Main features: adds upgrades for existing buildings (shed, barn....) (not on the building themselves), new house upgrades, progressive farmcave upgrades, new buildings, new farm animals (around 10), quests and NPC events, stuff to Ginger Island.
required (delete any other version and replace with this one)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Feel free to reuse all this in another mod if you need it.
File credits
Big thanks for the frameworks used there, which made this mod possible
Donation Points system
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Changelogs
Version 1.0.9
Small fixes + Island config options
Version 1.0.8
Supposedly fixed all previous issues (and optimized the code)
Version 1.0.4
cellar fix again, water collision fix in ginger island
Version 1.0.3
Changed warp system / debugged all events / fixed an issue with the warper redux
Version 1.0.2
fixed a warp issue
Version 1.0.1
there were bugs: fixed some
Version 1.0.0
Initial release: hopefully without bugs
Initial release: hopefully without bugs
(Do report if there are some issues with the mod itself or with compatibility so that i can try fixing them) (I can't add upgrades to the vanilla buildings, i did try but it always end up in terrible crashes with SF...) (This is my first stardew mod, so I am no expert but i'm doing my best.)
New Buildings
Sacrificial Altar
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Can provide insane buffs for a day in exchange for a lot of ressources (best with the TimeSpeed mod)
Stardrop Granter
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Will materialize stardrops when custom challenges are completed
Vegetable Press
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Keg vegetable at a much higher rate (iridium upgrade increases the value)
Food Oven
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Can increase the value of mill products by a large margin
Composter
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Can produce all kinds of fertilizers with clay, fibers and sap
GreenHouse/ Arboretum
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Buildable Greenhouses for trees and crops, that can be upgraded
Monster den
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A new building designed to house Monster Farm Animals
Joja/Qi station
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Home access to Joja Shop- Mr qi quest board
Slime factory
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Adds value to the slime eggs by enriching them
BFAV friends
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A new building designed to welcome 20 animals with autofeed function (should work for barn/coop/BFAV animals from vanilla and other mods (but not for animals from the monster den)
Building upgrades
(these upgrades are actually built aside from the vanilla buildings)
Shed
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2 upgrades for much higher space in sheds
Barn
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House up to 20 animals with new autofeed function+New specie
Coop
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House up to 20 animals with new autofeed function+New specie
Slime Factory
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New slime processing technology for maximized profit
Wishing Well
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A new well, actually useful and granting Luck buffs in exchange for gold bars
Warper Redux
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An obelisk with multiple (more than vanilla) warp locations
House/Cave/other expansions
Farmhouse larger Cellar/ basement/ extra-room
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Unlocked with events occuring normally during the story
Farmcave shortcuts/ fishing area/ bug foraging area/ extra mushrooms
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Questline with Demetrius and events
Sewer new NPC with it's house
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Grunt will be introduced by Krobus once enough friendship has been earned
Meteorite Crash site
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Accessible after 1st year fall: generates riches from the sky and ??? can be found there.
Skullcave shortcut
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Once the 100 floor has been reached
New farm animals (with a custom building)
Bonus for the upgraded Barn and Coop: Bear and Ginger Parrot
Natives of the Monster Den: Bats, Stickbugs, Duggies, Stone golem, Fake mushroom.... (around 10 new creatures)
Purchasable from Marnie
Some quests and NPC related events
Immersive upgrades with quests
Demetrius farmcave questline
Wizard slime eggs questline
Krobus merchant friend
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Will trade rare goods in exchange for wine, as well as warp totems after it's introduction
Ginger Island Stuff
More Island house upgrades
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Cellar / Coconut garden / Expansion
Additionnal unlockable areas
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Parrots unlocks in exchange for golden walnuts
Renewable ways to get golden walnuts
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Island Parrots in the Deluxe+ Coop and Walnut Foraging area in Western Island (random golden walnut spawn)
Infinite Volcano Dungeon
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From the summit, infinite dwelving for treasures (best with TimeSpeed mod again) !!Warp totems required to leave!!
Shortcuts
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Compatibility/issues
Should be compatible with all the big expansion mods.
Autofeed is actually 100%free since SF does not support vanilla autofeed system (i did try it) / you are free to disable it in config but you will need to feed animals manually (placing hay by hand).
Should be compatible with other farmcave/farmhouse/cellar mods.
Should be compatible with other custom buildings mod
--> If it doesn't work out well, just set the farmcave options to false in the config and it should go back to whatever it was after sleeping once.
Tell me if locations overlapp so that I can add compatibility
A few issues seem to be inherent to BFAV but they should fix themselves by sleeping 1 day.
As Anna0009 and other people reported on Discord, does not work on android.
Tractor mod and Custom furniture are incompatible with solid foundation (will affect custom buildings)
FAQ
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Can be installed on an existing save without problem
There are config options for Farmcave/ Farmhouse compatibility with other mods.
Buildings are Bought at Robin and Wizard, some are unlocked after some events.
Animals are bought from Marnie, and some special shops.
Some upgrades are unlocked after events/ quests.
Golden walnuts are renewable (parrots and forage).
Some building sprites are wrong in shops but fully functional once built.
Suggestions can be made as I intend to expand upon this mod.
All changes are reversible so you don't risk to ruin your map / save with this mod
Leftover quests after removing the mod can be removed with the vanilla command: removequest questID