Maybe you have some questions in mind to make, and I'll add them here already answering and explaining a bit more of the planned lol.
If I ignore your comment is probably because I didn't saw them or, just didn't want to answer it.
Thanks to everyone for the compliments and amazing feed me and Airyn received as well <3.
+ Why did the mod got splitted? The mod was in fact a single mod before, but once I started adding more and more to it, it became too big. Thus handling everything in a single file got too ridiculous. I worried with my friend Airyn since he's the person who coded everything for me and also with mod users, who struggled with the huge amount of config options in one page. Splitting the mod makes easier to deal with both issues and people can be more confortable with what they are using.
+ Do you have more plans for this project? Maybe adding more resprites? Who knows. There's some left but I have no idea if I'll ever resprite them.
+ Do you have any plans to make addons for custom mod items? No.
+ I found a bug If the bug is smoll, send it here with a log using https://smapi.io/log/. I'll ignore any bug reports without a proper log. Me or Airyn will provide a fix. #Airynsupremacy.
+ Is VT compatible with SVE? This mod is a texture pack, which means it makes visual changes to your in-game items. SVE is huge and mess with other things, fortunately not the same as my mod, so yeah, Vanilla Tweaks is totally compatible with Stardew Valley Expanded :)
Hi, I really love your sprites looks, but I barely notice that some of sprites especially the Wallet are not complete like one of the big book (I forgot the title is) and all the rest of the smaller book sprites. Could you please adding the remain missing sprites? It would be lovely if you consider my request. Here I put some image of the missings sprites and sorry for bad english, it's not my first language tho. Thank you.
I'm sorry? I just checked my game and my files, and all of them are indeed added. Some of the books you pointed out (the smaller ones) are not in the game because CA, the creator, didnt add them, but instead made the sprites and left a few of them inside the game files. However, the rest you pointed out are there. Horse: The Book, Animal and Price Catalogue, even the Treasure Appraisal Guide.
Thank you for the answer, I understand and happy to have been given a fast and clear response, maybe it was my negligence in checking the file. Thank you once again.
Absolutely love the mod !! One thing in noticed is that the Dwarvish Translation Guide sprite in not working (I tested it with only vanilla tweaks enables with cjb cheats in case some other mods I had were messing with it , i don't know if it is a problem only I am having or not )
Thank you for the update! My eyes are so happy looking at the uniformed tabs lol. Thank you too for the update on the other sub-groups of Vanilla Tweaks! Hope you enjoy the game just as much.
Olá de novo :p Percebi que a caveira que aparece no canto superior esquerdo ao entrar em um andar infestado da mina desapareceu/bugou. Investigando o problema, descobri que o Barone fez com que esse ícone venha da caveira da chave (a mesma da carteira). Essa mudança faz com que a caveira original suma/bugue. Tirei um print para ilustrar melhor o problema. IMAGEM
Eu acho que n tem mt o que fazer com isso não, infelizmente. Porque provavelmente é hardcoded (ent n dá pra mexer separadamente) ou requer C# que é conhecimento que eu não tenho. Vou ver dps se tem algo que possa ser feito. Obrigado pelo report Narco :D.
Fiz uma edição pra uso pessoal (gostei da arte da chave e não queria tirar ela :p) , so mudei a posição da caveira e ficou legal até IMAGEM Obs.: devia ter colocado 1 pixel pra direita :/
Im having an issue with just the UI mod its not changing everything to the right textures. only the top bar of my inventory and even then the duck icon and star icon are left to default. i dont know what im doing wrong every other pack i put seems to work fine
Hi! I love these little icons but I think I've run into a compatibility issue.
I'm using Overgrown Flowery UI alongside Ferngill Economy and when I have the menu tabs active for this mod it erases the tab for the economy. Is it possible we'll get compaibility in the future? <3 Thank you!!!
Disregard OOP - I had an issue with file structure and they weren't reading correctly <3
it doesn't, and let me try to write why. All Vanilla tweaks ask for content patcher 2.0 , but then content patcher asks for smapi 4.0 ( if im not wrong?) , and its not released on mobile , the latest version of smapi is 3.18.3.3.
36 comments
Maybe you have some questions in mind to make, and I'll add them here already answering and explaining a bit more of the planned lol.
+ Why did the mod got splitted?
The mod was in fact a single mod before, but once I started adding more and more to it, it became too big. Thus handling everything in a single file got too ridiculous. I worried with my friend Airyn since he's the person who coded everything for me and also with mod users, who struggled with the huge amount of config options in one page. Splitting the mod makes easier to deal with both issues and people can be more confortable with what they are using.
+ Do you have more plans for this project?
Maybe adding more resprites? Who knows. There's some left but I have no idea if I'll ever resprite them.
+ Do you have any plans to make addons for custom mod items?
No.
+ I found a bug
If the bug is smoll, send it here with a log using https://smapi.io/log/. I'll ignore any bug reports without a proper log. Me or Airyn will provide a fix. #Airynsupremacy.
+ Is VT compatible with SVE?
This mod is a texture pack, which means it makes visual changes to your in-game items. SVE is huge and mess with other things, fortunately not the same as my mod, so yeah, Vanilla Tweaks is totally compatible with Stardew Valley Expanded :)
~~
https://postimg.cc/cgZ3L5ZP
Percebi que a caveira que aparece no canto superior esquerdo ao entrar em um andar infestado da mina desapareceu/bugou. Investigando o problema, descobri que o Barone fez com que esse ícone venha da caveira da chave (a mesma da carteira). Essa mudança faz com que a caveira original suma/bugue.
Tirei um print para ilustrar melhor o problema.
IMAGEM
IMAGEM
Obs.: devia ter colocado 1 pixel pra direita :/
Im having an issue with just the UI mod its not changing everything to the right textures. only the top bar of my inventory and even then the duck icon and star icon are left to default. i dont know what im doing wrong every other pack i put seems to work fine
Picture
Hi! I love these little icons but I think I've run into a compatibility issue.
Disregard OOP - I had an issue with file structure and they weren't reading correctly <3I'm using Overgrown Flowery UI alongside Ferngill Economy and when I have the menu tabs active for this mod it erases the tab for the economy. Is it possible we'll get compaibility in the future? <3 Thank you!!!
All Vanilla tweaks ask for content patcher 2.0 , but then content patcher asks for smapi 4.0 ( if im not wrong?) , and its not released on mobile , the latest version of smapi is 3.18.3.3.
So i just changed the "Format": "2.0.0" to "Format": "1.30.4" in content json and it works just fine ... thx
edit: oh, this is the interface mod , lol, this one doesn't work on mobile like a bunch of another ui mods, but thx to u i can use all another mods