NEW BUG IN STARDEW VALLEY 1.6.9/SMAPI 4.1.0 THAT MAY CAUSE ERRORS IN CONSOLE LOG
With the release of SDV 1.6.9 and SMAPI 4.1.0, there is an emerging issue between the new SMAPI update and mods that add .tmx map patches (like this one!) causing red text DivideByZero errors and in some cases preventing saves from loading.
This is not an issue with the mod itself, but a bigger conflict with SMAPI, which will be fixed in SMAPI 4.1.1. The issue has already been reported to Pathoschild, so there is no need to flood the SMAPI mod page with additional error reports. In the interim, you can simply remove or disable this mod to get rid of the error if it is crashing your game or preventing the save from loading.
Removing this mod while the issue exists will not cause any damage to your save in any way.
I will say that this should be tentatively compatible with Community Wednesdays, as that mod does not change the maps, but relies on changes to the map from SVE or Lemurkat's CC Reimagined, which are compatible if the newly added config options are set correctly!
Question, if you're using CC Reimagined and have it set to override sve's cc hence using cc reimagined only will the dye pots work since it's compatible with CC Reimagined?
Currently, the mod checks if you have SVE installed and automatically disables the DyePots patch area if it's found, so they wouldn't work correctly. I hadn't realized it was possible to override SVE's Community Center with CC Reimagined, so I will look into adding a config toggle for that instead in a future update!
As a follow-up to this, I've just updated the mod with new config options! You'll need to make sure that the config option is set accordingly for SVE or CC Reimagined's Crafts/Classroom, but the Dye Pots should be available in both versions (although repositioned depending on where they are located in the mod's version of the room).
The fridge is not useable. With the use of another mod, such as Esca's Modding Plugins (https://www.nexusmods.com/stardewvalley/mods/9296), you may be able to place a minifridge that would be useable, but I have not tested to see if the cooking menu will use them.
It would be great if the kitchen and all could be used right after the each rooms are repaired, since they are... well, repaired. Seems like this mod only enables them once the whole thing is done.
It only works when the whole community center is done because of a limitation in the game itself-- Until the complete Community Center is refurbished, the game reloads the original maps (without the tweaks) continually and erases the mod's effects before they can actually apply.
Sorry for the inconvenience, but it is not possible to do what you are asking in the game's current state!
This seems interesting. Would it be possible to move the Lost and Found, Divorce papers, and Prize Ticket Machine into the Community Center? It seems so silly to have them in the Mayor's house. Haha.
I'd agree with this. Why are those things in the mayors house in the first place? Can't he put them outside or something so people aren't running into his home? lol
Sorry for the delay in responding, I was on vacation!
I can look into making it an option to add those in, but I will not be able to guarantee compatibility for those extra features with mods like SVE that might add additional decor to the rooms or implement their own features to things like the vault.
In the most recent update of the mod, the Prize Machine has been added to the Community Center's Vault Room! Unfortunately the other elements from the the Mayor's house are hardcoded in the game and the associated services cannot be relocated (at least not by me) at this time.
Thanks! The idea that Mayor Lewis is loading bombs into the prize machine for theoretically any of the townsfolk to win is hilarious, the idea that they're in the vault is at least a little better. Haha!
I haven't tested it specifically, but lnh often codes their mods so that they completely load over the old maps instead of just patching areas (which is very unfriendly to cross-mod compatibility), so I don't believe it would be compatible without changing the load order so my mod loads last. I'll do some testing later this week and see if I can get a complete answer/workaround going.
Hello! This is such a fantastic mod idea! Definitely looking to install it, though I just wanted to ask if it's compatible with SVE and Community Center Reimagined? I haven't yet completed the community center in my current save with both of them, so I'm not actually sure if they change anything about the map interiors. Sorry if this is a pretty obvious question 😅
seconding the importance of compatibility with community center reimagined! this mod looks great and i really want to use it, but lemurkat's community center changes are just nonoptional for me at this point
I mainly made this mod for personal use with a lightly-modded multiplayer group I play with, but I'm happy to look into making it compatible with CC Reimagined at some point! I put a note in the description about Compatibility, but without knowing more about what those mods replace, I can't provide a clear answer.
If they rearrange anything in the rooms, or replace the entire room, then the answer to the compatibility question is "no" at this time.
EDIT: Upon testing, this mod is mostly compatible with CC Reimagined already! Only the Crafts room needs some additional tweaking to correct a visual bug (to get rid of the old carpet under the spinning wheel), and that should be a rather easy fix. Expect an update over the next few days for CC Reimagined compatibility!
36 comments
With the release of SDV 1.6.9 and SMAPI 4.1.0, there is an emerging issue between the new SMAPI update and mods that add .tmx map patches (like this one!) causing red text DivideByZero errors and in some cases preventing saves from loading.
This is not an issue with the mod itself, but a bigger conflict with SMAPI, which will be fixed in SMAPI 4.1.1. The issue has already been reported to Pathoschild, so there is no need to flood the SMAPI mod page with additional error reports. In the interim, you can simply remove or disable this mod to get rid of the error if it is crashing your game or preventing the save from loading.
Removing this mod while the issue exists will not cause any damage to your save in any way.
;-;
love how nexus does this
this compatible with community center plus?
Sorry for the inconvenience, but it is not possible to do what you are asking in the game's current state!
I can look into making it an option to add those in, but I will not be able to guarantee compatibility for those extra features with mods like SVE that might add additional decor to the rooms or implement their own features to things like the vault.
Also, big fan of your mods lemurkat! Thanks for the reply ✨
If they rearrange anything in the rooms, or replace the entire room, then the answer to the compatibility question is "no" at this time.
EDIT: Upon testing, this mod is mostly compatible with CC Reimagined already! Only the Crafts room needs some additional tweaking to correct a visual bug (to get rid of the old carpet under the spinning wheel), and that should be a rather easy fix. Expect an update over the next few days for CC Reimagined compatibility!