I'm using this map and when I apply the postal retek, I see the default mailbox behind it. And it's a shame that the interaction doesn't happen even if you water the pet water bowl. I think it's because there's a pet bowl in the sky My pet is stuck in the sky, so I don't go around the farm. Of course, it's not that uncomfortable, but can you fix it when you have time?
This is actually the first I'm hearing about Custom Farm Loader, but I'm happy to look into it this week. With luck, I'll have an alternate file for it pushed out by the weekend. Thank you for the heads up!
At the present moment, it's not using the 1.6 waterfall sheet only because the map already requires DaisyNikko's tilesheets for other map elements anyway (and I haven't really taken a good look at the new base game assets). But who knows what the future holds :)
getting this error for any farm i chose to replace including riverland [Json Assets] JA Kin the Axolotl 1.0.0 by otohimexoxo - [Content Patcher] Mod crashed when loading asset 'Maps/Farm_FourCorners' (for the 'FreefallFarm' content pack). SMAPI will use the default asset instead. Error details: SContentLoadException: FreefallFarm loaded map 'assets/FreefallFarm.tmx' with invalid tilesheet path 'cave_daisyextras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 456 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519 at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175 [SpaceCore] Doing skill menus
Hello! Do you have DaisyNikko's Tilesheets (should be linked in the required files) downloaded and in your mods folder? The map requires some of the tilesheets in that mod to load. If a map mod is missing one of the associated tilesheets ("cave_daisyextras.png" in this case) SMAPI'S response is to kill the mod.
Please let me know if installing that mod doesn't work!
Thank you for making a good map. I really like this map. However, I am a little concerned about the part visible in the image. Is there any way to alleviate this?
The water you pointed out has been corrected, but I'm afraid there's not much I can do about the pet bowl shadow because that's simply the only tiles that I know can be used for pet bowls. I would recommend you look for mods that change the look of the pet bowl or build a fence next to the water bowl so the shadows look normal.
It's not a strict requirement, but you will *likely* see some mismatch between DaisyNikko's tilesheets (which are required for the waterfall, boat, and ladders down below). I haven't used Yri's recolor, but besides what I mentioned above, there shouldn't be any other issues.
Very nice looking farm. :D If I may assist you with the sideway stairs:
They are much easier to walk up or down if you make this 3 tiles passable, too, and use the 3 single pieces beneath the stairs on the front layer again, so you can walk behind the stones. I will better put over this on my "How to use" with the next update. xD
17 comments
I'm using this map and when I apply the postal retek, I see the default mailbox behind it.
And it's a shame that the interaction doesn't happen even if you water the pet water bowl.
I think it's because there's a pet bowl in the sky
My pet is stuck in the sky, so I don't go around the farm.
Of course, it's not that uncomfortable, but can you fix it when you have time?
(: Is it also using the new waterfall tilesheet from 1.6?
번역가와 말을 잘 못해요
[Json Assets] JA Kin the Axolotl 1.0.0 by otohimexoxo -
[Content Patcher] Mod crashed when loading asset 'Maps/Farm_FourCorners' (for the 'FreefallFarm' content pack). SMAPI will use the default asset instead. Error details:
SContentLoadException: FreefallFarm loaded map 'assets/FreefallFarm.tmx' with invalid tilesheet path 'cave_daisyextras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 456
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
[SpaceCore] Doing skill menus
Please let me know if installing that mod doesn't work!
I really like this map.
However, I am a little concerned about the part visible in the image.
Is there any way to alleviate this?
https://ibb.co/RD8pq65
The water you pointed out has been corrected, but I'm afraid there's not much I can do about the pet bowl shadow because that's simply the only tiles that I know can be used for pet bowls. I would recommend you look for mods that change the look of the pet bowl or build a fence next to the water bowl so the shadows look normal.
If I may assist you with the sideway stairs:
They are much easier to walk up or down if you make this 3 tiles passable, too, and use the 3 single pieces beneath the stairs on the front layer again,
so you can walk behind the stones. I will better put over this on my "How to use" with the next update. xD