Stardew Valley
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atravita

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atravita

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25 comments

  1. atravita
    atravita
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    Hi! If you're looking for assistance with this mod, I need a smapi.io/log to help debug.
  2. atravita
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    If you use Vortex: before asking for help, undeploy and redeploy all your mods.

    Vortex semi-frequently mis-deploys mods!
  3. Caranud
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    Hello,

    I proposed an updated
    French translation (link to the mod of Mazoout), based on her but with the new lines :

    [Edit  : link withdrawed]
    1. Mazoout
      Mazoout
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      Hello, as happy I am to have people contribute to the French-speaking modders' community, and I do know I gave permission to update my translations, I'd appreciate being asked before, nonetheless when it's clear I'm still active on Nexus. Thanks.
    2. Caranud
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      Sorry. Really didn’t thought of it that way. That was rude of me (not the intention but still). Link withdrawed.
  4. rainbowauraquartz
    rainbowauraquartz
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    Hi, I'm starting to update my mods for 1.6, is this one good for the update? Completely fine if not, I'm still on 1.5.6 at the moment!
    1. atravita
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      I actually have this one updated for 1.6 I just need to....actually upload it.

      (but only thing is that I removed the dependency on CustomNPCExclusions in favor of using vanilla code.)
    2. Craylicia
      Craylicia
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      Hi! When will you upload it?
  5. wrnmgb
    wrnmgb
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    Hello, is this mod compatible with Hot Spring Farmcave   5849? I don't seem to have seen him go into the farm cave
    1. atravita
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      I think it should be but I haven't tested with every farmcave mod. He actually teleports in, he doesn't walk in.

      (Incidentally, please see the pinned post and provide a log.)
    2. wrnmgb
      wrnmgb
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      I saw him, he was stuck in the wall
    3. atravita
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      Ah, okay. There are toggles in this mod to change his position if that happens.


      • XPosition/YPosition: Sets the location Demetrius should stand in.
      • XWarp/YWarp: Sets the location Demetrius should leave the farm cave from. This
        should be set one square away from the actual exit. You probably don't need to change this.


      Use debug ppp in console to find good tiles for him. I'm not going to support various cave mods separately though.
    4. Agarknox
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      Since you mentioned that he just teleports to the cave and not walk in? Would it be possible to have him utilise the back entrance to the player's farm to go to the cave when he's scheduled to? That'd be awesome. Maybe alter the day he has the least amount of things to do (probably Friday), if it's possible. That would require players to be mindful of what they place in the back area north of the farm, but yeah...
    5. atravita
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      Not doable with CP alone, I would have to rewrite the pathfinder for that.
  6. Yveltal0892
    Yveltal0892
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    Thank you for making this mod!
    This is a simple chinese localization, please feel free to add it. ^^
    1. atravita
      atravita
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      Thank you so so much!
  7. BluerFanta
    BluerFanta
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    Hi!
    Thanks for this mod, it really bothered me how Demetrius never checked on his experiment! :D
    Is the dialogue compatible with change farm cave framework? I'm currently using the Cat cave mod and was wondering if the dialogue changes would still apply if I'm using neither bats or mushrooms?
    1. atravita
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      It should - there's not dialogue specifically for that case but it should in theory pick from both pools in that case.
    2. BluerFanta
      BluerFanta
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      Good to know, thank you!
  8. 0Logophile0
    0Logophile0
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    Thank you for this mod! It's always bothered me that Demetrius convinces you to host his experiment but never checks up on it. :D
  9. LenoraRose
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    Is the dialogue all while he's at the cave or spread around? I was considering adding both Demetrius visits cave and a dialogue expansion for my next farner, but this seems like it would reduce the need for the latter unless all your dialogue is in the cave...
    1. atravita
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      All 80+ lines are in the cave. It's not spread around.
    2. LenoraRose
      LenoraRose
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      Good to know. Thanks!
  10. stardewsweetheart
    stardewsweetheart
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    Hi! This looks wonderful. Is it compatible with custom caves?
    1. atravita
      atravita
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      It should be, actually!

      The vast majority of custom caves (a) don't move where the mushroom boxes spawn (that's hardcoded in C#) and (b) don't move the tile that you spawn on when you enter the farm cave (which is possible to do without c#, but pretty fiddly so most modders don't bother).