Stardew Valley

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Tikamin557

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tikamin557

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30 comments

  1. tikamin557
    tikamin557
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    Locked
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    Please let me know if you have any opinions or glitches!
  2. valkyr42
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    thank you for lively sewer support!
  3. xjakubzx
    xjakubzx
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    hi upon loading my game i was hit with this log! hope you can help :) (i have aimons more lively sewer mod installed as well)

    [game] Couldn't create the 'Custom_Ts_KPaS_FarmSewer' location. Is its data in Data/Locations invalid?
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
     ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Maps\Custom_Ts_KPaS_FarmSewer.xnb'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Maps\Custom_Ts_KPaS_FarmSewer.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
       at StardewValley.GameLocation.loadMap(String mapPath, Boolean force_reload) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1911
       at StardewValley.GameLocation.reloadMap_PatchedBy<DLX.Bundles>(GameLocation this)
       at StardewValley.GameLocation..ctor(String mapPath, String name)
       at StardewValley.Locations.Sewer..ctor(String map, String name)
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
       at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
       at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
       at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
       at StardewValley.Game1.CreateGameLocation(String id, CreateLocationData createData) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7800
       at StardewValley.Game1.AddLocations() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7815
    1. tikamin557
      tikamin557
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      The mod was incompatible with that mod and caused an error.
      We have added compatibility in the new version.
      However, it is currently limited compatibility.
      ・If you are using More Lively Sewer Overhaul.
      It will work even if that mod is currently installed, but it is not fully compatible.
      The sewers that will be added will look the same as vanilla sewers.
      The access from the vanilla sewer to the added sewer looks impassable because of the wall, but in fact it is passable.
      Full compatibility will be added once the author of "More Lively Sewer Overhaul" gives us permission to use his assets, but this has not yet been determined as we have not heard back from him.
  4. Webmetz
    Webmetz
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    Is this compatible with More Lively Sewer Overhaul?
    1. tikamin557
      tikamin557
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      There is probably no compatibility at this point. I'll look into it and if I can add it, I'll add it!
    2. tikamin557
      tikamin557
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      The new version has changed the location of the entrance to the sewers, so real compatibility has been added.
      However, the mod uses the original tile sheets and is currently unable to match the look of those.
      I have asked the author for permission to use that asset, but am waiting to hear from him.
    3. xjakubzx
      xjakubzx
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      i love coming into your comments with an ask and seeing you've already fixed compatibility issues you are the best!
  5. WatcherCCG
    WatcherCCG
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    Ever considered compatibility with any of DaisyNiko's farms? In particular, Zenith Farm, Sunflower Acres, and Lavender Meadows, given those three are her most up to date maps.
    1. tikamin557
      tikamin557
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      In the new version, the warp coordinates can be freely set in ModConfig.
      This adds compatibility with all custom farm maps.
  6. lolofrolo
    lolofrolo
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    Hello! Is it compatible with Underdark sewer? https://www.nexusmods.com/stardewvalley/mods/3070?tab=description
    (there is unofficial update in comments)
    1. tikamin557
      tikamin557
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      There is probably no compatibility at this point.I'll look into it and if I can add it, I'll add it!
    2. tikamin557
      tikamin557
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      The new version changed the location of the entrance to the sewer, so in effect added compatibility with that mod.
  7. petaldancing
    petaldancing
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    hi, the recent 4.0.2 update for smapi says the following about extra map layers: "Disabled Extra Map Layers mod. Extra Map Layers mod caused visual issues like dark shadows in all locations with extra map layers, since the game now handles them automatically. SMAPI now disables Extra Map Layers and ignores dependencies on it."

    will you be updating your mod in response?
    1. tikamin557
      tikamin557
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      Yes! However, it may take some time!
  8. Arine399
    Arine399
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    Do it compatible with lemurkat's nicer sewer?
    1. tikamin557
      tikamin557
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      Add compatibility later!
      Please wait a while!
    2. tikamin557
      tikamin557
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      A corresponding version has been uploaded!
    3. Arine399
      Arine399
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      ❤️❤️❤️❤️
  9. bekahchu
    bekahchu
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    Hi! Is this compatible with SVE's Grandpa's Farm?
    1. tikamin557
      tikamin557
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      Uploaded version with added compatibility!
    2. bekahchu
      bekahchu
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      Thank you so much!
  10. 0MoonlitPixels8
    0MoonlitPixels8
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    Hello, I'm just wondering if there's any way to make this compatible with the moonbeam farm?

    here's the link: Moonbeam Farm at Stardew Valley Nexus - Mods and community (nexusmods.com)

    tysm for your time! :)

    - A
    (he/him/his/it)
    1. tikamin557
      tikamin557
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      Thank you for your request!
      Uploaded version with added compatibility!
  11. LynnNexus
    LynnNexus
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    Is this/will this be compatible with multiple spouse patio situations?
    1. tikamin557
      tikamin557
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      I have not checked, but I do not think it is supported.
      I don't really understand what happens when you have multiple spouse.
    2. tikamin557
      tikamin557
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      Custom Spouse Patio Redux
      This is the mod, right?
      In case you are interested, we have a new version that allows you to create a Krobus patio using this mod!
      Since the warp from the sewer to the farm cannot be changed from in front of the vanilla patio, I also added a setting to warp to the front of the house from the ModConfig settings.
    3. LynnNexus
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      Sweet!  Thank you!  I like Krobus as a room mate but I don't like to give up the chance to have an actual spouse.  The addition of a sewer entrance for my little darkness bebeh is just fantastic ^_^