There is a bug: when GeodeCrusher is working, if a ring is generated, GeodeCrusher stops working. SMAPI shows: ERROR Automate Failed to automate machine 'GeodeCrusher' at Farm (tile: 53, 16). An error occurred while setting its input. Machine paused for 30s.System.InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'. at StardewValley.Object.OutputMachine_PatchedBy<DaLion.Professions__FlashShifter.SVECode__moonslime.CookingSkill__selph.ExtraMachineConfig__Spiderbuttons.ButtonsExtraBooksCore>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly) at StardewValley.Object.PlaceInMachine_PatchedBy<DaLion.Professions__mushymato.MachineControlPanel__selph.CustomTapperFramework__selph.ExtraMachineConfig>(Object this, MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds) at StardewValley.Object.performObjectDropInAction_PatchedBy<DaLion.Professions__Digus.ProducerFrameworkMod__gaussfire.ConvenientInventory__MindMeltMax.Fishnets__rokugin.collector__selph.ExtraMachineConfig__Shockah.Kokoro__tlitookilakin.mus>(Object this, Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed) at StardewValley.Object.AttemptAutoLoad_PatchedBy<DaLion.Professions>(Object this, IInventory inventory, Farmer who) at Pathoschild.Stardew.Automate.Framework.Machines.DataBasedObjectMachine.SetInput(IStorage input) at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() LOG-LINK
Any idea if the optional file to grow cranberries on water might conflict with Growable Vine Crops, which turns cranberries into bushes? If not I can test it myself. Will also ask GVC's mod author.
It should be 100% fine; Custom Bushes are not supported by the aquatic crops feature yet so all that will happen is that only rice and taro is affected + some yellow errors in the console from the optional file trying to change the removed cranberry crop.
Wanted to update that Growable Vine Crops lets you choose which crops it affects in the config options, so it's possible to install GVC, disable the cranberry bush option, and then use this mod's optional file to change the cranberries instead.
Hi! I have problems when trying to place the Planter (and all the modded Crab Pots from Machine Progression System) in the water, it does not let me do it, the green boxes do not appear, which do appear with the, for example, (original) Crab Pot :c
Hmm I see you're on Android. It might be possible that the Android code's placement function is different than desktop. I don't have a decompile right now so I can't look yet, sorry.
Hi! I downloaded this new update and my game won't run with it. It starts loading mods and then just closes. I had downloaded 5 new files so I took all five out and added them one by one. They all went in fine and the game started. I added this and the game wouldn't start. Help please?
How would I go about adding the semi squatic crop code to modded items? I am looking at the Wasabi Tuber and Sugarcane from Cornucopia and the Sacred Water Lotus from Bonster in particular.
I tried it like this: { "LogName": "Make sacred water lotus semiaquatic", "Action": "EditData", "Target": "Data/Crops", "TargetField": ["BFV.CombinedCrops__SacredWaterLotus", "CustomFields"], "Entries": { "selph.CustomTapperFramework.IsSemiAquaticCrop": "true", } but I must not have the ID correctly done?
Hello! I am using this mod here: https://www.nexusmods.com/stardewvalley/mods/29701 (Beehive) and instead of the trees giving me honey when using a beehive they give me regular oak resin, maple syrup and so on ..
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ERROR Automate Failed to automate machine 'GeodeCrusher' at Farm (tile: 53, 16). An error occurred while setting its input. Machine paused for 30s.System.InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
LOG-LINKat StardewValley.Object.OutputMachine_PatchedBy<DaLion.Professions__FlashShifter.SVECode__moonslime.CookingSkill__selph.ExtraMachineConfig__Spiderbuttons.ButtonsExtraBooksCore>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
at StardewValley.Object.PlaceInMachine_PatchedBy<DaLion.Professions__mushymato.MachineControlPanel__selph.CustomTapperFramework__selph.ExtraMachineConfig>(Object this, MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds)
at StardewValley.Object.performObjectDropInAction_PatchedBy<DaLion.Professions__Digus.ProducerFrameworkMod__gaussfire.ConvenientInventory__MindMeltMax.Fishnets__rokugin.collector__selph.ExtraMachineConfig__Shockah.Kokoro__tlitookilakin.mus>(Object this, Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed)
at StardewValley.Object.AttemptAutoLoad_PatchedBy<DaLion.Professions>(Object this, IInventory inventory, Farmer who)
at Pathoschild.Stardew.Automate.Framework.Machines.DataBasedObjectMachine.SetInput(IStorage input)
at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate()
https://smapi.io/log/1310bc5f38e54363915977f285da99f6
https://smapi.io/log/95efbccf98384bd79eb5687a86b7db54
I tried it like this:
{
"LogName": "Make sacred water lotus semiaquatic",
"Action": "EditData",
"Target": "Data/Crops",
"TargetField": ["BFV.CombinedCrops__SacredWaterLotus", "CustomFields"],
"Entries": {
"selph.CustomTapperFramework.IsSemiAquaticCrop": "true",
}
but I must not have the ID correctly done?
Is there a way you can help me? Thanks!
--
EDIT: Nevermind, solved!
https://smapi.io/json/i18n/6becab7fc5054b708c09765ecb5bdf8a