If you are experiencing issues with Stardew Valley 1.6.9+, please update to the latest version. This includes a few updates that should make the mod work again on the newest Stardew update. Please let me know if there are any issues left.
Known Issues Cannot catch fish in various areas while catching "rubbish" and "other" is disabled?
I know what is happening here and why it's happening. I've decided to not try and "fix" this in one of the hotfixes coming soon. I can't call this a bug of the mod, it's merely a side effect caused by the game's logic that decides which item you catch. I'll give a more detailed run-down below, but I'll say I'm going to add a paragraph in the GMCM menu stating that this is a possible side effect.
Detailed run-down The game doesn't simply take a couple of options and pick a random one from those options. What the game does is run through each option individually, and decide whether or not that will be what you catch. If it runs out of options to pick, it has a "fallback" item it picks, which is "garbage". This mod does not change how the game picks what you catch, though it does directly affect it. It changes the options it runs through by removing, say, rubbish, and then lets the game do it's thing picking what you catch.
In this specific scenario, where the pool to choose from is very small, the game runs out of options and gives you the fallback item. The mod doesn't change this fallback item, thus you end up only getting garbage.
For this issue to be fixed, the mod would have to overwrite whatever the game is doing, and run its own logic. This requires a big change to the mod, as well as having a major effect on the fish chance, for example it might make really rare fish a lot more common. Mod compatibility would also be something I have to take into account, as I'd be changing a core game function which other mods might be using and have unwanted side effects. I cannot simply include this in a small release, nor am I certain whether I want to ever add this behaviour in the mod.
If I do decide to add it in a future release, it'll be a while. It might be when I release a 2.0.0 version of the mod. For now you'll just have to enable "other" and "rubbish" spawning when you're fishing at your farm area.
Fish visually showing and audibly playing twice when catching or counting twice towards events and quests? This appears to be an issue with the "Skip pop-up" option I (too) quickly added in the previous version. Though it doesn't have any negative effect, if you don't want the slightly annoying visual/auditory bug, or having fish count twice for events/quests, you can disable this option while I work on fixing it.
Is your issue not on here? Please include a link to your SMAPI log along with steps to reproduce your issue - I can't fix something I don't have enough information about!
The non-host of a mutliplayer game is getting this issue when obtaining the bamboo pole:
[Yet Another Fishing Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: InvalidOperationException: Operation is not valid due to the current state of the object. at Netcode.NetArray`2.ensureCapacity(Int32 size) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetArray.cs:line 116 at NeverToxic.StardewMods.YetAnotherFishingMod.Framework.SFishingRod.SpawnBait(List`1 baitIds, Int32 amountOfBait, Boolean overrideAttachmentLimit) in C:\Users\Duncan\programming\repos\modding\StardewMods\YetAnotherFishingMod\Framework\SFishingRod.cs:line 45 at NeverToxic.StardewMods.YetAnotherFishingMod.Framework.FishHelper.CreateFishingRod(FishingRod fishingRod) in C:\Users\Duncan\programming\repos\modding\StardewMods\YetAnotherFishingMod\Framework\FishHelper.cs:line 83 at NeverToxic.StardewMods.YetAnotherFishingMod.Framework.FishHelper.OnFishingRodEquipped(FishingRod fishingRod) in C:\Users\Duncan\programming\repos\modding\StardewMods\YetAnotherFishingMod\Framework\FishHelper.cs:line 102 at NeverToxic.StardewMods.YetAnotherFishingMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\Duncan\programming\repos\modding\StardewMods\YetAnotherFishingMod\ModEntry.cs:line 67 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
this will cause the game to crash or not allow the person to hover over the bamboo pole or remove it from their inventory.
I have also experienced this situation. this will cause the game to crash or not allow the person to hover over the bamboo pole or remove it from their inventory. And I found that as long as I don't use the mouse to touch the fishing rod in the lower menu bar, everything is fine. If the backpack touches the fishing rod, it will forcefully exit the backpack. Occasionally, there will also be lag, forcing the game to exit.
Hey! Just wanted to let you know that this mod doesn’t need the “Translation” tag, as the tag is normally reserved for mods that have the sole purpose of translating another mod. This means many people filter out the tag and your mod may not pop up on their feed! I’d recommend replacing it with the languages the main mod supports, so just "English". Thank you for your time, and happy modding!
i wish this mod has options to alter fish prices, for example "increase fish price by 20%", i Know that there is a fishing profession that raises the prices, but its still not profitable.
Necro posting but, let me introduce you to fishing made easy. Love using that mod to make fishing harder, only to crash out with the legendaries lol. It also has a lot of features like increase fish prices and such. I use a combo of it and this mod.
I've not been seeing any error codes in my smapi window but i have noticed that in the attachments settings for this mod in my mod menu thing i think its gcmc or whatever its called. i can not get it to allow me to have more than two lures, and it will not spawn any of the bait that I choose. my stardew valley and smapi are both the latest versions as of today's date.
I've noticed some problems with Vanilla Plus Professions, specifically the proffesion that makes every fishing rod cast contain a treasure chest, yet another fishing mod overwrites it and it doesn't work. Same goes for proffesion which makes attaching bait to a fishing rod never catch any junk
I have a question about how the catches required works. Is it that after catching however many fishes you set it will then start skipping? Like any fish?
If so, I wonder if it would be possible to set something like after x amount of perfect catches for this fish, you can then skip the mini game. So then it seems more like you mastered that type of fish.
Hi, the catches required is per fish, not global. So if you've set it to 10, caught 10 sunfish, you'll get the skip for sunfish but not for any other fish until those have also reached 10.
Requiring a certain amount of perfect catches is not something I've added to the mod. I did get the question before, and had added it to my "to do" list. Note that this is more a list of things i *may* add to the mod at some point rather than a definitive thing.
This might be addressed already, but I wondered if using Fish Difficulty or Size could also address this issue in a more simple way. I don't have any idea how the mod would look at that. I also want to skip the repetitive part of fishing, but don't want to feel like cheating.
397 comments
If you are experiencing issues with Stardew Valley 1.6.9+, please update to the latest version. This includes a few updates that should make the mod work again on the newest Stardew update. Please let me know if there are any issues left.
Known Issues
Cannot catch fish in various areas while catching "rubbish" and "other" is disabled?
Fish visually showing and audibly playing twice when catching or counting twice towards events and quests?
This appears to be an issue with the "Skip pop-up" option I (too) quickly added in the previous version. Though it doesn't have any negative effect, if you don't want the slightly annoying visual/auditory bug, or having fish count twice for events/quests, you can disable this option while I work on fixing it.
Is your issue not on here?
Please include a link to your SMAPI log along with steps to reproduce your issue - I can't fix something I don't have enough information about!
[Yet Another Fishing Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details:
InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetArray`2.ensureCapacity(Int32 size) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetArray.cs:line 116
at NeverToxic.StardewMods.YetAnotherFishingMod.Framework.SFishingRod.SpawnBait(List`1 baitIds, Int32 amountOfBait, Boolean overrideAttachmentLimit) in C:\Users\Duncan\programming\repos\modding\StardewMods\YetAnotherFishingMod\Framework\SFishingRod.cs:line 45
at NeverToxic.StardewMods.YetAnotherFishingMod.Framework.FishHelper.CreateFishingRod(FishingRod fishingRod) in C:\Users\Duncan\programming\repos\modding\StardewMods\YetAnotherFishingMod\Framework\FishHelper.cs:line 83
at NeverToxic.StardewMods.YetAnotherFishingMod.Framework.FishHelper.OnFishingRodEquipped(FishingRod fishingRod) in C:\Users\Duncan\programming\repos\modding\StardewMods\YetAnotherFishingMod\Framework\FishHelper.cs:line 102
at NeverToxic.StardewMods.YetAnotherFishingMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\Duncan\programming\repos\modding\StardewMods\YetAnotherFishingMod\ModEntry.cs:line 67
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
this will cause the game to crash or not allow the person to hover over the bamboo pole or remove it from their inventory.
this will cause the game to crash or not allow the person to hover over the bamboo pole or remove it from their inventory.
And I found that as long as I don't use the mouse to touch the fishing rod in the lower menu bar, everything is fine. If the backpack touches the fishing rod, it will forcefully exit the backpack. Occasionally, there will also be lag, forcing the game to exit.
Thank you for your time, and happy modding!
my stardew valley and smapi are both the latest versions as of today's date.
smapi log
I've noticed some problems with Vanilla Plus Professions, specifically the proffesion that makes every fishing rod cast contain a treasure
chest, yet another fishing mod overwrites it and it doesn't work. Same goes for proffesion which makes attaching bait to a fishing rod never catch any junk
i cant figure out why i cant find the settings to alter the options this mod accesses.
If so, I wonder if it would be possible to set something like after x amount of perfect catches for this fish, you can then skip the mini game. So then it seems more like you mastered that type of fish.
Just idea, I love the mod!
Requiring a certain amount of perfect catches is not something I've added to the mod. I did get the question before, and had added it to my "to do" list.
Note that this is more a list of things i *may* add to the mod at some point rather than a definitive thing.
Hope this answers your questions!
Here's a smapi log.