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- Vanilla Plus Professions (VPP - Profession Expansion)
Vanilla Plus Professions (VPP - Profession Expansion)
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Version1.0.7
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- Manual
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Last updated
Original upload
Created by
KediDili and AirynUploaded by
KeDiliVirus scan
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Activity logs
This page was last updated on 11 March 2025, 1:48PM
- Changelogs
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Version 1.0.7
- 1.0.6 introduced save loads as a talent point source. Alas, this is no longer available. RIP overachieved talent points. *leaves a bouquet of carnations in front of the tombstone*
- Fixed red walls when you shoot a slingshot using a magic quiver (Unfair, I fixed it before. I swear. <.<)
- Fixed issue where you could read dwarf scrolls by groups of multiple Elder Scrolls. Read your scrolls one by one, folks.
- Made your farmer's X-ray eyes see the geodes clearer so you don't have to ask Superman to know what's actually next.
- Added a cooldown for Triple Shot. Triple the shots, triple the cools, they say. :cat_shrug: (Your farmer will do an X emote if the cooldown isn't over yet.)
- Fixed issue where you would get an extra talent point if you also get skills levelled up with vpp.recalculatepoints. You little sneaky point! Yes! You! Come back here. Now.
- Fixed issue where floors with Fallout's effect would emanate ionized erroradiation. Get yourself a hazmat suit just in case!
- You will no longer see a message accusing you of being cheaty when you run vpp.recalculatepoints multiple times, it'll instead adjust your points depending on the skill levels, talent points, achievements, and talents you have at that moment and will have no limits to run again and again. Apologies and no apologies.
- Now vpp.recalculatepoints and vpp.removeAll post some log messages so that you know what they're actually doing.
- Changed Sugar Rush's context tag edits to be more mod friendly.
- Added interaction between Triple Shot and Hidden Benefits: You can triple shot with the magic quiver.
- Known bug: Parrot perches will act weird while picking and putting down stacks.
- Talent menu should be slightly more friendlier toward controllers.
- Ice Rod's Hidden Benefit should work with regular fridges too now.
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Version 1.0.6
- Fixed crash when cutting stumps if Nature Secrets is enabled. (Thanks to Iro! However Lorax will curse me for this. Uh-oh.)
- Fixed API-related errors with Item Extensions' latest version. Items WILL stay extended even in VPP's presence!
- Fixed repeating trigger action/talent error if Professions Only is enabled.
- New config option in CP part: TimeChangedUpdates: Can be turned off for performance purposes, but will be on by default. If turned on, will attempt to update data assets. If ProfessionsOnly is on, this has no effect. Changes made will require one in-game day to take effect. I'll add more info about the new stuff, just let me sleep first tonight.
- Restored Admiration. I somehow got rid of the patch making it work? Like, wha??
- Fixed issue where you could load slime without Slimeshot to a slingshot. ...Yuck.
- Fixed issue where you could load gems without Dazzling Strike to a slingshot. Hold on.. GEMS??
- Fixed issue where you could load your magic quiver to a slingshot and throw it away as a whole with Hidden Benefits. Wow, talk about anger management issues.
- Reversed one of how Connoisseur filters work, which should """fix""" it for some users. If you can really count needing way more work to include vanilla NPCs but obvs not wanting to do it as a bug. Nevermind that does make it sound like a bug.
- (Technical Change) Added a new CP token: ProfessionsOnly, returns the value of the config option named the same. I know, it's such a shock!
- (Technical Change) Reinforced VPP against API-related errors and Harmony patches-gone-wrong kind of errors. So... could we say it reached The Perfect Harmony? *ba dum tss*
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Version 1.0.5
- Farmhands can now unveil the truth of the mines when changed by Upheaval / Crystal Cavern / Fallout / Room And Pillar/ Mining-Foraging profession. The illusions shall no longer cloud their vision nor touch!
- Nature Secrets should now run properly (Check talent articles/GitHub docs before making another bug report on Nature Secrets and Essence Infusion, I'll add details to them.)
- Made Concussive Impact slightly more "realistic" by vanilla's standards for when monsters die. Edge cases strike back!
- Added integration with Warrior profession to Concussive Impact.
- Fish's Wishes should now make crab pots accept bait. The fish's wishes matter more than your efficiency ideals, Luremaster!
- Fixed issue where VPP would block 'interaction' methods with non-vanilla 'machinery' ( which is what broke Ars Venefici's altar. Perhaps *VPP* was jealous of your magical skills, haha!)
- Fixed issue where Overcrowding's effect wouldn't show on save load.
- Fixed issue where fish items would reset their context tags when you refund Sugar Rush.
- Fixed issue where Vast Domain and Monster Specialist wouldn't respect disabled talents feature.
- Fixed issue where Enchanting and Starburst would be activated even if you didn't enable or buy them.
- Fixed issue where Hidden Benefits' features for Basilisk Paw and Frog Egg wouldn't work.
- Optimized some C# code
- Honestly, I've lost the track of other things I did, so some of them might not be listed here.
- Alchemic Reversal / Over The Rainbow/ Survival Cooking / Take It Slow / Spring Thaw / Bookclub Bargains / Double Hook / Cold Press / Fishery Grant / Monumental Discount / In The Weeds / Legendary Variety / Trashed Treasure / Eye Spy / Everyone's Best Friend / Vast Domain / Hidden Benefits / Welcome To The Jungle / Sleep Under The Stars / Accessorise / Sugar Rush should now instantly gain or lose effect when you buy/refund or enable/disable them. (Note: I've done all I can for this without having to cause too many issues. If something still doesn't update immediately, its probably out of my reach to do.)
- Talent Updating Logic has been heavily changed, but this shouldn't be visible to users outside of some performance changes and talents updating immediately. This affects Overcrowding, Sap Sipper, Accessorise, Gift of The Talented and all talents mentioned in above line as well as the VPP API.
- (Technical change) Professions field in ModEntry is now public.
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Version 1.0.4
- Fixed issue where Disabled Talents wouldn't actually disable.
- Fixed issue where the talent menu wouldn't use translated strings for disabled talents if you set your Talent Hint Level to Full or Hidden.
- Put back the fr.json where it belongs within the C# component. Apologies to all French players!
- Fixed issue where Bait and Switch would indeed bait you with quality produce and but do no switches. Rude.
- Fixed issue where Nature Secrets would prefer to spawn banned forage from other mods instead. Bad talent, bad!
- Fixed issue where Volatility checked for ore IDs instead of stone IDs, rendering the talent non-functional. It deserves its name I suppose.
- Fixed issue where Consolidation could still allow Trinket Rings to be combined.
- Fixed issue where Consolidation would be activated even if it wasn't acquired.
- Fixed issue where Warrior profession would treat mummies like bugs. It's actually what they deserve but sadly it's something that'll cause errors.
- Fixed issue where Concussive Impact would cause monsters to give no drops. No peacing out with no notice, no bad death acts with lots of ketchup. Woo!
- Modified X-ray's description to be more accurate.
- Reduced Upheaval's and Crystal Cavern's chance to 0.0005 from 0.03.
- Mystic stones will no longer appear with Crystal Cavern.
- Reduced Pyrolysis's outputs to be mostly below 5 coal (full drops will be explained on GitHub docs - tomorrow. I need sleep.).
- Reduced Room And Pillar's chance to %0.08 from %15 per stone.
- Reduced Volatility's chance to %0.5 per stone from %50.
- Reduced Geometry's effect to %10 from %30.
- Reduced Museum Piece's chance to %10.
- Reduced Orchardist's chance to %5 from %15.
- Reduced Accumulation's chance to %0.5 from %15.
- Capped Orchardist, Harmonious Blooming, Diversification and Hydrologist to 5 of the same produce per tapper/crab pot/bee house.
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Version 1.0.3
- Fixed issue where Craft Supplies wouldn't work and Robin's shop wouldn't show Mining Skill buildings if you reached level 20.
- Fixed issue where Dazzle would only increase normal quality gems to silver quality and go no further. Not very dazzling.
- Fixed issue where Nature Secrets left its seat among Foraging Talents and set out on a new adventure to solve the mysteries of oceans.
- Fixed issue where smoked fish would sell themself for short prices with Smokehouse.
- Potential fix for OnDayStarted error if Wear More Rings is installed.
- Trinket rings from Accessorise can no longer be combined, to workaround an issue where un-forging combined rings would make trinket rings useless.
- Fixed a potential NRE with Fishing-Farming profession.
- Fixed issue where Starfall dropped error fragments claiming to be from the stars.
- Fixed issue where Pastoralism threw yellow hands with Looms.
- Fixed issue where Welcome to The Jungle not really welcomed you anywhere.
- Fixed issue where Overcrowding chose to undercrowd your coops and barns instead.
- Fixed issue where Gus's prices would be affected from Haute Cuisine.
- Fixed issue where vpp.recalculatepoints command would not give points correctly and vpp.removeAll wouldn't erase things correctly.
- Fixed issue where Good Eats would eat Qi Seasoning's effects.
- Fixed issue where Appraiser was never triggered.
- Fixed issue where Fine Grind wouldn't apply at all. (Note: Watch out for future bugs from this talent.)
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Version 1.0.2
- Fixed issue where all artifact replacements would appear as error items with Buccaneer.
- Fixed issue where with Concussive Impact and Aftershock monster would die multiple times, causing visual littering and a billion baby slimes.
- Fixed issue where majority uses of PlayerHasTalent GSQ return false, rendering so many talents non-functional.
- Fixed issue where Farm-Forage profession wouldn't set produce time correctly, causing produce to never come out. All previous tappers should be removed and put on again.
- Fixed issue where Farm-Forage profession wouldn't allow you to tap giant crops.
- Fixed issue where fruit syrups could kill elephants with one drop consumed, let alone the farmer.
- Fixed Krobus-Player relationship warning (for real this time)
- Fixed issue where Snail Tackle's effect wouldn't go away when unequipped or expired.
- Added tags for mod authors to exclude their forage from Nature Secrets, Adventurer and Ranger.
- Starfall now may spawn star fragments from Airyn's Star Fragments mod!
- Added German translation, thanks to Herasson!
- Some other issues
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Version 1.0.1
- Fixed a GSQ error about Farmer-Krobus Relationship.
- Fixed issue where Trickster would never be triggered.
- Fixed an issue where smoked fish would lose its flavor when re-smoked with Smokehouse talent.
- Removed unnecessary leftover code.
- Fixed an issue where new level popups wouldn't appear after vpp.recalculatepoints command is ran.
- vpp.reset command now accepts string names for skills as input and takes any level as input.
- Fixed issues where any weapon-related talents wouldn't be triggered at all.
- Added damage "debris" for additional damage by Concussive Impact and Aftershock.
- Fixed issue where skill bars would change icons when clicked on them.
- Reduced radioactive ore spawn rate with Fallout
- Reduced Prismatic Shard chance with Can It when you recycle broken CDs
- Fixed issue where Resurgence would constantly keep refilling the water can.
- Fixed issue where Resurgence wouldn't properly detect watering can if you wake up with it.
- Fixed issue where Good Soaking wouldn't water tilled soil if it didn't have a crop planted.
- Fixed issue where copper nodes would appear as error items with Room and Pillar.
- Added update keys
- Fixed issue where Good Eats wouldn't work due to a logic error in code.
- Fixed potential NRE with Matryoshka
- Fixed displaying of talent descriptions.
- Fixed issue where Fit for a Czar wouldn't be loaded at all.
- Fixed issue where Shared Focus would immediately disable itself.
- Added new API methods to expose level experience limits and VPP's own assets, allow drawing VPP profession icons, getting next tiers of VPP professions to other mods.
- Fixed Legendary Variety's actions
- New config option: Stamina Cost Adjustments, which will prevent level 20 to completely remove stamina costs while using tools, but will also make non-20 levels to cost slightly more energy.
- New feature: Disabled talents. Clicking again the already bought talents will disable them and give them a halo.
- Modified Alchemic Reversal to be consistent with its descriptions.
- Made Haute Cuisine, Roe-mance, Ironmonger, Adventurer, Insider Info and Ranger easier to activate.
- Added French translation ( Thanks to Wailwolf!)
- New translatable lines are marked with "//New" lines
- Various other fixes
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Version 1.0.0
- Initial release.
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- Author's activity
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March 2025
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11 Mar 2025, 1:48PM | Action by: KeDili
Mod edited
'Talent Details'
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08 Mar 2025, 5:14AM | Action by: KeDili
Changelog added
'Change log added for version 1.0.7'
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08 Mar 2025, 5:09AM | Action by: KeDili
Attribute change
'File \'Vanilla Plus Professions (v1.0.6)\' category changed to Old versions.'
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08 Mar 2025, 5:08AM | Action by: KeDili
File added
'Vanilla Plus Professions [version 1.0.7]'
February 2025
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20 Feb 2025, 5:24PM | Action by: KeDili
Attribute change
'Description changed.'
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20 Feb 2025, 9:54AM | Action by: KeDili
Attribute change
'File \'Vanilla Plus Professions v1.0.5 (Hotfix 1)\' category changed to Old versions.'
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18 Feb 2025, 10:01PM | Action by: KeDili
Changelog added
'Change log added for version 1.0.6'
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18 Feb 2025, 9:59PM | Action by: KeDili
File added
'Vanilla Plus Professions (v1.0.6) [version 1.0.6]'
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11 Feb 2025, 6:27PM | Action by: KeDili
Tracked
'Vanilla Plus Professions (VPP - Profession Expansion)'
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10 Feb 2025, 6:17PM | Action by: KeDili
Attribute change
'File \'Vanilla Plus Professions v1.0.5\' changed to \'Vanilla Plus Professions v1.0.5 (Hotfix 1)\'.
File \'Vanilla Plus Professions v1.0.5 (Hotfix 1)\' description changed.'
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10 Feb 2025, 6:12PM | Action by: KeDili
Attribute change
'File \'Vanilla Plus Professions\' category changed to Old versions.'
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10 Feb 2025, 6:12PM | Action by: KeDili
File added
'Vanilla Plus Professions v1.0.5 [version 1.0.5]'
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10 Feb 2025, 1:53PM | Action by: KeDili
Mod edited
'Talent Details'
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10 Feb 2025, 1:47PM | Action by: KeDili
Changelog added
'Change log added for version 1.0.5'
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10 Feb 2025, 1:44PM | Action by: KeDili
File added
'Vanilla Plus Professions v1.0.5 [version 1.0.5]'
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01 Feb 2025, 10:49AM | Action by: KeDili
Attribute change
'Description changed.'
January 2025
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29 Jan 2025, 11:34AM | Action by: KeDili
Attribute change
'Description changed.'
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29 Jan 2025, 11:24AM | Action by: KeDili
Attribute change
'Description changed.'
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26 Jan 2025, 11:36PM | Action by: KeDili
Attribute change
'Mod version changed to 1.0.4.'
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26 Jan 2025, 11:36PM | Action by: KeDili
Changelog added
'Change log added for version 1.0.4'
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- Mod page activity
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May 2025
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14 May 2025, 12:54PM | Action by: iliakpytoi69
Endorsed
'Vanilla Plus Professions (VPP - Profession Expansion)'
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14 May 2025, 2:16AM | Action by: Lies23
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14 May 2025, 12:42AM | Action by: HazinDaze
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14 May 2025, 12:40AM | Action by: HeatHazeDays
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13 May 2025, 4:37PM | Action by: Sandixy
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13 May 2025, 4:37PM | Action by: Sandixy
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13 May 2025, 10:01AM | Action by: iTzTerra
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13 May 2025, 8:16AM | Action by: liangsongxun
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11 May 2025, 11:03PM | Action by: hueyyoung
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11 May 2025, 9:10AM | Action by: VeyahAavok
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11 May 2025, 7:10AM | Action by: rosesoceans
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11 May 2025, 7:09AM | Action by: someone19999
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11 May 2025, 5:23AM | Action by: Deleted244002554User
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11 May 2025, 3:52AM | Action by: LoDogo
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10 May 2025, 8:19PM | Action by: MisisXasl
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10 May 2025, 7:33PM | Action by: someone19999
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10 May 2025, 5:37AM | Action by: weilan2
Endorsed
'Vanilla Plus Professions (VPP - Profession Expansion)'
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09 May 2025, 11:30PM | Action by: Light1561
Endorsed
'Vanilla Plus Professions (VPP - Profession Expansion)'
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09 May 2025, 11:28PM | Action by: Psychoplex
Tracked
'Vanilla Plus Professions (VPP - Profession Expansion)'
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09 May 2025, 4:25PM | Action by: maximmka
Endorsed
'Vanilla Plus Professions (VPP - Profession Expansion)'
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