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Ejastik

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Ejastik

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16 comments

  1. RoLavellan
    RoLavellan
    • member
    • 27 kudos
    Is there a way to make this work with SVE? The main issue is the secret woods. Using the secret woods map from this mod you can enter from the farm’s SW exit and then leave the usual way. But the reverse (entering secret woods from cindersap) will leave the player in limbo. 

    Perhaps we can make this work with SVE’s secret woods by resetting the entrance from the farm so you appear on the map and not in black limbo? I think that would resolve the issue.

    if there is already a fix out there please lmk.
  2. minyita
    minyita
    • supporter
    • 1 kudos
    fyi: something is up with the mailbox, the pigeon mailbox recolor doesn't work. I tried disabling and deleting the mailbox in tiled, which leads to a game crash, so I reverted it. Maybe you can look into it?
  3. stangefall
    stangefall
    • member
    • 2 kudos
    Edit: So, i just found that the FarmTypeManager already has a fix for it (check their old files and there will be a Farm extended fix, it is old but it works), but if you want to customize anyting the info below is still valid

    Ok, so after messing around with the files i figured out a solition (needs a lot of manual configurations).

    The mod Farm Type manager is the solution, it can make foragebles and ores to spawn in the farm and in the quarry.

    To make it happen you need to install the mod and run the farm at least once, the mod will create a .json with the name of the farm inside the FarmTypeManager/Data folder.

    Open the file (you can use note pad, but i recomend NotePad++) and there will be a lot of configrations options.
    To enable the spawn of foragebles, ores and Largeobjects you just need to change the first 3 options (literaly called "OreSpawnEnable" and so on).

    Using the configs as it is it will enable ores to spawn in the quarry, but to make the rest to spawn you need to edit some of the options to determine what will spawn and where it can spawn. Check the Farm Type Manager Configs Edit Tutorial for a more indepth explanation.
    1. Lashan6
      Lashan6
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      • 0 kudos
      Bless you, been trying to figure out why those rocks were not respawning
  4. jenomighty
    jenomighty
    • supporter
    • 2 kudos
    Good Evening:

    I've been using this mod for a long time and for many play throughs, but I noticed in this new play through that I just started a couple of days ago that the regenerating stumps are no longer regenerating. I don't know why this is happening on this save file. When I load up an old save file the stumps are there. I tried using Farm Type Manager's config editor to add the regenerating stumps, but no stumps showed up, however, the extra stumps I added in the editor did show up in my earlier save file. I'm very confused and hope you can help me straighten out this issue. I love this mod, and I don't know what I did on this save to mess it up. Here is my SMAPI log:

    https://smapi.io/log/2d69a938a42d4a9dae5cfc4b632bfa0a
  5. SevenPurse9
    SevenPurse9
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    • 0 kudos
    Can't exit the farm through the path with the bus in it :/
  6. IrisOfGalaxies
    IrisOfGalaxies
    • member
    • 0 kudos
    Hi, I've installed both the original mod and this fix, as well as both Custom Farm Loader and Farm Type Manager, checked the files to ensure that I have all of the necessary ones, and yet this map still does not show up in the list of custom farm maps on file creation. Is there something I'm missing?
    1. Ladyravenssoul
      Ladyravenssoul
      • member
      • 0 kudos
      It replaces the standard farm :) So just pick that one and should be ok!
  7. Lauryyn
    Lauryyn
    • member
    • 21 kudos
    Hey I may have found a little bug with the map : the boat warp is not accessible because the wooden pontoon is set on the "Buildings" layer, and same problem behind the farmhouse, it is set on the wrong layer and almost prevent you from walking behind the house (and it also appears kinda funky when you walk behind it because the pattern is uneven).
    Also you might want to add some tiledata for where the cabin should spawn when you start the game, because 1.6 now allows 8 players (haven't tried to start a game with it yet).
    Hope it helps and thank you for updating this mod to 1.6 :)
    Sorry if i made mistakes, this is my first time editing a map
  8. aziezjdghfbndvzdf
    aziezjdghfbndvzdf
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    • 0 kudos
    I don't understand what it is, do I really need this mod to play with "Stardew Valley Expanded" ?
    1. xojasberry
      xojasberry
      • member
      • 0 kudos
      No, you don't. Why do you think you do? This just extends your farm space, not the game.
  9. Lyssiree
    Lyssiree
    • member
    • 0 kudos
    whats the recolor you're using? it looks gorgeous!
  10. SerenityKitsune
    SerenityKitsune
    • member
    • 0 kudos
    Do I have to replace the assets folder?