Thank you for the compatibility for "Better Game Menu" and it works great. A bit of of an unrelated note, While using "Better Crafting" I have gotten used to switching between its tabs using my controller bumpers. Would you be inclined to implement this feature to your mod.
If this is a feature already, sorry for mentioning this I have a ton of mods maybe something is messing with it. Thank you
Aside from the fact that I don't have much time to dedicate to modding at the moment, let alone a mod that is stable and on the backburner (only being updated for this compatibility purpose), I'm pretty sure this would conflict with their current purpose which is to go between different pages inside each tab (like the Collections menu) within the powers menu. I might have that confused with something else though if I'm misunderstanding, but regardless, unfortunately I don't have much time to dedicate to this mod in the immediate future. Eventually, maybe, but it will be a while.
No problem take your time, am personally in no rush nor should you be. And thank you for the reply, as for switching between tabs that's the job the triggers, bumpers don't do anything while in the powers menu (I might be wrong but that's from little testing).
If a power tab has too many powers in it and requires a second page with a little arrow to go between them, it was my understanding that the pages should be navigable with the bumpers? It is possible that that is also a different mod I have installed though, or maybe it is supposed to in vanilla but is just broken in this mod for some reason, in which case it's something I'll look into but it's low priority.
Would you like help? I am trying to relearn to love coding and I have found projects where I contribute (as opposed to own and run) definitely are far easier to get into than what I have to labor on for income/purpose.
Did your mod add compatibility with https://www.nexusmods.com/stardewvalley/mods/22672, by any chance? If so, would it be possible to add compatibility with questable tractor? It would be nice to find what feature the tractor has since there's no way to find what tool can be replicated when using the tractor.
No, it is up to other mods to add their powers to the Special Items & Powers tab. This mod simply looks at what other mods have added and creates categories appropriately. Junimatic in particular used this mod's API to add specific support for Special Power Utilities and that is done on their end, not mine.
How would I go about resetting a learned special power? I'm using the Sushi Project and it adds a book that instantly learns all related recipes and I want to unlearn them. Thanks!
Great mod! The categories feature is super helpful. I'm curious, would you be willing to add that feature to the other collection sections like shipping, cooking etc?
Thank you! Unfortunately, doing the same for the Collections page is very unlikely. The code that handles that in the game is even more of a mess than the powers menu, and given that it's existed a while and I already know of at least one other mod that edits that same menu (so there is likely more I don't know!) the odds of incompatibility are much higher. The Special Items & Powers tab was new and free for the taking, so to speak, and was made because my other mod works with powers specifically and not collection items in general. I'm not ruling it out completely forever, but the odds are slim to none, to say the least, sorry!
I have created the ko.json file for Korean support of the following mod. I hope it will be helpful. https://smapi.io/json/i18n/d0b4c05b76134e0b8407498b56121dcb
No, this mod does not allow you to turn powers on or off unless another mod makes use of the "power unavailable" feature provided by this mod. The only functionality this mod provides is the tabs on the side—everything else is for mod authors, not mod users.
I know you made the second one. I've been using it for a long time.. But I've never tried Special Power Utilities, So I came here to ask. Thank you for making something so awesome
Thank you for the integration ! And for a potential future release, here’s a little missing traduction :
"Config.StripelessBooks.Description": "Permet de choisir de supprimer ou non les deux bandes des livres pendant l'animation qui se joue lorsque vous lisez un livre.",
I'll include this in the next release! Also, sorry for forgetting to thank you in the comments, too! I super appreciate it, just been busy and I forgot I hadn't replied to your comment, but thank you very much ♥
48 comments
If this is a feature already, sorry for mentioning this I have a ton of mods maybe something is messing with it.
Thank you
If so, would it be possible to add compatibility with questable tractor?
It would be nice to find what feature the tractor has since there's no way to find what tool can be replicated when using the tractor.
https://smapi.io/json/i18n/d0b4c05b76134e0b8407498b56121dcb
https://www.nexusmods.com/stardewvalley/mods/21526
以上两个mod都能和你这个mod一起使用吗?
Can both of the above mods be compatible with this mod?
(In fact, that second mod is my mod! I made this mod specifically for that mod originally :p)
But I've never tried Special Power Utilities, So I came here to ask.
Thank you for making something so awesome
https://smapi.io/json/i18n/5df84a09ecc7482e81f71e0e48cbb1ab
Thanks for your mod, have a good day !
"Config.StripelessBooks.Description": "Permet de choisir de supprimer ou non les deux bandes des livres pendant l'animation qui se joue lorsque vous lisez un livre.",