Stardew Valley
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Taiyo and Airyn

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mrtaiyou

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  1. mrtaiyou
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    Hey I'm closing the comments section for a while. I'm not feeling too well these past few days, and while I appreciate the comments and feed everyone has been giving me, I got too overwhelmed by some of them. One of the reasons was because I got people complaining about the mod split even though it is explained in the FAQ bellow. 

    I want to ensure and make clear that I've been working on this for so long, likely an entire year. Making so many sprites was overwhelming for me. Although I liked it and enjoyed it, I just wanted a break for myself. 1.6 came weeks ago, and I don't need anyone telling me to pick this or that and add in here. I am aware there's new content, it's just new and I was focusing on what I already had, so please understand that these are my decisions. 

    I just wanted people to enjoy my art in their gameplays, not get complaints for why the mod is not altogether or more and more requests. That's not my obligation and yes, I can update and add more to this if I ever want to. Just, not now and who knows when. It can be tomorrow or next week or in a year! Just be patient and comprehensive, for me.
  2. mrtaiyou
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    FAQ!

    Maybe you have some questions in mind to make, and I'll add them here already answering and explaining a bit more of the planned lol.


    • If I ignore your comment is probably because I didn't saw them or, just didn't want to answer it.
    • Thanks to everyone for the compliments and amazing feed me and Airyn received as well <3.

    + Why did the mod got splitted?
    The mod was in fact a single mod before, but once I started adding more and more to it, it became too big. Thus handling everything in a single file got too ridiculous. I worried with my friend Airyn since he's the person who coded everything for me and also with mod users, who struggled with the huge amount of config options in one page. Splitting the mod makes easier to deal with both issues and people can be more confortable with what they are using.

    + Do you have more plans for this project?
    Maybe adding more resprites? Who knows. There's some left but I have no idea if I'll ever resprite them.

    + Do you have any plans to make addons for custom mod items?
    No.


    + I found a bug
    If the bug is smoll, send it here with a log using https://smapi.io/log/. I'll ignore any bug reports without a proper log. Me or Airyn will provide a fix. #Airynsupremacy.

    + Is VT compatible with SVE?
    This mod is a texture pack, which means it makes visual changes to your in-game items. SVE is huge and mess with other things, fortunately not the same as my mod, so yeah, Vanilla Tweaks is totally compatible with Stardew Valley Expanded :)

    ~~
  3. MHWIRyo
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    Jesus! They are so cute!
  4. curiousclockwork
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    Thank you so much for making these and updating them! I loved playing with it before 1.6 and now I'm happy I can play with it again.
  5. wafeu
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    really love your version of the fishes thank you for your amazing work. !! (also really like that you split the mods)
  6. Shiningstar112
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    These are absolutely beautiful, and I'm having a blast running around with Visible Fish on. The fish all look so cute! Once I'm doing a less modded playthrough I definitely plan to get the others and do a run of just retextured Stardew for the first time in a while!
    1. mrtaiyou
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      Thanks Shining. Happy you like it!
  7. Wakaitsu
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    The thing about how the game read mods is that it's easier for it to deal with one big pack than a stack of smaller packs. By splitting the mod, you effectively multiplied the resources it needs to run. Sure, not a big deal if you play vanilla+ style (aka use very few mods only for cosmetic changes), but in big and\or heavily scripted modpacks every bit counts.

    Not saying you must merge it back, being a mod maker myself I know the pain of dealing with huge mods way too well. Just thought I'd let you know a potential rake hiding in the grass before you step on it.
    1. mrtaiyou
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      I get were you're coming from, but I don't understand what kinda of extra resources the game needs to run my mod? This was not meant to be called a "modpack", its the same mod, but splitted. You can find that the OG one had everything inside it and that's it. I also dont get why people started commenting this here. Many modders publish this kind of content separated as well, and no one complains to them. For some reason I became a target to be worrying about. The mod is hella light, it's just retextures, but instead of having fun with the art i've been making for almost a year people care with having everything compacted or with the size of it.
  8. khmp
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    Thank you very much mrtaiyou. I stripped down my mod list, started a fresh run, just so I could enjoy your work without the jarring custom additions I had. It's honestly such a breath of fresh air. Have a good day/night :)
    1. mrtaiyou
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      Thank you! ^^ Enjoy your gameplay
  9. GalaxySeraphim
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    The pufferfish gives me such joy :) 
    1. mrtaiyou
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      Glad you like it!
  10. erqiu1096
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    这是机器翻译:
    安装完所有模组后,这与我已有的模组冲突。我想找到拆除蟹笼的地方,但又不知道具体在哪里,看得我眼花缭乱。
    Aquarium
    Caves
    Farming
    Producer
    Ul
    Warrior
    请告诉我在哪里取消设置
    希望你能回复我:)
    1. mrtaiyou
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      我使用翻译器用中文回复,所以如果我有点困惑,请原谅我。蟹笼是在版本中Aquarium!
    2. erqiu1096
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      I'm very sorry, I didn't use my translation machine well and I sent a lot of Chinese messages. Actually, I want to communicate in English (forget it, it’s not important)Thanks for your help, I've found it!(^▽^)
    3. mrtaiyou
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      Oh lol. I just said it was located in the aquarium pack
  11. Theophaynia
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    Question;

    In the images you have a blue discus & a lionfish, but I can't find any mention of them in the mod. Are they coming in a later update?

    TYIA
    1. mrtaiyou
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      No, they are not! Simply because I already think they're good enough as they are in the vanilla.
  12. khazhak
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    god yes