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Created by

KediDili and Airyn

Uploaded by

KeDili

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About this mod

A vanilla+ style profession expansion. Comes with 50 new selectable professions, without changing what's vanilla!

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Translations
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Mandarin
Changelogs



40 NEW professions!


These are built to choose at level 15, there's 8 of them for each of the vanilla skills.
Details are in the Profession Details Article!

10 NEW Combo Professions!

These are special professions available ONLY at level 20; they can be chosen regardless of what you chose at level 15, and they're always a crossover of two different skills.

Details:
Spoiler:  
Show

Farming-Mining: This profession allows you to use the Geode Crusher to produce Gem Dusts out of minerals, which you can use in place of fertilizers (gem dusts are affected by Agronomist profession as well.) Which type of effect they give depends on their price and color. Requires achieving level 20 in Farming.
Farming-Foraging: Fruit trees and giant crops are tappable. You can now tap any giant crop and fruit tree with any tapper. Every {fruit price / 20} days that the tapper isn't removed, it will yield either a custom item defined by the game data (goes only for custom giant crops and fruit tree) or a Fruit Syrup flavored with the crop or fruit of the giant crop/fruit tree. Requires achieving level 20 in Farming.

Fishing-Farming: Full fish ponds will ask for quest items, just as they did while wanting to expand the population. If you bring the item to them, they'll give double items for the rest of the week. Requires achieving level 20 in Fishing.
Fishing-Mining: Gems can be used as tackles. Every vanilla gem will act like a certain vanilla tackle when placed to the fishing rod. Requires achieving level 20 in Fishing.

Foraging-Fishing: Every four days, a randomly-selected forage item will be able to summon fishing bubbles when tossed in the water. Requires achieving level 20 in Foraging.
Foraging-Combat: Off-screen monsters can be tracked. Similar to the Tracker Profession in vanilla, when you choose this profession you'll be shown small and moving red arrows that points at monsters. Requires achieving level 20 in Foraging.

Mining-Combat: Gain combat buffs for every 100 stones broken that day via pickaxe or bombs. Every 100 stones you break will grant you Defense and attack buffs. It doesn't matter whether they're destroyed by hand or bombs, but it will reset the next day. Requires achieving level 20 in Mining.
Mining-Foraging: Increased possibility for Mushroom level spawn. In vanilla, there are mushroom levels which spawn in the Mine, below level 80, has colorful lights on the walls and a lot of mushrooms. The chance for their appaearance is now at %15, while in vanilla this is %0.8. Requires achieving level 20 in Mining.

Combat-Farming: Slimes in the slime hutch also produce valuable items. When you leave your slimes without water, they'll produce Colored Petrified Slimes or Prismatic Slimes, which are valuable. Requires achieving level 20 in Combat.
Combat-Fishing: Fish can be used as slingshot ammo. You read it right. Fish on slingshots. The damage the fish will do depends on how expensive it is. Requires achieving level 20 in Combat.


A whole new talent system!

Gain and spend points across 6 skill trees with a total of 141 talents, with each of them improving a different aspect of the game. Talent points are gained by levelling skills, completing achievements, completing Qi challenges, and achieving perfection. Once gained, any talent point can be spent in any skill tree. Talent menu can be accessed from the Skills Tab by clicking the skill labels with icons (Such as "Combat ⚔").
New feature of 1.0.1: Clicking already bought talents will disable them.
(Details are in the Talent Details article!)

A toggle-able skills overlay to see your status of levels above 10!


*Color Blindness Changes*

Changes vanilla and mod's bar icons to striped versions, to help people with color blindness see them! Default false.
(Thanks to Ben the Egg for the suggestion!)

*Mastery Cave Changes*

Changes Mastery Cave to be unlocked when you level up
skills to levels 20 instead of 10 and block players from gaining mastery XP until you reach level 20. If false, you will get mastery XP and skill XP at the same time when you unlock the cave. Default true.

*Enable Overcrowding Edits*

Modifies all barn/coop maps to account for their new capacities when Overcrowding talent is obtained.
This can be turned off for compatibility with barn/coop replacer mods.
It's found in the CP part of the mod. Default true.

 *Time Changed Updates*

If turned on, will attempt to update data assets. If ProfessionsOnly is on, this has no effect. Changes made will require one in-game day to take effect. Can be turned off for performance purposes. It's found in the CP part of the mod. Default true.

*Stamina Cost Adjustments*

Changes all vanilla tools (except Milk Pail, Shears and Fishing Rod)
to use some energy when you reach level 20, but it will also cause the tools to cost slightly more energy
than normal if you haven't reached level 20. Default true.


*Talent Hint Level*

Changes how much of the hints you will see for talents, accepts 'Partial', 'Full' or 'Hidden'.
'Full' shows everything, 'Partial' shows only as far as the talent after the latest unlocked one, 'Hidden' hides everything except those unlocked or bought. Default 'Hidden'.

*Professions Only*

Turns on and off the talent system. When turned on, talent system will be disabled
and only VPP professions will be functional. Changing the value requires a restart to take effect. Default 'false'.


Thanks a lot to Airyn for his feedback, the scope creep, ideas, proofreading and everything else he contributed
during the mod's development. He just deserves the biggest thanks.

Thanks to Shockah for letting me use his ideas from Talented mod, thanks to Atra for letting me use their idea to add tappable giant crops, thanks to Hime for allowing me to use her pretty syrup icons, and Wildflour for helping to make the modpage prettier!

Thanks to everyone who helped test the beta version and spotting bugs to squash,
give suggestions and feedback to improve the mod!

Thanks to Wailwolf (French), Herasson (German), ParanoiaNM (Chinese), BaoBao (Vietnamese),
Ner0nWinTb (Polish), Mitsuki619 (Brazilian Portuguese), hopaifu (Russian) and Gonzy42 (Spanish)! They translated this mod to other languages and make it accessible to their own people!


Overall Compatibility

Mobile: No: there IS an Android SMAPI now, but it's still very experimental so there's a high chance it's not compatible.

Multiplayer: Works well outside of some immersion issues. Not a priority.

Split-screen: Not tested, but there's some work done for it. Not a priority.

Linux/Mac: Works well on both. Let me know if you encounter issues.

Controller/Gamepad: Mostly compatible! Let me know if you encounter issues.

Existing Saves: Get ready for the immersion shatter, nothing should get corrupted or anything though. Run the "vpp.recalculatepoints" to obtain talent points from past levels, achievement and SOs as well as level adjustments.


Compatibility with Other Mods

Prestige Mods/All Professions: VPP's profession code is structured to account for other professions even if you're not supposed to get them in vanilla ways, so if you have a mod that will 'give' them to you in any way it's going to work.
Profession Books and Mastery Extended has built-in compatibility with VPP! (Thank you, Wren and AlanBF!)

XP Display: Not to the point either mod should cause errors, but they will clash, specifically at skills page.

SpaceCore skills: Compatible!


MARGO/Walk of Life: I'm not planning to do anything on my side for it and didn't test if it's compatible, as this is a case of "choose one". The author has officially recommended using this mod until MARGO is completely updated.

SVE: Unknown. I wont do anything if it's not.

Any other mod: It's likely the compatibility is on their side or it doesn't make sense to question whether they work together.

**If you're a mod author who's looking for compatibility or a player who wants to know all the things before throwing the mod in, it's best if you check the mod's GitHub repo for documentation.



Known issues

-
If a bug is in the bugs or comments tab, we probably know about it!

Help! I want to turn off the VPP professions and only use the talent system!

This is not possible and we have no plans for it.


Help! My XP bar mod isn't showing that I can or already did level up above 10!

This is a compatibility issue on the other mod's side. The other mod should be updated to account for
VPP's new levels. VPP's API exposes the data for the new levels since 1.0.1.



Help! I can't gain any talent points and I'm playing on an existing save!

VPP adds a console command named vpp.recalculatepoints
This adds talent points depending on your current progress without having to start a new save.

You will not gain any talent points until this command is ran to prevent its abuse.


Help! I'm level 10 in any/all skill(s) but the Mastery Cave doesn't recognize it!

VPP changes the skill level limit to 20 instead of 10, so it made sense to change Mastery Cave to be unlocked at level 20. If you don't want the Mastery Cave to be affected, turn the Mastery Cave Changes config off.


Help! I can't access to the Talent Menu!

Make sure you have installed the mod properly, that you're clicking the skill labels correctly on skills tab
and that you don't have the Professions Only config turned on.
If none of these don't help, submit a bug report with below instructions applied.


Help! I can't see the little plus button on Skills Tab!

The skills overlay is toggleable only when you have got at least one skill levelled above 10 (level 10 doesn't unlock it, but 11 does) to prevent unnecessary clutter on the menu. If you have any skill above level 10, try resizing your window. If that doesn't work either, submit a bug report with below instructions applied.


Help! I have got a bug that's none of the above!

Please send a SMAPI log with "harmony_summary","vpp.details" and "patch summary full KediDili.VPPData.CP" commands ran along with a description and images(if applicable) of the issue. I can't know what's going on in your game without these! Report the bugs to the bugs tab, or they'll be deleted.