Hey I'm closing the comments section for a while. I'm not feeling too well these past few days, and while I appreciate the comments and feed everyone has been giving me, I got too overwhelmed by some of them. One of the reasons was because I got people complaining about the mod split even though it is explained in the FAQ bellow.
I want to ensure and make clear that I've been working on this for so long, likely an entire year. Making so many sprites was overwhelming for me. Although I liked it and enjoyed it, I just wanted a break for myself. 1.6 came weeks ago, and I don't need anyone telling me to pick this or that and add in here. I am aware there's new content, it's just new and I was focusing on what I already had, so please understand that these are my decisions.
I just wanted people to enjoy my art in their gameplays, not get complaints for why the mod is not altogether or more and more requests. That's not my obligation and yes, I can update and add more to this if I ever want to. Just, not now and who knows when. It can be tomorrow or next week or in a year! Just be patient and comprehensive, for me.
Maybe you have some questions in mind to make, and I'll add them here already answering and explaining a bit more of the planned lol.
If I ignore your comment is probably because I didn't saw them or, just didn't want to answer it.
Thanks to everyone for the compliments and amazing feed me and Airyn received as well <3.
+ Why did the mod got splitted? The mod was in fact a single mod before, but once I started adding more and more to it, it became too big. Thus handling everything in a single file got too ridiculous. I worried with my friend Airyn since he's the person who coded everything for me and also with mod users, who struggled with the huge amount of config options in one page. Splitting the mod makes easier to deal with both issues and people can be more confortable with what they are using.
+ Do you have more plans for this project? Maybe adding more resprites? Who knows. There's some left but I have no idea if I'll ever resprite them.
+ Do you have any plans to make addons for custom mod items? No.
+ I found a bug If the bug is smoll, send it here with a log using https://smapi.io/log/. I'll ignore any bug reports without a proper log. Me or Airyn will provide a fix. #Airynsupremacy.
+ Is VT compatible with SVE? This mod is a texture pack, which means it makes visual changes to your in-game items. SVE is huge and mess with other things, fortunately not the same as my mod, so yeah, Vanilla Tweaks is totally compatible with Stardew Valley Expanded :)
Hello! I just discovered your modpacks today, and I wanted to say they look amazing! I am enjoying them very much. I was wondering if you would consider making a resprite for the newly added Mystery Boxes? Not sure which mod it would fit into, but it would be awesome to see one in your style :')
Hi! I play with the Prismatic Tools Continued mod and was wondering if there was a way to get like a base texture of your tools to make a prismatic set. Or even if you were interested in making an optional file for that mod if it is installed. If not, don't worry about about it. I love your mods and your art style for all of these items!
No plans, August. The only modded aspect VT supports is Interface edits as it is a priority. I would encourage you and other mod users to make your personal edits, as it is not that hard. There's models of my tools inside the assets, and you only need to copy/recolor it until it looks good enough for you, then replace the ones inside the Prismatic Tools mod so you have them matching.
And, thanks for asking about this in such a nice way. I hope this clarify your question ^^
It absolutely clarifies! Thank you for the quick response. You are already doing so much. I will take a crack at making my own recolor then. Thank you again for the awesome mod!
The mod was in fact in one single file, but it became too big to be handled this way. Thus why we separated them in categories to make it easier for both Airyn (the friend who coded the mod) and mod users, as they were having trouble managing so many config options in one single section :)
I've been loving this so much! However, I did notice when going to pull the updates today that for some reason the url provided for the "Warrior" pack in the SMAPI logs points to the "Producer" pack instead. You can see here that the end of the url is the same. Not really a "bug," but something worth looking into, maybe?
I've found out it can be a Nexus problem where it eats small fixes like manifest updates. So if you still get the old key, you'll need to go on like that or edit it manually ^^"
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The author has locked this comment topic for the time beingI want to ensure and make clear that I've been working on this for so long, likely an entire year. Making so many sprites was overwhelming for me. Although I liked it and enjoyed it, I just wanted a break for myself. 1.6 came weeks ago, and I don't need anyone telling me to pick this or that and add in here. I am aware there's new content, it's just new and I was focusing on what I already had, so please understand that these are my decisions.
I just wanted people to enjoy my art in their gameplays, not get complaints for why the mod is not altogether or more and more requests. That's not my obligation and yes, I can update and add more to this if I ever want to. Just, not now and who knows when. It can be tomorrow or next week or in a year! Just be patient and comprehensive, for me.
Maybe you have some questions in mind to make, and I'll add them here already answering and explaining a bit more of the planned lol.
+ Why did the mod got splitted?
The mod was in fact a single mod before, but once I started adding more and more to it, it became too big. Thus handling everything in a single file got too ridiculous. I worried with my friend Airyn since he's the person who coded everything for me and also with mod users, who struggled with the huge amount of config options in one page. Splitting the mod makes easier to deal with both issues and people can be more confortable with what they are using.
+ Do you have more plans for this project?
Maybe adding more resprites? Who knows. There's some left but I have no idea if I'll ever resprite them.
+ Do you have any plans to make addons for custom mod items?
No.
+ I found a bug
If the bug is smoll, send it here with a log using https://smapi.io/log/. I'll ignore any bug reports without a proper log. Me or Airyn will provide a fix. #Airynsupremacy.
+ Is VT compatible with SVE?
This mod is a texture pack, which means it makes visual changes to your in-game items. SVE is huge and mess with other things, fortunately not the same as my mod, so yeah, Vanilla Tweaks is totally compatible with Stardew Valley Expanded :)
~~
Don't know if it me or this mod, so if other people saw this bug...
I was wondering if you would consider making a resprite for the newly added Mystery Boxes? Not sure which mod it would fit into, but it would be awesome to see one in your style :')
And, thanks for asking about this in such a nice way. I hope this clarify your question ^^