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John Peters

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emurphy42

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16 comments

  1. emurphy42
    emurphy42
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    Version 1.0.0 onward requires Stardew 1.6.

    If you're sticking to Stardew 1.5, then use version 0.9.1.
  2. sugusdekiwi
    sugusdekiwi
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    Hello! Do you have any plans on adding a i18n file for translations? Thank you! 
    1. emurphy42
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      The only thing this mod does is to show Gunther saying "<name of item> - <description of item>", and both parts of that should already look for translated versions.

      • If that doesn't work right for a vanilla museum item, then let me know and I'll look into it.
      • If another mod adds museum items, then it's up to that mod (or an associated translation mod) to provide translations for those specific items. (If they do, but it doesn't work right here, then again let me know.)

  3. chilinoodlesoup
    chilinoodlesoup
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    ooh, this is such a nice mod!
  4. crashhanndicoot
    crashhanndicoot
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    Does this mod change his sprites/portrait at all? I'm trying to use Ghostly Gunther and have edited the sprites for all other mods he appears in and he still doesn't change, this mod is justa dll so I assume it does not edit but want to check - thanks!
    1. emurphy42
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      No. Here's the part of the code where the mod actually tells the game to display something:

                  Game1.DrawDialogue(new Dialogue(
                      speaker: Game1.getCharacterFromName("Gunther"),
                      translationKey: null,
                      dialogueText: Game1.parseText(dialogueText)
                  ));

      I'm pretty sure I tried it with a different portrait replacer and it worked OK, and I just checked Ghostly Gunther and it's just a straight-up Content Patcher pack. Presumably some other mod is interfering with it instead, despite your edits. (If you just trigger the vanilla "It looks like you don't have any items to donate" dialogue, does GG change his portrait there or not?)

      I would suggest temporarily removing other mods (not just editing them) until Ghostly Gunther starts working, and then you can follow up with the author of that mod. (If GG changes the vanilla dialogue but not the dialogue added by GTY, and you don't already have an item to donate, then you can use CJB Item Spawner or just SMAPI debug commands to give yourself one.)
  5. Craylicia
    Craylicia
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    Heads up. I have 0.9.4 of this mod, and it never told me to update. I just saw it right now as I am updating for v. 1.6.
    1. emurphy42
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      Thanks. Should already be fixed for 1.0 onward. (I'm not planning to make further changes to pre-1.6 versions of anything, unless maybe a major undiscovered bug turns up somewhere.)
  6. someone19999
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    Thank you for the update.
  7. ErraticPixel
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    encountered a minor glitch, repositioning items in the museum will make Gunther repeat the item description of those you moved
    P.S. it it possible to have gunther dialogue skip a page between items instead of using -------------- after depositing more than one item? Kinda ruins the immersion when the object description is cut off in half
    1. emurphy42
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      New version 0.9.1 should fix both these issues.
    2. nikobruchev
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      Did not fix the glitch on repositioning, it's still occurring. 
    3. emurphy42
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      I tested it in 1.0.0 and didn't get the glitch. If you still do, then please send me a copy of your SMAPI log and I'll see if I can figure anything out.
  8. Snowy893
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    Is this compatible with Stardew Valley Expanded?
    1. emurphy42
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      I haven't tested it, but probably
  9. beyondrecovery
    beyondrecovery
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    Finally the game will stop lying to me!!!
  10. emurphy42
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    Cosmetic mods that happen to be in the screenshot: