Sorry guys, the manifest should be working now. Apologies for all the incremental updates. Just in case I've left the original in the older versions section.
I don't use the stardrop mod manager, rather MO2, so if that's still experiencing issues please holler - I did change the encoding. But I can at least verify it works for me!
Thanks minkshaman for continuing to bug my lazyass about updating this. Appreciate you and everyone else's reports!
Yep, it's 1.6.15 now with the December update. I started my playthrough with this mod thinking it’d work, I didn’t really pay attention to the social page, but I got the best response in the Luau event, which should give me 120 friendship points with everyone. I also talked to everyone at festivals like the Flower Dance, Egg Hunt, End of Summer at the beach, etc., which should give 20 points per person per festival. I think the only one I missed was the fishing one in the forest. Now I’m at the end of year one, and the friendship meters are empty/near empty with people I barely interact with, like Elliott, Sebastian and some NPCs from SVE. Also, I can’t see the mod on the SMAPI list when launching the game, and it’s not showing up in the config menu either. It’s not much of a big deal for me, I just wanted to let you know.
config file missing from the zip? is this mod no longer configurable with the recompile or is it as simple as its now compatible with the universal config tool? i legitimately only want to disable friendship decay with my spouse bc why the heck are they so needy that i have to pet them every day smh, i can forgive animals and people you aren't best friends with but fully grown adults that i've legally pledged my life to? ;-;
nevermind i followed some links backwards to the other "third party" updates of this mod and found the game has to run at least once and it will create the config files. i'm getting concerned over nothing :3
A project for another day I think, it's not enough added functionality for it to be critical, and I have some major Skyrim project deadlines looming. Which sounds like an incredibly weird thing to say now that I've typed it out. I will check it out though!
Hey! Just saw this topic, just to let you know what the issue with the manifest is (or was!): Encountering ZWNBSPIs a common problem when creating files on windows. It may create them with Byte-Order-Mark (BOM).
Not all tools can work with this.
So if this happens again in the future, use a Text Editor that can remove the BOM (notepad++ for example).
XD I *was* using Notepad++... It reverted the encoding multiple times. Ended up using regular notepad. But thanks for the note, I'll keep that in mind.
- FriendsForever because parsing its manifest failed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\FriendsForever\manifest.json. This doesn't seem to be valid JSON. Technical details: Unexpected character encountered while parsing value: . Path '', line 0, position 0. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
I dont know what to do because I'm dumb when it comes to this.
Hi Kriana, confirming that it's working fine for me, and likely most users.
If other users are having issues, I'd suggest making sure you have deleted all the old files before updating. This can be especially troublesome if you use Vortex.
There's some sort of invalid character at the start of the manifest.json file.
[SMAPI] - FriendsForever because parsing its manifest failed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\FriendsForever\manifest.json. This doesn't seem to be valid JSON. Technical details: Unexpected character encountered while parsing value: . Path '', line 0, position 0. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
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I don't use the stardrop mod manager, rather MO2, so if that's still experiencing issues please holler - I did change the encoding. But I can at least verify it works for me!
Thanks minkshaman for continuing to bug my lazyass about updating this. Appreciate you and everyone else's reports!
Now I’m at the end of year one, and the friendship meters are empty/near empty with people I barely interact with, like Elliott, Sebastian and some NPCs from SVE. Also, I can’t see the mod on the SMAPI list when launching the game, and it’s not showing up in the config menu either. It’s not much of a big deal for me, I just wanted to let you know.
did you have a chance to check out the other Repo with an update?
https://github.com/akoessler/Minidew-Mods/tree/master/FriendsForever
It has some good additions, like a debug output setting to read out friendship levels every morning.
If I can't be buggered trying to re-learn how to compile, I can hardly expect you to do more than you already have can I?
Cross-post your Skyrim stuff, I've been meaning to get back into it!
Feel free to join my discord if you'd like to chat: https://discord.gg/9B3KQd69S7
Encountering
ZWNBSP
Is a common problem when creating files on windows. It may create them with Byte-Order-Mark (BOM).Not all tools can work with this.
So if this happens again in the future, use a Text Editor that can remove the BOM (notepad++ for example).
- FriendsForever because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\FriendsForever\manifest.json. This doesn't seem to be valid JSON.
Technical details: Unexpected character encountered while parsing value: . Path '', line 0, position 0.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
I dont know what to do because I'm dumb when it comes to this.
EDIT: Solved with the new version ✅
ZWNBSP{
when it should just be{
Everything else is fine!If other users are having issues, I'd suggest making sure you have deleted all the old files before updating. This can be especially troublesome if you use Vortex.
[SMAPI] - FriendsForever because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\FriendsForever\manifest.json. This doesn't seem to be valid JSON.
Technical details: Unexpected character encountered while parsing value: . Path '', line 0, position 0.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
Unexpected token ","{
"Na"... is not valid JSON