0 of 0

File information

Last updated

Original upload

Created by

Selph aka zombifier

Uploaded by

zombifier

Virus scan

Safe to use

82 comments

  1. ArchangelDead
    ArchangelDead
    • member
    • 0 kudos
    There is a bug: when GeodeCrusher is working, if a ring is generated, GeodeCrusher stops working. SMAPI shows:
    ERROR Automate Failed to automate machine 'GeodeCrusher' at Farm (tile: 53, 16). An error occurred while setting its input. Machine paused for 30s.System.InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
    at StardewValley.Object.OutputMachine_PatchedBy<DaLion.Professions__FlashShifter.SVECode__moonslime.CookingSkill__selph.ExtraMachineConfig__Spiderbuttons.ButtonsExtraBooksCore>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
    at StardewValley.Object.PlaceInMachine_PatchedBy<DaLion.Professions__mushymato.MachineControlPanel__selph.CustomTapperFramework__selph.ExtraMachineConfig>(Object this, MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds)
    at StardewValley.Object.performObjectDropInAction_PatchedBy<DaLion.Professions__Digus.ProducerFrameworkMod__gaussfire.ConvenientInventory__MindMeltMax.Fishnets__rokugin.collector__selph.ExtraMachineConfig__Shockah.Kokoro__tlitookilakin.mus>(Object this, Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed)
    at StardewValley.Object.AttemptAutoLoad_PatchedBy<DaLion.Professions>(Object this, IInventory inventory, Farmer who)
    at Pathoschild.Stardew.Automate.Framework.Machines.DataBasedObjectMachine.SetInput(IStorage input)
    at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate()
    LOG-LINK
  2. airama1
    airama1
    • supporter
    • 0 kudos
    Any idea if the optional file to grow cranberries on water might conflict with Growable Vine Crops, which turns cranberries into bushes? If not I can test it myself. Will also ask GVC's mod author.
    1. zombifier
      zombifier
      • premium
      • 63 kudos
      It should be 100% fine; Custom Bushes are not supported by the aquatic crops feature yet so all that will happen is that only rice and taro is affected + some yellow errors in the console from the optional file trying to change the removed cranberry crop.
    2. airama1
      airama1
      • supporter
      • 0 kudos
      Ah okay. I was hoping I could plant cranberries as either a bush or a water crop. Will have to reconsider my cranberry plans. Thank you!
    3. airama1
      airama1
      • supporter
      • 0 kudos
      Wanted to update that Growable Vine Crops lets you choose which crops it affects in the config options, so it's possible to install GVC, disable the cranberry bush option, and then use this mod's optional file to change the cranberries instead.
  3. Zeptsz
    Zeptsz
    • member
    • 3 kudos
    this mod laggy asf 
  4. fathershix
    fathershix
    • member
    • 0 kudos
    for some reason i cant place the seaweed into the water planters, is there anything that could be stopping it?

    https://smapi.io/log/1310bc5f38e54363915977f285da99f6
    1. zombifier
      zombifier
      • premium
      • 63 kudos
      By seaweed you mean the seaweed item or the seaweed seeds purchasable at Willy's?
  5. DeusCMZ
    DeusCMZ
    • member
    • 0 kudos
    Hi! I have problems when trying to place the Planter (and all the modded Crab Pots from Machine Progression System) in the water, it does not let me do it, the green boxes do not appear, which do appear with the, for example, (original) Crab Pot :c
    1. zombifier
      zombifier
      • premium
      • 63 kudos
      You may have some other mod that inteferes with placement logic. Can you follow instructions at smapi.io/log and post a log? Thanks.
    2. DeusCMZ
      DeusCMZ
      • member
      • 0 kudos
      Sure! Here is my latest log
      https://smapi.io/log/95efbccf98384bd79eb5687a86b7db54
    3. zombifier
      zombifier
      • premium
      • 63 kudos
      Hmm I see you're on Android. It might be possible that the Android code's placement function is different than desktop. I don't have a decompile right now so I can't look yet, sorry.
    4. DeusCMZ
      DeusCMZ
      • member
      • 0 kudos
      I'll have to wait then... Thank you very much! I hope it's something that can be resolved quickly.
  6. HelenaRedgrave
    HelenaRedgrave
    • member
    • 0 kudos
    Maybe you can use Perfection Exclusions so the water pot recipe can remain hidden if the content pack is not installed?
    1. zombifier
      zombifier
      • premium
      • 63 kudos
      Good idea. I'll do it next update. Thanks!
  7. Comicguy68
    Comicguy68
    • member
    • 2 kudos
    Hi!  I downloaded this new update and my game won't run with it.  It starts loading mods and then just closes.  I had downloaded 5 new files so I took all five out and added them one by one.  They all went in fine and the game started.  I added this and the game wouldn't start.  Help please?
    1. zombifier
      zombifier
      • premium
      • 63 kudos
      Please post your SMAPI log at smapi.io/log.
  8. Jennarafficorn
    Jennarafficorn
    • premium
    • 1 kudos
    How would I go about adding the semi squatic crop code to modded items? I am looking at the Wasabi Tuber and Sugarcane from Cornucopia and the Sacred Water Lotus from Bonster in particular. 

    I tried it like this: 
     {
    "LogName": "Make sacred water lotus semiaquatic",
    "Action": "EditData",
    "Target": "Data/Crops",
    "TargetField": ["BFV.CombinedCrops__SacredWaterLotus", "CustomFields"],
    "Entries": {
      "selph.CustomTapperFramework.IsSemiAquaticCrop": "true",
    }

    but I must not have the ID correctly done?
    1. zombifier
      zombifier
      • premium
      • 63 kudos
      The correct ID appears to be "BFV.CombinedCrops_SacredWaterLotusSeeds". Give it a try and see if it works.
    2. Jennarafficorn
      Jennarafficorn
      • premium
      • 1 kudos
      I am very pleased to report that this has done the trick. Thank you so much!
  9. briseisdraghost
    briseisdraghost
    • member
    • 1 kudos
    Hello! I am using this mod here: https://www.nexusmods.com/stardewvalley/mods/29701 (Beehive) and instead of the trees giving me honey when using a beehive they give me regular oak resin, maple syrup and so on ..

    Is there a way you can help me? Thanks!

    --

    EDIT: Nevermind, solved!
  10. Lexith98
    Lexith98
    • member
    • 13 kudos
    Here is a Turkish translation if you want to integrate it in the mod.

    https://smapi.io/json/i18n/6becab7fc5054b708c09765ecb5bdf8a