4653 comments

  1. Pathoschild
    Pathoschild
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    Common questions & known issues
    (This post is updated as needed.)
    Does this mod work on Android?
    Yes, the latest version should be fully compatible with Android.
    As a mod author, can I ask questions about making content packs here?
    Yep! You'll probably get much faster answers in #making-mods-general on Discord though, which has many content modders who can help too. (If you don't get an answer, feel free to ping me there with @pathoschild.)
    Before asking for help or reporting a bug:
    When asking for help here, please upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, what happened in the game, etc. Please do this even if you don't see an error in the log.
  2. faithannie122
    faithannie122
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    hi I'm having trouble down loading this mod it keeps saying in smapie that its a older version but i updated smapie and downloaded the latest version of the content patcher so im not sure how to fix it 
    1. blackcatplays
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      im having this issue as well, did you end up finding a fix?
    2. dadaoyu
      dadaoyu
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      我也遇到了同样的问题
  3. EllishaBishop
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     To recreate the error ( that crashes game ) I open my inventory and it freezes (likely due to the error/warning message in SMAPI?) Any advice is appreciated, thank you :) https://smapi.io/log/e2cf3d5eec5a462f8908a3e8f4b1cb47
  4. NCU001
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    Hello, first off, thank you so much for this mod and hard work! I don't know if this error/warn is because of Content Patcher or Ridgeside Village, so I wanted to see if you are able to help/clear things up for me. None of the events from Ridgeside Village are loading. 

    Here is my log:  https://smapi.io/log/5d3cac0bf2e04521a06a73deb3b098ba
  5. yupim
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    my API thinks i'm running this as 2.1.2 when i am very much not, i've updated 3 times, fresh installed 3 f*#@ing times, this whole time very up to datte, but no, "go f*#@ yourself, your running in 2.1.2 and you won't do a damn thing to change my mind f*#@ off and die" is the aura i've been spoon fed by bs
  6. sylveon07
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    Hey, I'm having a Content Patcher issue with SDVE, and it says [Content Patcher] Patch error: Stardew Valley Expanded > Include code/OtherEvents/EnchantedGrove.json > Load Characters/AuroraVineyardWineBottleObject has a FromFile which matches non-existent file 'Assets\CharacterFiles\OverworldSprites\Miscellaneous\AuroraVineyardWineBottleObject.png'. 
    I have downloaded the newest version of the Content Patcher, but the issue hasn't been resolved yet.
    Here's the link to my SMAPI logs: https://smapi.io/log/a05f3732dc1642c4a170d9028270af94 
    Let me know if I've done something wrong.
    PS I know there are some skipped mods that I have yet to remove, don't worry about those :)
  7. beigehues
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    https://www.nexusmods.com/stardewvalley/mods/33963?tab=posts can anyone convert this into CP so I can use it on mobile? 😭
  8. khazhak
    khazhak
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    just wanted to thank you for the alt texture innovation. that was incredibly cool of you to do, and i really appreciate it
  9. Jackstubber
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    Nyappu retextured
    Animation bugged report


    • Content Patcher] Unhandled exception applying patch: Xtardew Valley - Sexperimental Edition > Emily Cunnilingus Animation.System.ArgumentException: Can't apply image patch because the source image is smaller than the source area. (Parameter 'source')
      at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(IRawTextureData source, Nullable1 sourceArea, Nullable1 targetArea, PatchMode patchMode) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 42at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 166at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 620[Content Patcher] Unhandled exception applying patch: Xtardew Valley - Sexperimental Edition > Haley Clothed Cunnilingus Animation.System.ArgumentException: Can't apply image patch because the source image is smaller than the source area. (Parameter 'source')
      at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(IRawTextureData source, Nullable
      1 sourceArea, Nullable1 targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 42at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 166
      at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection
      1 patches, IAssetData asset) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 620Jump
    1. Pathoschild
      Pathoschild
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      Hi! That seems to be a bug in the Xtardew Valley mod; it's trying to apply a patch with inconsistent sizes. I suggest reporting it on that mod's page so the author can look into it.
    2. Jackstubber
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      thx for the reply!! but the sound mod "betternightsounds" is unstable in android 

      I removed that and played ok!
  10. 7LWny
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    some people and i seems to start receiving warning related to content patcher like this:

    Can't apply data patch "Platonic Partners and Friendships > Enable Sebastian's edits according to relationship type > assets/NPCs/Sebastian/Sebastian_General.json > Enable Sebastian's aromantic content > assets/NPCs/Sebastian/Sebastian_AroContent.json > EditData Data/Events/Mountain #1" to Data/Events/Mountain: there's no record matching key '384882/f Sebastian 2500/t 2000 2400' under Fields.

    is it safe to ignore or is there any workaround? here's my recent smapi log.
  11. seoyoung01cho
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    [Content Patcher] Can't apply patch Eli & Dylan > File Includes (from Data/LocationsData.json) > Load Maps/{{ModID}}_ESFlashback to Maps/TenebrousNova.EliDylan.CP_ESFlashback:StardewModdingAPI.Framework.Exceptions.SContentLoadException: Eli & Dylan loaded map 'Assets/Maps/EastScarp_Flashback.tmx' with invalid tilesheet path 'spring_himeoutdoors.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder.   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 423   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 263   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 99   at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64   at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 575.[Content Patcher] SMAPI blocked asset replacement for 'Maps/TenebrousNova.EliDylan.CP_ESFlashback': the 'Eli & Dylan' content pack incorrectly set asset to a null value.

    Help Me ㅠㅠ