W lifesaver bro i was worried that nobody made a mod about bringing the larger version back, idc if its harder to fit the new tiny version ruined how my farm looked
Would you be willing to put a tutorial or sample file for how to replace the texture? I love that this can allow me to use those textures, just not sure how to integrate them with one another.
Bless you, this worked! I did make a small change to by able to dynamically shift the man door you might want to include, since Tanga's needed it to be shifted to 3. https://pastebin.com/raw/Xx2C401z
Before I post a bug report about it, I wanna make sure I'm not doing something wrong! Downloaded the mod, the Slime Hutch is indeed big again... but all my Alternate Texture options are tiny little squares that don't change the hutch's texture when clicked:
Going to Robin's, demolishing the building, and rebuilding it (I thought there might be holdover from its pre-mod small size) still results in this bug.
However, clicking one of those small AT square options DOES do... whatever this is:
As you can see, the Wood Floor tile below my character there is strange. That *was* the tile at the top-left of the Hutch's position (I moved it to demonstrate the floor glitch underneath). No idea how it managed to affect the floor. I don't have any AT textures for Wood Floor.
Here's the SMAPI log of the session these screenshots come from: https://smapi.io/log/66fdd9fece82434f9d6a01ba8f31bb88
Thank you so much for the report and log. This is the first time I try this mod with alternatives textures, but it seems to work? I tested with Medieval Buildings + Elle's Seasonal Buildings alternative texture versions.
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Can you try disabling the slime hutch from Medieval Buildings and Flower Valley content patcher versions? If it nothing changes try loading the game without Flower Valley.
Strange :/ I had already set Medieval Buildings to not have the Slime Hutch enabled (on the config level anyway), Flower Valley also has the config for "FarmBuildingsEnabled" set to False. So neither *should* be affecting the Slime Hutch.
I tried loading it without Flower Valley in the game at all as you suggested, and unfortunately no change, glitch is identical.
EDIT: Oh also, here's the SMAPI log of the attempt without Flower Valley in, in case there's something interesting in it: https://smapi.io/log/be24bbcd1da348c5b9cb02d9af6f2356
Hi! Just installing and then it should work automatically for every retexture? I like the mod but I think it's not working for my retexture because in Robin Shop looks like classic vanilla style.
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Can you test if it works for you and reply here?
I will try to add a example mod later for how to load your own textures.
Going to Robin's, demolishing the building, and rebuilding it (I thought there might be holdover from its pre-mod small size) still results in this bug.
However, clicking one of those small AT square options DOES do... whatever this is:
As you can see, the Wood Floor tile below my character there is strange. That *was* the tile at the top-left of the Hutch's position (I moved it to demonstrate the floor glitch underneath). No idea how it managed to affect the floor. I don't have any AT textures for Wood Floor.
Here's the SMAPI log of the session these screenshots come from:
https://smapi.io/log/66fdd9fece82434f9d6a01ba8f31bb88
Can you try disabling the slime hutch from Medieval Buildings and Flower Valley content patcher versions? If it nothing changes try loading the game without Flower Valley.
Edit: This issue has moved to bug reports.
I tried loading it without Flower Valley in the game at all as you suggested, and unfortunately no change, glitch is identical.
EDIT: Oh also, here's the SMAPI log of the attempt without Flower Valley in, in case there's something interesting in it:
https://smapi.io/log/be24bbcd1da348c5b9cb02d9af6f2356
Edit: Try the new optional version to see it works with your retexture.