Stardew Valley

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Prism 99

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klatuprism

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31 comments

  1. aubrey0213
    aubrey0213
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    Hi! I like this mod so much. Thank you for updating it to version 1.6!

    I encountered errors like this, and I hope you are still maintaining this mod:

    [Daily Tasks Report Plus] This mod failed in the Input.ButtonPressed event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at DailyTasksReport.TaskEngines.AnimalTaskEngine.DetailedInfo() in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\TaskEngines\AnimalTaskEngine.cs:line 270
       at DailyTasksReport.Tasks.AnimalsTask.DetailedInfo(Int32& usedLines, Boolean& skipNextPage) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\Tasks\AnimalsTask.cs:line 42
       at DailyTasksReport.Report.GetReportText(List`1 tasks, Boolean showDetailedInfo) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\Report.cs:line 31
       at DailyTasksReport.ModEntry.Input_ButtonPressed(Object sender, ButtonPressedEventArgs e) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report\ModEntry.cs:line 135
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    [Daily Tasks Report Plus] This mod failed in the Input.ButtonPressed event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at DailyTasksReport.TaskEngines.AnimalTaskEngine.DetailedInfo() in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\TaskEngines\AnimalTaskEngine.cs:line 270
       at DailyTasksReport.Tasks.AnimalsTask.DetailedInfo(Int32& usedLines, Boolean& skipNextPage) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\Tasks\AnimalsTask.cs:line 42
       at DailyTasksReport.Report.GetReportText(List`1 tasks, Boolean showDetailedInfo) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\Report.cs:line 31
       at DailyTasksReport.ModEntry.Input_ButtonPressed(Object sender, ButtonPressedEventArgs e) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report\ModEntry.cs:line 135
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. klatuprism
      klatuprism
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      I am still maintaining the mod but my wife suffered a stroke so my modding time is down for a little while.
    2. aubrey0213
      aubrey0213
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      I'm sorry to hear that. Family always comes first, so take all the time you need to support her. Wishing her a speedy recovery!
  2. Hammersholt
    Hammersholt
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    Getting an error using v 1.5.2

    https://smapi.io/log/90ce9464f7364aec9b9f830098d182d6
    05:52:06ERRORDaily Tasks Report PlusThis mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object.
    at DailyTasksReport.TaskEngines.AnimalTaskEngine.DetailedInfo() in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\TaskEngines\AnimalTaskEngine.cs:line 270
    at DailyTasksReport.Tasks.AnimalsTask.DetailedInfo(Int32& usedLines, Boolean& skipNextPage) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\Tasks\AnimalsTask.cs:line 42
    at DailyTasksReport.Report.GetReportText(List`1 tasks, Boolean showDetailedInfo) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\Report.cs:line 31
    at DailyTasksReport.ModEntry.Input_ButtonPressed(Object sender, ButtonPressedEventArgs e) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report\ModEntry.cs:line 135
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    repeats 7 times
    1. klatuprism
      klatuprism
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      • 21 kudos
      I am still maintaining the mod but my wife suffered a stroke so my modding time is down for a little while.
  3. jcurbaniak1
    jcurbaniak1
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    Error today:

    [Daily Tasks Report Plus] This mod failed in the World.ObjectListChanged event. Technical details:
    ArgumentNullException: Value cannot be null. (Parameter 'key')
       at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
       at DailyTasksReport.TaskEngines.ObjectTaskEngine.World_ObjectListChanged(Object sender, ObjectListChangedEventArgs e) in \\media-server\rwd\SourceCode\Gaming\Stardew Valley\My Mods\Daily Tasks Report Plus\Source\Daily Task Report - Engine\TaskEngines\ObjectTaskEngine.cs:line 321
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. klatuprism
      klatuprism
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      I am still maintaining the mod but my wife suffered a stroke so my modding time is down for a little while.
  4. BitterSaiko
    BitterSaiko
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    Im not seeing any bubbles mostly cause I turned them all off except the ones to see animal products in barns/coops but I have auto collectors in all of mine and am not seeing bubbles. Im not sure if its cause im using a recolor but if not, you should consider updating it so it tells you which auto collectors are ready that day! c:
  5. YraenRilynviir
    YraenRilynviir
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    It shows some information that's out-dated, such as the farm cave not updating when I empty it. It also shows crab pots not baited... even though I have none, and the number keeps growing every day. This may have something to do with LNH's Mini Farm, not sure. Just downloaded the updated version (thank you), I'll see if it displays correctly.

    (edit) Yes, everything seems to be listed correctly. Thanks! Although it isn't an issue, the only problem I see is a graphical oddity where in the settings page, any inactive + or - buttons have a semi-transparent quality that shows a tiny bit of what's happening behind the window. I was able to see through the buttons like tiny windows into the game. This doesn't happen in the normal game windows. A solution could be to make it a lighter, but solid graphic. If I'm wrong and it isn't supposed to be semi-transparent then I don't know. ^u^;
  6. fonanas
    fonanas
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    Thank you thank you for updating this mod!! <3 The only thing I am missing is my deluxe worm bins and mushroom logs don't show as "machine ready"
    1. klatuprism
      klatuprism
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      I am currently updating the  machine logic to grab all machines and not  just the vanilla machines.  The first release will not be fine grained with the ability to pick machines, it will check all machines.  Phase II will be making all machines configurable.
  7. Twwe
    Twwe
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    Hi! I have added a Russian translation. You can add it to the mod page. I uploaded a ready-made version of the mod to Google drive with a translation into Russian (all the mod files are present).

    Привет! Я добавила перевод на русский язык. Можно добавить его на страницу мода. На гугл диск загрузила готовый вариант мода с переводом на русский (все файлы моды присутствуют).

    https://drive.google.com/drive/folders/1sMyFKoY7hI_ItKyssX-s6nr78oFlcTO6?usp=sharing
    1. klatuprism
      klatuprism
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      Thanks you for the translation.  I have added it as an optional file and will bundle it in base releases going forward.
  8. 404delusions
    404delusions
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    The check list and toggle bubbles keybinds are working (p and *), but I can't open the settings at all (I'm assuming the little hammer icon on the list is settings). Also, the list said the merchant was in town on a monday, and it says I have 5 crabpots not baited, despite having 6 crabpots and them being baited.
    1. klatuprism
      klatuprism
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      I just uploaded a new version that should fix most of the bugs you mentioned.  Download version 1.5.2 and let me know if it solves your problems.  I have not checked the Merchant though, I will take a look into that one.

      Thanks for the reports.
    2. 404delusions
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      Yup! All fixed! The travelling merchant isnt on the list, but you said you're looking at that so its fine :)
  9. Th3Tob1
    Th3Tob1
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    There is a bug, I encountered yesterday. Crab pot count is not correct. I used 1 crab pot, the Report page told me that there are 2 which require bait (even though I filled it up), then I placed a second one and it told me there are 11 crab pots which require bait. Maybe you can look into that?

    Another thing is, that the message with Queen of Sauce is always there, even if I already know the recipe or watched the show on that day.
    1. klatuprism
      klatuprism
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      Crab pots are fixed.  Working on your recipe issue next.
  10. akharma
    akharma
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    Hi, 
    I noticed that as soon as I switched to Fall, the mod stopped working. The hotkey does nothing and manually clicking on the task icon results in a slight screen glitch that immediately goes away but nothing happens otherwise.
    1. klatuprism
      klatuprism
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      Can you upload your log to https://smapi.io/log and post the link here.
    2. akharma
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      I can if its still needed but i realized it was actually that I changed the zoom level and then the next day, it broke. Switching back to 100% zoom level and waiting a day fixed it. I changed it to 75% if that matters.
    3. klatuprism
      klatuprism
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      I did some zooming and it should be all good in the next release (1.5.2).