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Dozy

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DozyDew

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16 comments

  1. Gabboo33
    Gabboo33
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    • 2 kudos
    Thank you for updating! ^_^ love this mod!!
  2. calebokay
    calebokay
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    anyone else feel like the artifact spots are appearing way less after installing?
    1. DozyDew
      DozyDew
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      Hi calebokay,

      Thanks for posting. This mod definitely should not decrease the spawn rate of artifact spots, as it is just a retexture mod. That said, it hasn't been optimized for version 1.6 and the default artifact dig spot texture (with the harder to see brown worms/sticks) is a possible texture no matter which alternative textures are chosen (I am working on changing this). 

      I have a Content Patcher version of this mod  that has been updated for 1.6. It does work best with the Generic Mod Config Menu, an additional mod, but the texture options do fully replace the default brown worms/sticks for artifact dig spots. Just wanted to give a heads up about that mod as an option.
    2. calebokay
      calebokay
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      thank you for the reply! loving this mod. Question though, the content patcher one can you only select one of the designs youve made? or is there a way to have all of them appear. I downloaded that version earlier and couldnt figure out so thats why im on this version now
    3. DozyDew
      DozyDew
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      Wow, that is something I totally did not think about, but thank you for bringing this up  I am definitely going to look into it and see how I can provide the option to choose more than one potential texture for dig spots/seed spots.
    4. calebokay
      calebokay
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      awesome! thank you!
  3. calebokay
    calebokay
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    very cute!!
  4. Hanan176
    Hanan176
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    [table]16:33:31ERRORBetter ChestsThis mod failed in the GameLoop.GameLaunched event. Technical details: NullReferenceException: Object reference not set to an instance of an object.
    at StardewMods.Common.Services.Integrations.FauxCore.Logger.<>c__DisplayClass1_0.<.ctor>b__0() in X:\Repos\stardew-mods\Common\Services\Integrations\FauxCore\Services\Logger.cs:line 12
    at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
    --- End of stack trace from previous location ---
    at System.Lazy`1.CreateValue()
    at StardewMods.Common.Services.Integrations.FauxCore.Logger.Trace(String message, Object[] args) in X:\Repos\stardew-mods\Common\Services\Integrations\FauxCore\Services\Logger.cs:line 15
    at StardewMods.Common.Services.BaseEventManager.Publish[TEventArgs](TEventArgs eventArgs) in X:\Repos\stardew-mods\Common\Services\BaseEventManager.cs:line 55
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 10116:33:31INFOEvent Repeaterspacechase0.GenericModConfigMenu not found, integration disabled.[/table]
    1. DozyDew
      DozyDew
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      • 11 kudos
      Hey Hanan176,

      Sorry you are running into issues with the mod. What version of the game and SMAPI are you running? 
  5. Hanan176
    Hanan176
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    [table]16:32:06ERRORAlternative TexturesError loading content pack (AT) Bright and Fun Artifact Spots: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[AT] Bright and Fun Artifact Spots\Textures\Artifact Spot\texture.json. This doesn't seem to be valid JSON.Technical details: Unexpected character encountered while parsing value: }. Path 'ManualVariations[26]', line 116, position 1.
    at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
    at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
    at AlternativeTextures.AlternativeTextures.LoadContentPacks() in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\AlternativeTextures.cs:line 1034[/table]
  6. ariannadiangelo
    ariannadiangelo
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    hey, i'd love to add this for 1.6, but there are two different types of dig spots now--i'm guessing this mod doesn't account for that? will it potentially be updated so it will be? thank you! <3
  7. Gabboo33
    Gabboo33
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    SO CUTE Q-Q
    1. DozyDew
      DozyDew
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      • 11 kudos
      Aww, thank you! <3
  8. catsareawesome
    catsareawesome
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    Is there an easy way to make a content patcher version of this myself? I'd love the brighter sticks to help me see it better but I don't have alternative textures (and yes I know I can just install it easy enough but I thought I'd ask just in case it was an easy thing to do).
    1. DozyDew
      DozyDew
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      Hey there!
      I actually just uploaded the CP version of the mod. Here is the link: https://www.nexusmods.com/stardewvalley/mods/2114
    2. catsareawesome
      catsareawesome
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      Amazing, will enjoy actually seeing these spots now !