The issue is with the drop shadow. The vanilla sprite for the cabin has a wooden porch kind of area in front of all the cabin skins which I removed for the Camper and Shed Deco, however unlike the other Shed Deco skins this leaves the Camper without a flat edge along the bottom. This means that if I use the game's built in drop shadow for buildings, there are visible gaps with no shadow under the building before the shadow starts. I've been unable to match the same transparency and color of the game's drop shadow in an attempt to fill in those gaps on the sprite itself (tried that again just now to see if I could make it work and I still can't). My solution was to implement the whole drop shadow in the sprite itself, which requires the sprite (and the building's footprint) to extend a row beyond the bottom of the building. Sorry for the inconvenience, but this was the best solution I've been able to implement.
So unfortunately the ability to make beds placeable isn't a supported setting, so you'd need a framework mod to allow it; Esca's Modding Plugins adds support for that option, and you can use it to add bed placement to even more locations, like the other sheds
Once you have Esca's Modding Plugins installed and you've opened the game at least once, you should have a config file in the folder for EMP. You can then change the options found in the config file, including toggling on the ability to place beds anywhere (including inside this building). If you also have Generic Mod Config Menu, then you can make changes to the config file from the settings menu in the game.
Hello, if you create the i18n folder, I will translate the mod into Spanish. If you don’t know how to create the i18n folder and the default.json, I can help you or do it for you and send it to you.
Ah, I really thought I'd updated to include the i18n folder, thank you for the reminder. Update is up now, and thank you in advance for the translation!
Is it supposed the weather inside the camper to be the same as the one outside? I had a pollen-rain day, entered the camper, same thing inside. Now its raining, the same inside, as shown HERE.
No, both the regular and greenhouse campers are set to be indoor locations and should be unaffected by outdoor weather. I'm currently unable to recreate the indoor rain on my end, so I'm not sure what's going on here. If you till the ground on a rainy day, is it wet? Can you plant out of season crops? Do you have any mods that affect the map properties of locations?
Ok, that's weird, i exited to title, load that save, entered the camper again (still raining day), & its not raining inside as shown HERE (the treasure worm still here ). Slept until another raining day, raining outside, everything is normal inside the camper.
I wondered if it was a temporary hiccup somehow. Far as I can tell, it just randomly decided that the interior map was an outdoor location, which it's specifically set to say is false. Let me know if it happens again, I guess
Don't know if it helps, but i used Rush Orders - Continued to make it ready the next day & was upgraded to deluxe also in 1 night, so maybe this messed things, cause normally it should be on building mode the raining day. My first report was from my laptop, while the 2nd from my home PC, so it already happened twice
Anyway, as long as it gets fixed with a simple reload, we cool
Edit: any chance for another upgrade that will add another 5x5 farming plot? Just a suggestion...
Alright, it happened to me. On a new save, after upgrading to the second version of the Camper (and using the Greenhouse layout) on a rainy day (I had used the Rain Totem the day before); the interior stayed an outdoor location to the following day (sunny with flower petals) while I was still playing without exiting. Went away after I exited the game and loaded the day again. Really not sure what caused this.
That mod is built on the TMX and PyTK frameworks, while mine is based on Content Patcher, which does not give me the ability to change where a building can be built. I don't believe I can add that feature without redoing this entire mod to be built on a different framework, and I would lose some of the features it currently has. However, what you can do is edit the maps themselves to allow building on them; this mod, Build On Any Map will do just that for you and then you should be able to build the camper (and any building) on whatever map you want.
Oh my GOD this is incredible!!!! I'm obsessed with the camper and I have the co-op build on my farm, just because I love the look of it. Now I can actually use the building! Thank you sooooo much <3 <3 <3
I get this error "[Content Patcher] Patch error: Buildable Camper > Load Maps/DeluxeGreenhouse has a FromFile which matches non-existent file 'assets\DeluxeCamper2.tmx'."
The only change I would make is to set the default floor and wall to something that'd feel like its the inside of a camper! But otherwise, I love the image. It'd be awesome to see a version that replaces the default house with the trailer. IE you arrive, the farm is messed up and the only thing there is a decrepit old camper.
Don't know if that could be done, but it'd certainly be interesting for aesthetics. Doing all this farm work while living in that old camper that you slowly over time improve into something truly nice.
That's a good idea for the walls and floor, I'll look into a pairing that looks right.
Replacing the Farmhouse texture (or even just select stages of it) would be super easy, but you would need to make a new sprite for it because this one is too small. Or at least you could use this one but add, like, a fence around it to cover the tiles that get blocked off. There's actually a third stage upgrade in the game's files, so you could replace all stages of the house with the Trailer Cabin. Also make sure you move the chimney's location. There are a few mods already that replace the farmhouse with a trailer home, though those look cute from the get-go and don't appear to be improved over time.
Now I'll have to find those other mods. Not much of a modder myself, but I understand something about programming. It's why when I make suggestions I try and keep in mind the likely difficulty. I've done some basic modding on bg3 ... gods above I need to get back into that game, so I do know how much of a mess modding can be.
I should have expected there'd be other camper mods. This is just the first time I noticed one. Oh, and of course, thanks for taking my suggestions about the floor & wall into consideration. A thank you here and there does wonders in all walks of life.
Just search "trailer"; there's three from 2019, all by the same person. They're pretty high effort. Mine is the first, to my knowledge, that makes a camper its own building like this, but that's in part because the camper design is from the new update. Someone was likely to do it, I just got to it first. Oh, and you're welcome. Thank you for the good suggestion, it always helps hearing what people want.
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Here is my SMAPI log in case it can help.
Slept until another raining day, raining outside, everything is normal inside the camper.
I guess its... fine?
My first report was from my laptop, while the 2nd from my home PC, so it already happened twice
Anyway, as long as it gets fixed with a simple reload, we cool
Edit: any chance for another upgrade that will add another 5x5 farming plot? Just a suggestion...
Edit: was testing another mod on a new save & now the issue didn't appear -.-
I give up, ignore this plz...
However, what you can do is edit the maps themselves to allow building on them; this mod, Build On Any Map will do just that for you and then you should be able to build the camper (and any building) on whatever map you want.
my option in the config is "DeluxeInterior": "DeluxeVanilla".
Don't know if that could be done, but it'd certainly be interesting for aesthetics. Doing all this farm work while living in that old camper that you slowly over time improve into something truly nice.
Replacing the Farmhouse texture (or even just select stages of it) would be super easy, but you would need to make a new sprite for it because this one is too small. Or at least you could use this one but add, like, a fence around it to cover the tiles that get blocked off. There's actually a third stage upgrade in the game's files, so you could replace all stages of the house with the Trailer Cabin. Also make sure you move the chimney's location. There are a few mods already that replace the farmhouse with a trailer home, though those look cute from the get-go and don't appear to be improved over time.
I should have expected there'd be other camper mods. This is just the first time I noticed one. Oh, and of course, thanks for taking my suggestions about the floor & wall into consideration. A thank you here and there does wonders in all walks of life.
Oh, and you're welcome. Thank you for the good suggestion, it always helps hearing what people want.