Stardew Valley
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CaptainWolfe11

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CaptainWolfe11

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10 comments

  1. Yogfan1
    Yogfan1
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    This mods custom cask mod component doesnt seem to work. errors out the CCM. Removing the CCM component fixes all errors. https://smapi.io/log/28982f890ee44ea38b7be9eecc3ebd08
    1. CaptainWolfe11
      CaptainWolfe11
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      Hello! So, if I'm understanding the situation, you removing the CCM folder for my mod fixed the errors in your SMAPI log and allowed your other CCM mod to load correctly?
  2. Nexusmodboy420
    Nexusmodboy420
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    Sweet Gem Berrys will not go into the Kegs to make wine. It will go in Cask 
    1. CaptainWolfe11
      CaptainWolfe11
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      Hello! I wasn't able to replicate that on my end. Do you have a SMAPI log by any chance?
  3. SlammedPastry
    SlammedPastry
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    Loving the mod so far, however could we have some configuration options with MCM? I feel that the wine costs may be a bit too high
    1. CaptainWolfe11
      CaptainWolfe11
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      I'll look into that! I've never made anything for MCM but I'll give it a shot!
  4. TheUnknownMutant
    TheUnknownMutant
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    neat, I'll try my luck with your mod and Sweet Gem Berry - Rare Balance mod together :)
    thank you so much for making the mod :D
  5. BasiliskL
    BasiliskL
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    this can be done just by making the sweet gem berry a fruit?

    like with Sweet Gem Berry Artisan or Sweet Gem Berry - Rare Rebalance or Useful Sweet Gem Berries

    Though your image for the wine is pretty so that would be a nice content pack for changing to look
    1. CaptainWolfe11
      CaptainWolfe11
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      Yes very true! I wanted to tweak a few things like aging times and cost as well as looks to be more geared towards the later game, and as a competition against Blue Moon Wine in SVE lol, so I went a different route. But those will work as well!
  6. BlisQuest
    BlisQuest
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    I'm getting together a mod pack for solo play to use with Stardew Valley Expanded as the main focus. Not sure what all it offers as I am going in blind, but I am carefully considering mods that hopefully won't conflict with it. This is something I always thought you could do in the base game until very recently when I tried, and was extremely disappointed. This seems like the fix I've been waiting for! It will be a while until I can test it, but I am hoping this is compatible. Thank you in advance! 

    P.S. I love how fancy the bottle looks, very well done!