Maybe you have some questions in mind to make, and I'll add them here already answering and explaining a bit more of the planned lol.
If I ignore your comment is probably because I didn't saw them or, just didn't want to answer it.
Thanks to everyone for the compliments and amazing feed me and Airyn received as well <3.
+ Why did the mod got splitted? The mod was in fact a single mod before, but once I started adding more and more to it, it became too big. Thus handling everything in a single file got too ridiculous. I worried with my friend Airyn since he's the person who coded everything for me and also with mod users, who struggled with the huge amount of config options in one page. Splitting the mod makes easier to deal with both issues and people can be more confortable with what they are using.
+ Do you have more plans for this project? Maybe adding more resprites? Who knows. There's some left but I have no idea if I'll ever resprite them.
+ Do you have any plans to make addons for custom mod items? No.
+ I found a bug If the bug is smoll, send it here with a log using https://smapi.io/log/. I'll ignore any bug reports without a proper log. Me or Airyn will provide a fix. #Airynsupremacy.
+ Is VT compatible with SVE? This mod is a texture pack, which means it makes visual changes to your in-game items. SVE is huge and mess with other things, fortunately not the same as my mod, so yeah, Vanilla Tweaks is totally compatible with Stardew Valley Expanded :)
I wanted to replace only mango and banana, so I deleted Apple from the config file "TreeFruit": "Apple, Apricot, Banana, Cherry, Mango, Orange, Peach,Pomegranate",. Then, mango and banana also reverted to the original image. This problem seems to occur only when Apple is deleted.
hi i want to ask i disable some of the crop option but it never revert back to vanilla appearance , is tht because when i plant them i enable the mod ???
Some of the paths ("RegularCrops |contains= crop name": true or false) are wrong, so you might need to correct them yourself by editing the crops.json. Reason is cause the path might connect them with another crop that you have enabled, so its like it activates 2 different retextures for 1 enabled. Example with the Blue Jazz:
The line that i have with bold should have the Blue Jazz instead of Poppy. So if you have Poppy enabled, but you wanted the vanilla Blue Jazz, you will still have the mod's Blue Jazz unless you replace the Poppy word with Blue Jazz.
hello! sorry for the unrelated comment but may i ask what greenhouse is used in the screenshots? i looked around for it but didn't find one exactly like it. i apologize if it's listed somewhere, i really didn't see it T_T thank you in advance! <3
Not planned. The rock crabs was a special case to match my rocks, so wouldn't be the case for the other monsters. If I ever come to sprite them, I think I would release alongside the combat pack, yes. ^^
Hi @mrtaiyou, thank you for your mod! Is it possible to use this with Lux Sprite Mod? Her mod only retextures the crop sprites (but not the planted crops) and the food sprites, would I have to edit something in the config file to make it possible to use both?
Thank you very much for the quick answer and sorry if it was a stupid question!! I'll try messing with the config options in both mods to get a good combo :)
It was not stupid! I'm just full of comments to answer and I know its hard to get the intention from anwers and commenters haha. Hope you find out how to manage both mods
I'm just full of comments to answer and I know its hard to get the intention from anwers and commenters haha. Hope you find out how to manage both mods
I can imagine, Nexus comments are usually a bit of a... test of a modders patience, to say it very lightly lol People can not only ignore carefully written descriptions but also be very entitled and rude to modders (that are freely sharing their wonderful creations), so I understand it!
Tone is a bit hard to convey through text and English is my second language so I hope I'm expressing myself correctly, sorry for any bad English.
Thank you again and I actually got it to work for both mods. In case it helps others: in my case I left Lux's sprites for the harvested crops on while everything else your mod covers (seeds, crops while planted, forage, etc) is working perfectly alongside it! ♥
I love what you did for the seeds and your artwork is so cute, you and Lux are inspiring me to learn pixel art.
(Edit: AAA, vi você respondendo em português em um comentário dos edits da interface, você é BR?? OBRIGADA PELAS MODS!!!! ♥♥)
Meo deus eu perdi esse comentário! Se você ainda estiver viva, sim eu sou brasileiro! KKKKKKKKKKK Fico feliz que conseguiu arrumar a compatibilidade entre os dois!
Everything in the mod can be turned on or off. There's a config for it. Read the description to find what mod you have to install to configure your mods easier
Hi! And the answer is no. My mod only focuses on the base game, no modded features related. If I came up with the time and desire to do so, it would be separated from this one, but it's not happening anytime soon. (btw you should wait for me to answer and not send a dm about something very small in private). And for a small curiosity, Ridgeside already has VT native support! I was one of the artists of it so I guess it should be enough as the art of the mod is amazing enough :p
133 comments
Maybe you have some questions in mind to make, and I'll add them here already answering and explaining a bit more of the planned lol.
+ Why did the mod got splitted?
The mod was in fact a single mod before, but once I started adding more and more to it, it became too big. Thus handling everything in a single file got too ridiculous. I worried with my friend Airyn since he's the person who coded everything for me and also with mod users, who struggled with the huge amount of config options in one page. Splitting the mod makes easier to deal with both issues and people can be more confortable with what they are using.
+ Do you have more plans for this project?
Maybe adding more resprites? Who knows. There's some left but I have no idea if I'll ever resprite them.
+ Do you have any plans to make addons for custom mod items?
No.
+ I found a bug
If the bug is smoll, send it here with a log using https://smapi.io/log/. I'll ignore any bug reports without a proper log. Me or Airyn will provide a fix. #Airynsupremacy.
+ Is VT compatible with SVE?
This mod is a texture pack, which means it makes visual changes to your in-game items. SVE is huge and mess with other things, fortunately not the same as my mod, so yeah, Vanilla Tweaks is totally compatible with Stardew Valley Expanded :)
~~
Example with the Blue Jazz:
"LogName": "Blue Jazz",
"Action": "EditImage",
"Target": "Maps/springobjects",
"FromFile": "Assets/{{SaturationToggle}}/Crops/Flowers/BlueJazz.png",
"ToArea": { "X": 336, "Y": 384, "Width": 16, "Height": 16 },
"When":
{
"FlowersEnabled": "True",
"Flowers |contains= Poppy": true
}
},
Tone is a bit hard to convey through text and English is my second language so I hope I'm expressing myself correctly, sorry for any bad English.
Thank you again and I actually got it to work for both mods. In case it helps others: in my case I left Lux's sprites for the harvested crops on while everything else your mod covers (seeds, crops while planted, forage, etc) is working perfectly alongside it! ♥
I love what you did for the seeds and your artwork is so cute, you and Lux are inspiring me to learn pixel art.
(Edit: AAA, vi você respondendo em português em um comentário dos edits da interface, você é BR?? OBRIGADA PELAS MODS!!!! ♥♥)
Fico feliz que conseguiu arrumar a compatibilidade entre os dois!
And for a small curiosity, Ridgeside already has VT native support! I was one of the artists of it so I guess it should be enough as the art of the mod is amazing enough :p