Stardew Valley

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Last updated

Original upload

Created by

Prism 99

Uploaded by

klatuprism

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Safe to use

About this mod

A revamping of the original Daily Tasks Report. Updated for SDV 1.6.

Requirements
Permissions and credits
Changelogs
An updated/enhanced version of Daily Task Report by GuiNoya

Added:
  • SDV 1.6 compatibility
  • Re-wrote the code to search all locations and not just the Farm for Crops, Animals and Machines
  • Added checking ponds for wanted items or items to collect
  • Added warning for end-of-the-month crop harvesting

Changes:
  • The default open report key is now 'P'. (The 'Y' key hides the emote icons)
  • The default bubble toggle key is now '*'
  • The default open settings menu is now '-'

Settings
The mod settings are done by a mod provided menu.  The default  key to open the settings is '-'.  I am looking at how to revamp the settings menus to accommodate dynamic Crops and Machines.

Press P to open your report or click the button below the quests button. It shows (with detailed information about each item):
  • If The Queen of Sauce has a new recipe for you
  • If it's someone's birthday
  • If the Travelling merchant is in town
  • Unwatered crops (Anywhere)
  • Crops ready to harvest (Anywhere)
  • Dead crops
  • If you did not pet your pet
  • If you did not fill your pet's bowl
  • Animals that were not petted
  • Animals products ready to collect
  • Empty hay spots on feedings benches
  • If there are fruits/mushrooms to be collected in your farm cave.
  • Crab pots ready to be collected
  • Crab pots that were not baited
  • Machines ready to collect (full list of machines in the configuration section)
  • Ponds that have items to collect
  • Ponds that have requests
  • End of the month warning to harvest flowers and crops

The mod can draw bubbles for (there is a configurable keybinding to turn them on/off without entering any menu):
  • Unwatered crops
  • Crops ready to harvest
  • Dead crops
  • Pet wants to be petted
  • Animals that were not petted
  • Animals that have produce
  • If there is animal produce inside a building
  • If there are hay spots missing in the animal house
  • Truffles
  • Crab pots that were not baited
  • Casks with a minimum item quality (set in the configuration)

Included Languages
  • English
  • German - Deutsch (Thanks Th3Tob1)
Optional Downloadable Languages
  • Russian (Thanks Twwe)

Future Releases
Currently the animal product types and the machine types are hard coded into the mod and only check for items that are part of the non-modded game.  Future releases will add the ability to check for any machine and any type of animal product based upon the mods installed.

Source Code: Github