As of the 1.2.0 update, there's a specific overlay for indoors locations. The problem is that a lot of maps are internally indoors and use that overlay by default – for example, NPCs' houses, the mines and the sewers are all technically indoors, but the overlay only makes sense for one of them. That's why I have to manually make a list of maps to disable that overlay for.
Long story short, please let me know if you see any maps that use the indoors window overlay but you feel like they really shouldn't, either vanilla or added by mods. Just leave a comment and I'll do my best to iron out any kinks.
Hello everyone ! If someone is using the Dialogue Display Framework Add-On (integrated in the last release) AND Portrait Frame Variations, CheeseKayke released a fix.
Kind of! Weather Wonders' author approached me before I released this mod's 1.5.0 update... last year (how time flies!), so I use the rain background for its hailstorm, deluge and drizzle and the snow one for its rain/snow mix and blizzard. I don't have any specific compat for its other weather conditions or PDW, though, so you'll see the default sunny/starry background from Changing Skies in those cases. I think I won't make any special background for their weather conditions, but I can look into using the already existing ones where appropriate. That probably beats seeing the sunny version while it's PDW-heavy-rain-ing, ha. No ETA, though!
Thank you so much for fixing the gaps! My OCD can finally rest.
I apologize for asking if this is not something to be done on the scope of this mod, however, If you could also fix the name alignment for those using farmer portraits, that would be lovely!
Uhm. That... wasn't intended. I assumed Farmer Portraits' would be edited by Dialogue Display Framework just like the normal one. Looks like that's not the case, though... I'll see what I can do, but I really can't promise anything. Thanks for reporting it!
Okay, I've got both good and bad news. Good news first: I've found a way to put the name back into its box. The bad news... the gap between your farmer's portrait and name will be back and it looks like I can't overlay the indors overlay over the farmer background specifically. For some additional context: It's kind of a soft incompatibility between Farmer Portraits and Dialogue Display Framework at the moment. DDF's changes simply aren't properly reflected for the farmer's portrait. I've got kind of a hacky workaround in the next update I'll publish in a bit, but it's absolutely not perfect either. The authors of both frameworks are working on updates fixing the problems, but I figured having a (not great) workaround was better than nothing until then.
... huh. Floating Shane isn't really something I can fix, but I'm honestly not sure why the window's there. It's working fine (and by that, I mean he's just floating around regularly, not in front of a window) on my end. Edit: Unless we’re talking about different events here. Which one do you mean? His six heart event in the forest?
Dw, it's not a bug report, more than he looked funny laying on the window instead of on the ground. Some other characters that have a "cropped" style portrait can also look a bit odd in a couple situations because the frame is very detailed, but it's not bad!, just odd
Yeah, that's admittedly an unfortunate side effect of removing that box around the portrait, but I figured it was a small price to pay. These "box-shattering" portraits are pretty rare after all. I openly admit it does look odd, though. ha.
"config.BorderStyle.name": "Estilo de borde", "config.BorderStyle.description": "\"Dinámico\" cambia el color del borde junto con el fondo del retrato actual y tiene las esquinas redondeadas. \"Marrón\" utiliza el mismo diseño redondeado pero es siempre, pues, marrón. Ajustar a \"Vainilla\" si no desea ningún cambio.", "config.BorderStyle.values.Dynamic": "Dinámico", "config.BorderStyle.values.Brown": "Marrón", "config.BorderStyle.values.Vanilla": "Vainilla",
"config.IndoorsOverlay.name": "Superposición interior", "config.IndoorsOverlay.description": "Si está activada, superpone una ventana sobre el fondo del diálogo en la mayoría de los interiores.",
"config.CCEnabled.name": "Fondos CC dinámicos", "config.CCEnabled.description": "Si se activa, el fondo utilizado para el Centro Comunitario cambiará según el tiempo y la hora actuales.",
"config.CCStyle.name": "Estilo de Centro Comunitario", "config.CCStyle.description": "\"Fondo\" utiliza un fondo de cielo al estilo de Changing Skies y añade elementos como nubes o lluvia. \"Borde\" sigue utilizando el mismo fondo, pero cambia el color de las hojas adornadas estándar.", "config.CCStyle.values.Background": "Fondo", "config.CCStyle.values.Border": "Borde",
"config.FarmerPortraitsBackground.name": "Retratos de granjero BG \"Corregir\"", "config.FarmerPortraitsBackground.description": "Si se activa, cambia el fondo utilizado por Retratos de granjero al dinámico de Cielos cambiantes con un espacio entre el retrato y el nombre. Active la opción \"Usar fondo personalizado\" de Farmer Portraits para que funcione.",
Wow, thanks! I probably won't have any large updates in the near future that I could include the translation in, but I'll probably upload as a separate file for the time being. In any case, I'll obviously credit you!
Hello ! Love your mod, it’s gorgeous ! Would you consider updating it to integrate i18n support ? That way it would be translatable - I would do it for
Hey there! Funny you mention that now – I just included i18n and more (probably too, lol) informative tooltips in the copy I'm working on. I actually wanted to release the update yesterday but ran into a few problems I couldn't fix in time. First time I'm hearing of that Internationalization mod, too. Looks handy. I've added a new config option to the update, so I'll just DM you the up-to-date default.json for you to properly translate. Thank you!
Will there be a variation that removes the coloured borders from around the dilaouge box? Right now I can get around it by simply removing the files, but I was just wondering if you'd make a config option for it in the future at all? ^^ I enjoy this mod but the coloured borders clash with the UI I use and gives me a headache.
Well, that would be a pretty good idea... if it weren't a config already! "RoundedBorders" is probably not the most accurate name, admittedly, but it lets you turn the changes to the borders off.
119 comments
Long story short, please let me know if you see any maps that use the indoors window overlay but you feel like they really shouldn't, either vanilla or added by mods. Just leave a comment and I'll do my best to iron out any kinks.
Maps that I'm aware of and will be fixed soon:
Here it is : Unofficial gap-be-gone fix for Portrait Frame Variations.
Be well, have fun. :)
Q: which mod is the sparkly night sky in the moonlight jellies pic?
Is this mod is compatible with other weather-changing mods like Weather Wonders and Project Danger Weather?
I think I won't make any special background for their weather conditions, but I can look into using the already existing ones where appropriate. That probably beats seeing the sunny version while it's PDW-heavy-rain-ing, ha. No ETA, though!
I apologize for asking if this is not something to be done on the scope of this mod, however, If you could also fix the name alignment for those using farmer portraits, that would be lovely!
Good news first: I've found a way to put the name back into its box. The bad news... the gap between your farmer's portrait and name will be back and it looks like I can't overlay the indors overlay over the farmer background specifically.
For some additional context: It's kind of a soft incompatibility between Farmer Portraits and Dialogue Display Framework at the moment. DDF's changes simply aren't properly reflected for the farmer's portrait. I've got kind of a hacky workaround in the next update I'll publish in a bit, but it's absolutely not perfect either. The authors of both frameworks are working on updates fixing the problems, but I figured having a (not great) workaround was better than nothing until then.
If your post was about Farmer Portraits and the gap patch, I think the frameworks' authors are still working on adding compat!
Edit: Unless we’re talking about different events here. Which one do you mean? His six heart event in the forest?
{
"config.BorderStyle.name": "Estilo de borde",
"config.BorderStyle.description": "\"Dinámico\" cambia el color del borde junto con el fondo del retrato actual y tiene las esquinas redondeadas. \"Marrón\" utiliza el mismo diseño redondeado pero es siempre, pues, marrón. Ajustar a \"Vainilla\" si no desea ningún cambio.",
"config.BorderStyle.values.Dynamic": "Dinámico",
"config.BorderStyle.values.Brown": "Marrón",
"config.BorderStyle.values.Vanilla": "Vainilla",
"config.IndoorsOverlay.name": "Superposición interior",
"config.IndoorsOverlay.description": "Si está activada, superpone una ventana sobre el fondo del diálogo en la mayoría de los interiores.",
"config.CCEnabled.name": "Fondos CC dinámicos",
"config.CCEnabled.description": "Si se activa, el fondo utilizado para el Centro Comunitario cambiará según el tiempo y la hora actuales.",
"config.CCStyle.name": "Estilo de Centro Comunitario",
"config.CCStyle.description": "\"Fondo\" utiliza un fondo de cielo al estilo de Changing Skies y añade elementos como nubes o lluvia. \"Borde\" sigue utilizando el mismo fondo, pero cambia el color de las hojas adornadas estándar.",
"config.CCStyle.values.Background": "Fondo",
"config.CCStyle.values.Border": "Borde",
"config.FarmerPortraitsBackground.name": "Retratos de granjero BG \"Corregir\"",
"config.FarmerPortraitsBackground.description": "Si se activa, cambia el fondo utilizado por Retratos de granjero al dinámico de Cielos cambiantes con un espacio entre el retrato y el nombre. Active la opción \"Usar fondo personalizado\" de Farmer Portraits para que funcione.",
}
{
"config.BorderStyle.name": "边框样式",
"config.BorderStyle.description": "\"动态\" 会根据当前的肖像背景更改边框颜色,并具有圆角。\"棕色\" 使用相同的圆角设计,但始终是棕色。设置为 \"原版\" 如果你不想要任何更改。",
"config.BorderStyle.values.Dynamic": "动态",
"config.BorderStyle.values.Brown": "棕色",
"config.BorderStyle.values.Vanilla": "原版",
"config.IndoorsOverlay.name": "室内覆盖",
"config.IndoorsOverlay.description": "如果启用,在大多数室内位置的对话背景上覆盖一个窗口。",
"config.CCEnabled.name": "动态社区中心背景",
"config.CCEnabled.description": "如果启用,用于社区中心的背景将根据当前天气和时间变化。",
"config.CCStyle.name": "社区中心样式",
"config.CCStyle.description": "\"背景\" 使用变化的天空风格的背景,并添加云或雨等元素。\"边框\" 仍然使用相同的背景,但重新着色标准的华丽叶子。",
"config.CCStyle.values.Background": "背景",
"config.CCStyle.values.Border": "边框",
"config.FarmerPortraitsBackground.name": "农民肖像背景“修复”",
"config.FarmerPortraitsBackground.description": "如果启用,将农民肖像使用的背景更改为变化的天空动态背景,并在肖像和名称之间留出间隙。启用农民肖像的“使用自定义背景”以使其工作。",
}
Thanks and have a good day !
It would also have the bonus to recall the explanations of the MGCM options in-game (via description pop-up). :)
I've added a new config option to the update, so I'll just DM you the up-to-date default.json for you to properly translate. Thank you!