Is there a way to make this work with SVE? The main issue is the secret woods. Using the secret woods map from this mod you can enter from the farm’s SW exit and then leave the usual way. But the reverse (entering secret woods from cindersap) will leave the player in limbo.
Perhaps we can make this work with SVE’s secret woods by resetting the entrance from the farm so you appear on the map and not in black limbo? I think that would resolve the issue.
fyi: something is up with the mailbox, the pigeon mailbox recolor doesn't work. I tried disabling and deleting the mailbox in tiled, which leads to a game crash, so I reverted it. Maybe you can look into it?
Edit: So, i just found that the FarmTypeManager already has a fix for it (check their old files and there will be a Farm extended fix, it is old but it works), but if you want to customize anyting the info below is still valid
Ok, so after messing around with the files i figured out a solition (needs a lot of manual configurations).
The mod Farm Type manager is the solution, it can make foragebles and ores to spawn in the farm and in the quarry.
To make it happen you need to install the mod and run the farm at least once, the mod will create a .json with the name of the farm inside the FarmTypeManager/Data folder.
Open the file (you can use note pad, but i recomend NotePad++) and there will be a lot of configrations options. To enable the spawn of foragebles, ores and Largeobjects you just need to change the first 3 options (literaly called "OreSpawnEnable" and so on).
Using the configs as it is it will enable ores to spawn in the quarry, but to make the rest to spawn you need to edit some of the options to determine what will spawn and where it can spawn. Check the Farm Type Manager Configs Edit Tutorial for a more indepth explanation.
I've been using this mod for a long time and for many play throughs, but I noticed in this new play through that I just started a couple of days ago that the regenerating stumps are no longer regenerating. I don't know why this is happening on this save file. When I load up an old save file the stumps are there. I tried using Farm Type Manager's config editor to add the regenerating stumps, but no stumps showed up, however, the extra stumps I added in the editor did show up in my earlier save file. I'm very confused and hope you can help me straighten out this issue. I love this mod, and I don't know what I did on this save to mess it up. Here is my SMAPI log:
Hi, I've installed both the original mod and this fix, as well as both Custom Farm Loader and Farm Type Manager, checked the files to ensure that I have all of the necessary ones, and yet this map still does not show up in the list of custom farm maps on file creation. Is there something I'm missing?
Hey I may have found a little bug with the map : the boat warp is not accessible because the wooden pontoon is set on the "Buildings" layer, and same problem behind the farmhouse, it is set on the wrong layer and almost prevent you from walking behind the house (and it also appears kinda funky when you walk behind it because the pattern is uneven). Also you might want to add some tiledata for where the cabin should spawn when you start the game, because 1.6 now allows 8 players (haven't tried to start a game with it yet). Hope it helps and thank you for updating this mod to 1.6 :) Sorry if i made mistakes, this is my first time editing a map
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Perhaps we can make this work with SVE’s secret woods by resetting the entrance from the farm so you appear on the map and not in black limbo? I think that would resolve the issue.
if there is already a fix out there please lmk.
Ok, so after messing around with the files i figured out a solition (needs a lot of manual configurations).
The mod Farm Type manager is the solution, it can make foragebles and ores to spawn in the farm and in the quarry.
To make it happen you need to install the mod and run the farm at least once, the mod will create a .json with the name of the farm inside the FarmTypeManager/Data folder.
Open the file (you can use note pad, but i recomend NotePad++) and there will be a lot of configrations options.
To enable the spawn of foragebles, ores and Largeobjects you just need to change the first 3 options (literaly called "OreSpawnEnable" and so on).
Using the configs as it is it will enable ores to spawn in the quarry, but to make the rest to spawn you need to edit some of the options to determine what will spawn and where it can spawn. Check the Farm Type Manager Configs Edit Tutorial for a more indepth explanation.
I've been using this mod for a long time and for many play throughs, but I noticed in this new play through that I just started a couple of days ago that the regenerating stumps are no longer regenerating. I don't know why this is happening on this save file. When I load up an old save file the stumps are there. I tried using Farm Type Manager's config editor to add the regenerating stumps, but no stumps showed up, however, the extra stumps I added in the editor did show up in my earlier save file. I'm very confused and hope you can help me straighten out this issue. I love this mod, and I don't know what I did on this save to mess it up. Here is my SMAPI log:
https://smapi.io/log/2d69a938a42d4a9dae5cfc4b632bfa0a
Also you might want to add some tiledata for where the cabin should spawn when you start the game, because 1.6 now allows 8 players (haven't tried to start a game with it yet).
Hope it helps and thank you for updating this mod to 1.6 :)
Sorry if i made mistakes, this is my first time editing a map