This page was last updated on 23 February 2025, 3:20AM
Changelogs
Version 1.2.6
Fixed AQUA Fish Catcher malfunctioning under certain circumstances.
Fixed Garden Cloches only producing 1 item regardless of amount of seed put into the machine.
Version 1.2.5
GAMEPLAY ADDITIONS:
New Machines: CheeseMaker Deluxe and MayoMaker Deluxe are added to the mod. Basically they take 5 of the items and process them at twice the usual speed.
GAMEPLAY CHANGES:
AQUA Fish Catcher - Fixed a visual bug that can happen when any type of bait other than normal bait was used.
Chromium Furnace Variants - Fixed bug where output doesn't scale with input correctly.
Ore Crusher - fixed output retaining quality bug.
COMPATIBILITY ADDITIONS:
Compatibility added for most animal mods (including SVE). Also added compatibility for Alchemistry and Wildflour Atelier Goods.
Version 1.2.0
Please note that due to me being dumba** and not keeping track of what I've changed overtime, there may be some changes that I've forgotten to add in the changelog. Please feel free to notify if you think or are sure something is changed but not documented in the changelog. Thank you!
EXTERNAL MOD REQUIREMENT
- Extra Machine Configs has been added as a requirement.
TRANSLATIONS UPDATE
Starting from 1.2.0, I will be transitioning the mod from Content Patcher translation packs to good old i18n method. Translation packs are no longer supported.
Currently support Chinese language. Please feel free to mail me translation files if you wishes to help! :D
GAMEPLAY CHANGES
Auto Miner - Now always gives (1 - 5) clay regardless of what was mined.
Ceramic Kiln - Minimum clay required decreased from 5 => 1. The machines can now take up to 5 clay with 3 bricks baked per clay added.
Combustion Generator - Added config option to use new combustion generator logic introduced with this mod or use the old logic from original PFM - Industrialization mod.
Combustion Miner - Amount of Clay mined increased from (1 - 2) => (2 - 5). Now always gives (1 - 5) clay like auto miner.
Mineral Washer - Fixed bug which caused the machine to take iridium quality minerals resulting in infinite loop.
Industrial Distillery - Minimum item requirement decreased from 5 => 1. Now takes up to 5 items to produce item with 1:1 ratio. Added 1.6 machine logics.
Preservative Press - Minimum item requirement decreased from 5 => 1. Now takes up to 5 items to produce item with 1:1 ratio. Added 1.6 machine logics.
AQUA Gas Smoker - Minimum item requirement decreased from 5 => 1. Now takes up to 5 items to product item with 1:1 ratio.
Chromium Heavy Furnace - Minimum item requirement decreased from 5 => 1. Now takes up to 5 ores and pulverized materials to produce bars with randomly 1:2 or 1:3 ratio.
AQUA Fish Catcher - Minimum item requirement changed to 1. Now takes up to 20 bait (the ratio will depend on bait used), each bait takes 20 minutes to produce 1 fish. Fixed a couple of bugs with the catcher.
Version 1.1.1
NEW: You can now enable/disable any machine in config option. Note that the config option demands progress mode to be disabled and only crafting recipes are disabled, items themselves will remain and may count towards perfection.
NEW: You can now purchase Chromium Compound at Clint after acquiring the recipe.
FIX: AQUA Fish Catcher logic now get output based on its location rather than player's location, which caused the automated machine to output trash when starting new day (since player is in home)
COMPAT: Added compatibility with Cornucorpia's mods. Currently only adds Cornucopia's items in machine logic. Custom machines may come in future.
Version 1.1.0
Added 3 new machines:
NEW: AQUA Fish Catcher
NEW: AQUA Gas Smoker
NEW: Chromium Heavy Furnace
Fixed distillery and industrial press' swapped level requirements. Thanks minifiggin!
Added compatibility patch for Strange Machines Revisited. You can now use electric furnaces and pulverizers with resources from SMR mod.
HOTFIX 1: Fixed manifest issue.
HOTFIX 2: Fixed incorrect formatting and names which caused issues regarding obtaining new recipes.
Version 1.0.2
NEW: Config option "Purchasable Machines" added. You can uncheck it to disable machines being avaiable for sale on shops.
CHANGED: Brick generated from cooking clay fixed from 1 => 15. I'm really sorry for inconvenience!
CHANGED: Combustion generator now only needs 1 of solar essence or void essence instead of 3.
CHANGED: Machines are now only available for sale after purchasing the relevant recipe.
CHANGED: Pulverized prismatic shards can no longer be smelted to prismatic shards.
FIXED: Mineral Washer should now output iridium quality minerals.
FIXED: Clint quest should now correctly require 3 shards instead of 1.
Added chinese translation by yaoge! This should also serve as template for translation modders to demonstrate how you can translate without relying on i18n.
Version 1.0.1
Fixed ceramic kiln not working due to spelling mistake.
Fixed pulverizer recipe not appearing.
Removed reduntant item: Smelted Fairy Stone. We will figure out how we can bring it later.
Version 1.0.0
Uploaded
Version 1.0,2
FIXED: Combustion miner no longer works inside buildings.