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Kedi sophiesalacia and wildflourmods

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Wildflourmods

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  1. Wildflourmods
    Wildflourmods
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    Note: if you played with previous versions of WAG you must remove the following as they are now in this one mod: Forager, Barista Hot/Cold, Brewer, Canner, Confectioner Frozen/Sweet, Cosmetologist, Florist, Forager, Garden Variety Seeds, Gourmand,
    Pickler, HxW Freshly Baked. You must also remove Bee's Knees, Witch's Familiars and Special Orders (see FAQ).

    See FAQ on the main WAG PAGE for LOTS of other info and how to submit bug reports if needed! Do NOT submit them here in the comments section. <3

    NEW --> Check out our wiki for tons of info!

    Comments that do not follow the guidelines or bug reports without logs will be removed. 
  2. zadabb
    zadabb
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    Hello! Thank you very much for making the mod, but I seem to have encountered another stupid problem.
    For some reason, my Cauldron file caused my mushroom log to no longer produce any mushrooms of other qualities except Base quality. I made sure that there was nothing wrong with the way I placed it. After I deleted all the mods and checked them one by one, I finally found that as long as the pre-mods were loaded correctly, as long as the Cauldron was put in, the mushrooms produced by the mushroom log would no longer be of higher quality.
    I don't know if this is a bug, and smapi didn't give me any error messages, but it really made me sad. Is there something wrong with my settings? I followed the tutorial on the wiki and chose Artisan Difficulty Setting (Advanced). I searched everywhere and it seems that I am the only one who encountered this problem. If there is a solution, please let me know. Thank you!
    (I am using a translator, I hope my expression is correct)
    1. zadabb
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      I found a file called basemushroomlogoutputs in the cauldron folder (I'm sorry I don't understand programming, I can only find it by file name, but I still don't understand its content). After deleting this file, my mushroom log produced high-quality mushrooms normally. Of course, due to the missing of some files, smapi reported a lot of errors. I think this is a necessary file, but it seems to cause errors in my game. (I don't know if this is a problem with my personal settings. I tried to re-download cauldron, but the problem still exists, but after removing the basemushroomlogoutputs folder, the problem seems to be fixed). Looking forward to your reply
  3. QueenRowana
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    Hi there,

    I got this error:

    [Cauldron]
    ===========================================================
            --------------
            CAULDRON ERROR
            --------------
            STOP AND READ THIS! You have Cauldron updated but do not have the all-in-one release of Wildflour's Atelier Goods installed. This will cause errors and unexpected behavior. Please download and install the all-in-one release from here: https://www.nexusmods.com/stardewvalley/mods/27049
    ===========================================================


    Now I do have the sunberry village character Wildflour NPC, but chose not to do the extra mod "wildflours artisan goods". Because I already have a lot of mods and even more items and crafters etc was kinda overwhelming for me.

    When reading the requirements on both mods it seemed like the Wildflour Atelier Goods mod was optional and not required to have for either the normal "wildflour NPC for sunberry" mod or the Cauldron mod. 

    But now I get this error that makes it seem like the Artisan Goods mod is required to Use the cauldron mod.
    Except If I remove Cauldron mod  I'm not sure if i can still use the NPC Wildflour herself at all?

    Can you advise?
    1. Wildflourmods
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      this is pinned on the alchemist npc mod page's comments. you can ignore this error. 
  4. ErraticPixel
    ErraticPixel
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    Hello, I'm a bit confused.
    I want to play Sunberry Village along with your NPC mod, Rosa.
    I also downloaded its requirement, Cauldron.
    However, when I launch the game and load my save, the log shows an error saying I need the all-in-one release of Wildflour's Atelier Goods.
    This is confusing because the requirement for Rosa says Wildflour's Atelier Goods is optional.
    I don't want to download WAG yet because it adds a lot of items, and some of them duplicate items I already have from other mods.
    It would take a lot of extra work to fix the conflicts.
    Can you please advise?
    1. Wildflourmods
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      hello - there is a pinned comment on Rose and The Alchemist that shows this warning is ignorable and i will fix it in the future. 
  5. minilfe
    minilfe
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    https://smapi.io/log/57d228c379024f6a8a90c6057e96e827
    Hi!!! I'm using your mod really well...!!!
    But I have one problem... When I change the “Artisan Difficulty Setting - Choose a Recipe” to high difficulty in game, I get a yellow error saying that the field does not match the existing target... Is there a solution??
    (Sorry for the awkward English, I'm using a translator)

    https://smapi.io/log/57d228c379024f6a8a90c6057e96e827
  6. LilietBorodina
    LilietBorodina
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    So I play with Forager's Nooks and Crannies, which is an amazing mod I love, and also requires Cauldron. But it kept giving me error items until I installed also Wildflour's Atelier Goods, which was indicated as a way to fix this somewhere (I don't remember where exactly). Now I went into Cauldron and turned off all artisan good toggles, because I don't want more artisan goods (overwhelming, I also have VMV installed and even that is a lot). Unfortunately, there are still Wildflour artisan goods in my game (butter, buttermilk and cream cheese showed up after I left my animal goods overnight around artisan machines automated with Junimatic). Is there no way to turn off ALL artisan goods Wildflour adds?

    My Cauldron config: https://imgur.com/CcfFjHV
  7. Writeraid
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    ((I did find the issue- turns out it was neither the mod nor SMAPI, it was my own personal error, I made a mistake when I rehauled my entire mod folder and had some of the old files installed still(Also didn't realize a log was a separate thing you could pull from SMAPI, thought it mean screenshots, don't I feel silly) - Apologies!))
  8. CrzyCatLady
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    First of all, I do appreciate you and all of your incredible mods, which make playing this game so much more fun, lucrative and beautiful. 

    I would like to ask, however, if there would be a way for Cauldron to show up in-game in GMC instead of only from the start-up screen (this is the only mod I have with isn't in the actual in-game GMC  menu). I'd like to be able to change options more often and its a pain in the rear to have to wait until I fall asleep, save the game, wake up, exit, got to title, make changes, start the game, go to my save, wait for mods to process and finally get changes to take place in my game. 

    Thank you again for all your hard work!
    1. Wildflourmods
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      Hi there -  its a more complex mod under the hood so it needs to be done on the title screen <3 
    2. Blossom5280
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      if ya ever could make it show mid game i'd suggest making it accessible via an actual cauldron

      it's totally not cause I'm doing an atelier based run 

      I totally don't have well over 300 hours on my atelier games on my switch

      i have no idea whatcha talkin about bestie
  9. monspoohjp
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    Olá! Então... eu tenho um problema. Nenhum dos seus mods que baixei está no caldeirão, na verdade não consigo nem abrir o caldeirão. Existe alguma forma de resolver isto? Sou péssimo em mexer em arquivos, mas todos os mods e assim por diante estão dentro da pasta Stardew Valley MODS
    1. Wildflourmods
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      Do not delete the extra translation file. Leave the english one in. 
    2. monspoohjp
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      Thank you so much!! I reinstalled the cauldron and left the translations inside the folder. In the end it worked
  10. choshun
    choshun
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    Hi! I actually made the compatibility for Visit Mt Vapius. But I can't make the "Orange Blossom Lemonade" with "Orange Blossom" from VMV mod by "Lemonade Stand" (Barista (Cold)) . It just says that I can not put the  "Orange Blossom" in it.

    BTW,love your mods very much tksm for all of them!
  11. kijikun
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    Should I have a compatibility section for Visit Mt Vapius? Because I'm not seeing one?
    1. Wildflourmods
      Wildflourmods
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      Do you have Mt Vapius installed? It only shows up if it detects the mod.
    2. kijikun
      kijikun
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      I do and I have the latest update of it.  I'm going to try a fresh save to see it detects it there.
    3. kijikun
      kijikun
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      Log isn't showing any errors or issues that I can see other than saying a translation key wasn't found. And as you can see I've got Mt Vupis installed just...no compatibility section? Included screen shots and here's my smapi log. https://smapi.io/log/0cfad2eec9de4138a07037088c1d448c
      Spoiler:  
      Show

      
    4. Wildflourmods
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      Hello! This should be fixed with 1.0.9 - thank you for letting me know ! 
    5. kijikun
      kijikun
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      Glad I could help! I was thinking I'd goofed somewhere and figured well might as well ask, and send the info.