This page was last updated on 12 April 2025, 5:15AM
Changelogs
Version 1.9.3
Custom lightning rods are now compatible with Safe Lightning
Version 1.9.2
Allow defining amphibious HoeDirt (compatibility with the upcoming Aquaponics mod)
Version 1.9.1
Custom tappers should now prevent trees they're on from transforming into green rain trees. NOTE: You'll have to remove and re-place the tappers for them to take effect.
Add optional compatibility with Perfection Exclusion - the Water Pots and Water Planter recipes should now be excluded. They're still always visible though; I forgot to implement hiding them for now.
Version 1.9.0
Add custom planting pots support
Add custom lightning rods support
Add AT support for crab pots and water planters
Add Game State Query for "fruit tree in season"
Version 1.8.4
Remove the now-unneeded Custom Bush patch.
Location fish item query now has an option to filter non-Objects from the result. This is to avoid blowing up machines, which don't support non-Objects.
Version 1.8.3
Fix custom machine tappers not outputting with Automate
Version 1.8.2
The water pot and water planter recipes are now always visible even if you don't have an aquatic crop content pack. This is so the hidden recipes don't interfere with perfection.
Version 1.8.1
Fix water buildings not being removeable in rare cases.
Version 1.8.0
Updated for SDV 1.6.14
Version 1.7.2
Add context tag to draw a water overlay over a water building
Expanded the fish location item query, making it more useful.
Add output method to allow vanilla tapper output in Data/Machines, allowing for more powerful features than what vanilla tapper supports.
Version 1.7.1
Add two new item queries, one to simulate crab pot output, and one to use LOCATION_FISH without having to pass in any tile data.
Version 1.7.0
Updated for Stardew Valley 1.6.9. Not compatible with older game versions!
No other functionality changes for now.
Version 1.6.1
Fix water planter and water pot crafted count resetting to 0 every night.
Version 1.6.0
Add zh translation (thanks to TIANWANGDUNMOGU)
Remove the water overlay for water buildings (it looks weird)
Allow machine output rules to specify terrain conditions. The Tapper API is (hopefully) deprecated.
Version 1.5.1
Fix water lamps not properly removed
Version 1.5.0
Add water buildings and crops feature
Fix automate integration after recent Automate update
Fix cases of tappers being drawn behind fruit trees due to interactions with other mods.
Version 1.3.1
Fix "object not set to instance of object' error when button is pressed in title screen
Version 1.3.0
Add Junimatic support.
Fix moss not collectible from tapped trees
Version 1.1.2
Quick fix - don't disable base tapper rules for the vanilla tappers
Version 1.1.0
Fix a rare case (e.g. Bee House in Winter) where tapper outputs may be overridden with the base game's tap outputs.
if this happens, just slap that machine off and slap it back on and it should be fixed.