2752 comments

  1. Pathoschild
    Pathoschild
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    Common questions & known issues
    Is this mod still maintained?
    Yep. The original author is no longer active, but I'm maintaining the mod while they're away.
    Is this compatible with custom maps and NPCs?
    Yes, it's automatically compatible with any custom map or NPC mods which use the game assets added in Stardew Valley 1.6. For mod authors, see the author guide for help tweaking how your content is shown.
    How do I show or hide the minimap?
    By default, press the \ key (above the enter key) to toggle it.

    You can also toggle it through the mod options:

    • Install Generic Mod Config Menu.
    • Open the in-game map view.
    • Press TAB (or Y on a controller) to show the mod options.
    • Toggle the minimap option:

    When I use UI Info Suite too, I see duplicate villagers on the world map?
    UI Info Suite includes a similar feature, so it'll add duplicate NPCs. You can either remove one of the mods, or disable UI Info Suite's NPC markers in its options.
    How do I get help / report an issue?
    Post a comment below! Please upload your SMAPI log and add a link to your message (even if you don't see any errors). This has useful info like what versions you have, which mods are installed, what happened in the game, etc.

    Since I maintain many mods for other mod authors, I can't always answer every question here (often I'll be busy handling SMAPI or my own mods). If you can answer someone else's question, that's always appreciated!
  2. Junaa343
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    最近使用这个mod时,无法显示npc的实时位置,头像总是显示在他们家中,实际上有时并不在,请问这是什么问题呢?
  3. XlSwiftbladelX
    XlSwiftbladelX
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    Cant seem to be able to open the mod menu without Generic mod config for some reason. Ive tried all the hot keys. 
  4. Zarova
    Zarova
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    I have info suite 2, npc map location, and xtardew mods. How can I fix having duplicate npc? I alread remove once the xtardew mod and the duplication disappears. Before, I once remove the duplicate in a settings but I forgot how. That time I have xtardew mod. In that setting it was a list of the NPCs. In the map the NPC names have (..) in their names. (Ex. Haley., Haley..). Can you help me eith this? Tried opening the map then the hotkey of NPC location, it didnt showed the list of NPCS.
    1. Pathoschild
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      Hi! Make sure you have Generic Mod Config Menu installed, which is needed to open the config menu in the latest versions. Then open the settings for NPC Map Locations, and check if the extra NPCs appear under "Include/exclude villagers".
    2. Pavillions
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      They used to be listed in the settings with version 3.3.0 (with the tickboxes), but don't appear at all in the latest versions 3.4.0/3.4.1 (dropdowns).

      I manually edited the config to hide the extras from the map.
    3. IkarosHDD
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      just commenting that I also have this issue, there will be a random spot on the map that will have like Abigail. , Abigail.. , Abigail... , etc for every npc version 3.3.0 like the other user said with the checkboxes were able to pick these up and thus able to disable them. Otherwise a must have mod in my list.
    4. SPACEXIAOYAI
      SPACEXIAOYAI
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      Hello, I have encountered the same problem. May I ask how you solved it?
    5. SPACEXIAOYAI
      SPACEXIAOYAI
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      Hello, I have encountered the same problem. May I ask how you solved it?
    6. CheFqiu
      CheFqiu
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      It's pretty simple, just download version 3.3.0 and then uncheck the NPC names with symbols in the settings. Hope the author sees this issue and can fix it in future versions!
  5. Hello! I've been noticing on my most recent playthrough that on occasion my day starts and it seems like this mod doesn't work as my map just looks normal with no character heads. Sometimes it just works though! Not sure what's causing it. This is the error I saw related to NPC Map Locations...Would greatly appreciate the help getting it consistent, I really love this mod!

    [NPC Map Locations] This mod failed in the GameLoop.DayStarted event. Technical details:NullReferenceException: Object reference not set to an instance of an object.   at StardewValley.Locations.DwarfGate.ApplyTiles() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\VolcanoDungeon.cs:line 3645   at StardewValley.Locations.DwarfGate..ctor(VolcanoDungeon location, Int32 gate_index, Int32 x, Int32 y, Int32 seed) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\VolcanoDungeon.cs:line 3501   at StardewValley.Locations.VolcanoDungeon.CreateDwarfGate(Int32 gate_index, Point tile_position) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\VolcanoDungeon.cs:line 1446   at StardewValley.Locations.VolcanoDungeon.GenerateLevel(Boolean use_level_level_as_layout) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\VolcanoDungeon.cs:line 956   at StardewValley.Locations.VolcanoDungeon.GenerateContents(Boolean use_level_level_as_layout) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\VolcanoDungeon.cs:line 408   at StardewValley.Locations.VolcanoDungeon.GetLevel(String name, Boolean use_level_level_as_layout) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\VolcanoDungeon.cs:line 3263   at StardewValley.Game1.getLocationFromNameInLocationsList_PatchedBy<spacechase0.SpaceCore>(String name, Boolean isStructure)   at StardewValley.Game1.getLocationFromName(String name, Boolean isStructure)   at NPCMapLocations.ModEntry.GetWorldMapPosition(String locationName, Int32 tileX, Int32 tileY, HashSet`1 locationExclusions)   at NPCMapLocations.ModEntry.GetLocationsWithoutMapPosition()+MoveNext()   at System.Linq.Enumerable.SelectEnumerableIterator`2.ToArray()   at System.Linq.Buffer`1..ctor(IEnumerable`1 source)   at System.Linq.OrderedEnumerable`1.ToArray()   at NPCMapLocations.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e)   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
    1. TheBlackMoonlight
      TheBlackMoonlight
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      Hi, same exact error message here. What mods do you use? Maybe we can narrow down the culprits between our respective lists. My list is to long to manually try to analyse. If reduced to only overlapping mods with your list I may finally get somewhere. And thus help you as well.
    2. rtsssiah
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      hi, mine also shows this erros. did you manege to fix it?
    3. NethanZenpai
      NethanZenpai
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      Also the same error here, not sure what to do.
      (Edit)
      Might have figured something out. the TMXL Map Toolkit (Unofficial Update) I think is the cause, for if your using it in your modlist.
      Just disabled it, and my map appears to be working.
    4. TheBlackMoonlight
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      Already removed that before. I still have the error. It just sometimes pops up at the beginning of a day, other days it works just fine. Still no idea why. I know Downtown ZuZu broke it pretty consistently by merely existing but even without that expansion it still randomly decides to die.
  6. CozyCryptt
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    Only NPC not showing up is Shane, I have also only seen him once, in his house. He is never at the pub or never working at JoJa mart. please help!
  7. 1271498027
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    下载后自带zh.json,但可惜的是似乎并没有生效,在mod菜单配置的模组中依旧为英文。
  8. ErraticPixel
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    IS there a way to temporarily disable the npc icon in the mini map? Maybe have a hotkey assigned to it?
    I checked the config menu and all I could find was the mod menu key, the show/hide minimap and tooltip key but it only moves the name of the npc
  9. The13thHippo
    The13thHippo
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    Hello. Thanks for the mod. I am also having the "Dwarfgate" issue that I see a couple others having. Please see my SMAPI Log.
    https://smapi.io/log/134eee063e954c938fbf8a006af70345
  10. karinuki
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    [NPC 地图位置]尝试将 Mod 提供的 API 映射到接口 'Bouhm.Shared.Integrations.GenericModConfigMenu.IGenericModConfigMenuApi',这与实际的 Mod API 不兼容。                                                                                                                        技术详细信息: ArgumentException: 未处理的代理/转换方法 for info: ProxyInfo{target: TypeInfo{context: spacechase0.GenericModConfigMenu, 类型: GenericModConfigMenu.Framework.Api, GenericModConfigMenu, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: Bouhm.NPCMapLocations, 类型: Bouhm.Shared.Integrations.GenericModConfigMenu.IGenericModConfigMenuApi, NPCMapLocations, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null}}---> ArgumentException:IGenericModConfigMenuApi 接口定义了 OpenModMenuAsChildMenu 方法,该方法在 API 中不存在,或者依赖于无法映射的接口!在 Nanoray.Pintail.ProxyManagerConfiguration'1.<>c.<.cctor>b__42_4(ProxyInfo'1 proxyInfo, MethodInfo proxyMethod)在 Nanoray.Pintail.InterfaceOrDelegateProxyFactory'1.Prepare(ProxyManager'1 manager, String typeName)在 Nanoray.Pintail.ProxyManager'1.ObtainProxyFactory(ProxyInfo'1 proxyInfo)--- 内部异常堆栈跟踪---结束在 Nanoray.Pintail.ProxyManager'1.ObtainProxyFactory(ProxyInfo'1 proxyInfo)在 Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager'1 self, Object instance, Context targetContext, Context proxyContext)在 SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:第 135 行中的 StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID)
  11. FerV
    FerV
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    Thank you for the mod! I've got a question:
    How can I make sure that Mr. Ginger shows on the map? I know there's a way, but I'm not sure how, only some little pixels of him show.