Only recommended since Mumps moves around the world a LOT. I am working to dial his schedule down soon though (he does not appear on the map if he is at his home)
- This is an open-source project. Modders are free to contribute at https://github.com/bbpak/stardew-valley-mods. - This mod provides its own map assets that are heavily modified from the original. Anyone is free to create recolors/modifications of these assets without permission. - Do not host this mod on other sites or platforms without my permission. - To contribute translations see https://www.nexusmods.com/stardewvalley/articles/101. This is much preferred over a separate translation file.
If not specified here, please ask permission from me first.
File credits
Map recolors: - Minerva (minervamaga) for Ace's Expanded Farms - Ria (riazaia) for Eemie's Recolour and Starblue Valley - Elle (junimods) for Elle's Dirt and Cliff Recolor - SilentResident for Farm Extended - HESPERONIS for Stardew Foliage Redone - Countbuggula for Starblue Valley for Stardew Valley Expanded
Translations: - HappyHackingNinja for Chinese - superdadidou for French - Markus and Nanogamer7 for German - simplefield for Japanese - qqkookie for Korean - josemscnogueira, Felipe, and Gustavo for Portuguese - Cpt.Cancer for Russian - Edith for Spanish - LunaLuti for Turkish
Donation Points system
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Reworked tracking system, cleaner code for open source
Modified map page that is more accurate to the game
Translations for localization
Game content update
Menu tweaks, minor features
Version 1.44
Custom villager names compatibility
QoL change with mod menu
KeyNotFound exception fix
Version 1.42
SMAPI 1.1 Update
Cross-platform compatibility with Linux/Mac
Show Hidden Villagers feature
Version Checker Feature
Configurations, bug fixes, etc
Version 1.31
Bug fixes
Version 1.10
New menu
Immersion settings
Show NPC options
Pretty big update, took awhile because I was trying to figure out creating all the menu stuff.
The 'Tab' key is now used to access the new mod menu (while the map is open), instead of switching NPC name tooltip placements.
I tried to add a way to customize which key to use for opening the menu; however, in the current set up, you can only access the menu while the map is open. This is better for creating less conflicts with other keys used to open other menus. If you want to change the key, go to the Config.json file and change the string value of menuKey.
There are now 3 + 1 Immersion settings.
Always show villagers:
Basically how it was before; villagers are always shown on the map.
Reset map in the beginning:
When you first start the game, villagers are "???" until you meet them, for the intro quest. This is for that; villagers will not show on the map until you have met them. This won't do anything if you've already met them all.
Reset map each day
The villagers will only show on the map after you've talked to them in the current day, and will reset everyday.
Only show villagers in player's location (toggle)
This is toggle-able and is used in conjunction with the immersion settings above. Villagers will only show on the map if they are in the same location as the player (ex. Town, Mountain, Farm, Beach, Forest. Being inside buildings in one of these locations will count as being in the respective location)
Include/Exclude villagers
Self-explanatory, you can choose to not show certain villagers on the map, ever.
I hope you guys like the new changes! :)
As always, let me know if you have any suggestions and/or if you find bugs. For reporting bugs, please include your mod configuration and other mods you use.
Fixed bug when mod didn't work properly with Menu Background enabled
Version 1.4.5
Github update check deprecated in favor of future SMAPI update check
Semantic versioning
Hardware cursor fix
Version 1.4
New feature to mark NPCs with daily quests or birthday
custom NPC compatibility
QoL changes
Version 1.3
Updated for SDV 1.1
Added a ninja update to fix mod menu graphical glitch
Version 1.01
Minor bug fixes
Some map adjustments
See NPC and players on the map with live real-time positioning and an optional minimap.