. isckjr
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    Can there be an option for changing the vanilla aging rate?
    1. Digus
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      There is that option, just use vanilla ids or name to change the rate.
    2. isckjr
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      Thanks for the quick reply! Is there a way to apply that to all vanilla items that can be aged or do I have to add them one by one?

      *EDIT: There's no "ageable category" in vanilla, so I went ahead and added a bunch of items myself. Thanks!
  3. Kathy1994
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    [Custom Cask Mod] This mod failed in the GameLoop.UpdateTicking event. Technical details:NullReferenceException: Object reference not set to an instance of an object.   at CustomCaskMod.DataLoader.<>c__DisplayClass14_0.<GetId>b__0(KeyValuePair`2 o) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265   at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)   at CustomCaskMod.DataLoader.GetId(Object identifier) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265   at CustomCaskMod.DataLoader.<>c__DisplayClass13_0.<FillDataIds>b__0(KeyValuePair`2 c) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 245   at System.Collections.Generic.List`1.ForEach(Action`1 action)   at CustomCaskMod.DataLoader.FillDataIds(Dictionary`2 data, Dictionary`2 dataIds) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 242   at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 236   at CustomCaskMod.CustomCaskModEntry.OnGameLoopOnUpdateTicking(Object sender, UpdateTickingEventArgs args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 40   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101



    the error message is bad
    1. Kathy1994
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      It's causing problems and I've already tried everything, please fix it

      I've already done every mod and checked it but it's always the same problem. If one is a mod then I take it out but then the problem starts again. It doesn't matter which mod it is. Custom Cask Mod still has problems and I even have all the modsdeleted and reinstalled but it still spits out the same errors. I did that with all mods and even reinstalled SMAPI
  4. grae23
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    I'm struggling to find where to enable aging anwhere is. I can't find a config.json file anywhere. Help?
    1. Digus
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      You need to open the game with the mod installed at least once.
  5. Hanan176
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    This mod failed in the GameLoop.UpdateTicking event. Technical details: NullReferenceException: Object reference not set to an instance of an object.
    at CustomCaskMod.DataLoader.<>c__DisplayClass12_0.<LoadContentPacksCommand>b__0(KeyValuePair`2 b) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 161
    at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
    at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 162
    at CustomCaskMod.CustomCaskModEntry.OnGameLoopOnUpdateTicking(Object sender, UpdateTickingEventArgs args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 40
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    This mod failed in the GameLoop.SaveLoaded event. Technical details: NullReferenceException: Object reference not set to an instance of an object.
    at CustomCaskMod.DataLoader.<>c__DisplayClass12_0.<LoadContentPacksCommand>b__0(KeyValuePair`2 b) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 161
    at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
    at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 162
    at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    smapi log : SMAPI log parser - SMAPI.io
    1. legalhottie
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      I am getting the exact same error. Has anyone found a fix for this?
  6. Photomongo
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    It appears to load and run just fine. Menu comes up in game, I have all of the boxes checked and the aging number cranked up HIGH just to see if it works. Not sure if there is a maximum number that would break it or not. All of the functions work except for the aging.
    https://smapi.io/log/a0cfc54e0e824a73baafda13a3ccb076
  7. IrishMoxie
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    Receiving this error with the latest version on a clean install:

    [Custom Cask Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at CustomCaskMod.DataLoader.<>c__DisplayClass14_0.<GetId>b__0(KeyValuePair`2 o) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
       at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
       at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
       at CustomCaskMod.DataLoader.GetId(Object identifier) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
       at CustomCaskMod.DataLoader.<>c__DisplayClass13_0.<FillDataIds>b__0(KeyValuePair`2 c) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 245
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at CustomCaskMod.DataLoader.FillDataIds(Dictionary`2 data, Dictionary`2 dataIds) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 242
       at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 236
       at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. Digus
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      You probably have a mod loading an object with null name.
      Try removing some mod to find out which one.
    2. IrishMoxie
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      I don't get the error using a previous version.
  8. PossumGoesToPrague
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    Hello! Thank you very much for this mod!

    I noticed that when I edit aging rate, it only affects casks outside the cellar. The ones in cellar keep vanilla rates. All the other settings work fine. I do use a cellar mod - this one.

    And here's a smapi log.
    1. Digus
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      Try remove your cellar mod to see if it is a conflict.
    2. PossumGoesToPrague
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      I removed the cellar mod, but the aging rate still remained unchanged in the vanilla cellar.
  9. Nexusmodboy420
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    im getting the same red message as well   [Custom Cask Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at CustomCaskMod.DataLoader.<>c__DisplayClass14_0.<GetId>b__0(KeyValuePair`2 o) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
       at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
       at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
       at CustomCaskMod.DataLoader.GetId(Object identifier) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 265
       at CustomCaskMod.DataLoader.<>c__DisplayClass13_0.<FillDataIds>b__0(KeyValuePair`2 c) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 245
       at System.Collections.Generic.List`1.ForEach(Action`1 action)
       at CustomCaskMod.DataLoader.FillDataIds(Dictionary`2 data, Dictionary`2 dataIds) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 242
       at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 236
       at CustomCaskMod.CustomCaskModEntry.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 84
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    [Producer Framework Mod] Unexpected error for rule from 'ughitsmegan.goldenmayoForProducerFrameworkMod', producer 'Mayonnaise Machine' and input '928'. This rule will be ignored.
    [Producer Framework Mod] Unexpected error for rule from 'ughitsmegan.ostrichmayoForProducerFrameworkMod', producer 'Mayonnaise Machine' and input '289'. This rule will be ignored.
    [Producer Framework Mod] Unexpected error for rule from 'CaptainWolfe11.SweetGemBerryWineProduce', producer 'Keg' and input '417'. This rule will be ignored.
  10. trulyvivid
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    Does v1.6.1 also work with 1.6, or is it just the alpha?
  11. sourhale
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    read the description several times to be sure my question wasn't answered there, but if i missed it anyway, so sorry! my question is, does modifying the age rate affect the vanilla cask too, or just the hardwood and radioactive ones in the mod? i have gwen's craftables and prefer the look of the vanilla one to the mod ones, so i'd like to be able to use those instead (aesthetics are Everything to me haha).
    1. Digus
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      With custom cask you can edit the vanilla aging rate. You can also just replace the textures from this mod with the ones you want.
    2. sourhale
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      oooh, there's an idea. haha thanks for the reply, and this mod! really great for impatient people (read: me)