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DeLiXx

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DeLiXxN

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201 comments

  1. silverAhikari
    silverAhikari
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    wanted to know if anyone else is having this issue: i cannot see the version 4.0.0 in the changelog even though the author activity says it has been added
    1. Kasvinn
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      It's a Nexus issue I've seen happen on other mods. Some people can see the new changelog, some people can't. You should be able to see it if you click on the version number on the file.
  2. zilchaz
    zilchaz
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    Hello. Is it possible to make a custom completion ribbon?
    1. DeLiXxN
      DeLiXxN
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      Hello!
      Not currently, but I've been thinking about adding support for custom ribbons for a while.
      Didn't because I wasn't sure if anyone wanted that.
      Apart from the ribbon texture, which parts would you want to customize?
    2. DeLiXxN
      DeLiXxN
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      Custom Completion Ribbons are now available with the latest release
  3. awhgj
    awhgj
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    [游戏]加载声音时出错:D:\steam\steamapps\common\Stardew Valley\Mods\Unlockable Bundles\assets\pageflip.ogg
    Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005):音频初始化失败。在声音作之前调用 SoundEffect.Initialize() 以获取更具体的错误。
    在 Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream, Boolean vorbis) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:第 47 行
    在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:第 348 行的 Microsoft.Xna.Framework.Audio.Audio.SoundEffect.FromStream(流流,布尔值 vorbis)
    在 StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 99 行
    [游戏]游戏无法启动:NullReferenceException:对象引用未设置为对象的实例。
    在 StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 121 行
    在 StardewValley.Audio.Audio.AudioCueModificationManager.ApplyAllCueModifications() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 28 行
    在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 2471 行的 StardewValley.Game1.AfterLoadContent()
    在 StardewModdingAPI.Framework.SGame.LoadContent() 的 /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SGame.cs:第 146 行
    在 StardewValley.Game1.Instance_LoadContent D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 2422 行
    在 StardewValley.GameRunner.LoadContent() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:第 799 行
    在 StardewValley.GameRunner.Initialize() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:第 655 行
    在 Microsoft.Xna.Framework.Game.DoInitialize() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 944 行
    在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 465 行
    在 /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:第 315 行的 StardewModdingAPI.Framework.SCore.RunInteractively()
    是什么情况这
    1. hen121381
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      我也发生了该问题,你往上翻翻可能会看见音频驱动的报错。我在更新了野面粉模组加重启电脑后,解决了该报错
    2. DeLiXxN
      DeLiXxN
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      你好,我有点以为星露谷已经修复了这个问题,因为我在 1.6 版本发布后很早就报告了这个问题,而且有一个补丁说明似乎解决了这个问题。不管怎样,下一个版本中已经添加了修复程序。
      感谢您报告这个问题。

      Hello, I kind of thought this issue has been fixed already by stardew valley as I reported it quite early after 1.6 and there was a patch note that seemed to address this. Either way a fix has been added to the next version.
      Thank you for reporting this issue.
  4. Shelcookia
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    Hi, is there a way to reset a bundle ? I had to change a setting for the Wildflour's artisan good and because of that some products are error items (because their recipe changed), so I cannot complete the bundle. Thanks for the answer :)
    1. DeLiXxN
      DeLiXxN
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      Hello!
      The command ub reset <KEY> does exactly that.
      You can find the bundle id using the ub showDebugNames command or in the mods UnlockableBundles/Bundles patch.
    2. Shelcookia
      Shelcookia
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      Amazing I'll try that ! Thank you so much :)
  5. glymr
    glymr
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    This is such a clever, well-thought out mod. I'm currently using it to add mini-quests to a custom farm map, and I love how flexible it is and all the fun things I can do with it. The Demo pack really helped me understand how to use it. Thank you very much for putting it together. <3 I also use your PIF and have made mods for it, and that framework is also excellent and fun. 
    1. DeLiXxN
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      Thank you very much for the kind words ^^
  6. legalhottie
    legalhottie
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    Hello, I am getting the following error:

    An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at Unlockable_Bundles.Lib.MapFeatures.UB_NoGrass.playerCanPlaceItemHere_Prefix(Boolean& __result, GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\DeLiXx\source\repos\Stardew Valley\Unlockable Bundles\Unlockable Bundles\Lib\MapFeatures\UB_NoGrass.cs:line 44
    at StardewValley.Utility.playerCanPlaceItemHere_PatchedBy<DLX.Bundles>(GameLocation location, Item item, Int32 x, Int32 y, Farmer f, Boolean show_error)
    at StardewValley.Utility.GetNearbyValidPlacementPosition(Farmer who, GameLocation location, Item item, Int32 x, Int32 y)
    at StardewValley.Game1.pressUseToolButton()
    at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0()
    at StardewValley.Game1.UpdateControlInput(GameTime time)
    at StardewValley.Game1._update(GameTime gameTime)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    This causes the game to crash. Has anyone come across this? Any help with fixing this is greatly appreciated.

    Here's my smapi log: https://smapi.io/log/a08f40c133f247ae835c356c6a37fdcb?Mods=game%7ESMAPI

    Thank you!
    1. DeLiXxN
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      Hello,
      looking at the patch again it would cause the crash you're experiencing if someone was trying to place down a NULL item.
      Not like that is a reasonable thing to do ^^
      I'll add a fix to make that part a bit more robust in the next update
  7. m00nly
    m00nly
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    I understand why u don't want update this for mobile, you have your own life and it's quite hard to keep up all the updates SV have... But I begg you, I would kneel down for you to update this mod for mobile 1.6... A really good mod is totally dependent of the Unlockable bundles and even if everything on him is working, when it comes to do the bundle, the items are invisible and aren't possible to put in the bundle and go further than this on the mod... I totally understand if u cannot make this true. But I truly wish this could became true, this mod is amazing, and so you work on it. Appreciate ur time, and sorry for being talking about the same affair u already have to deal a plenty of times. Have a great day
  8. 952938568
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    [game] Error loading sound: D: steamsteamapps commonStardew ValleyModsVui Unlockable Bundles-17265-3--173895Unlockable Bundles assetspageflip. ogg

  9. NyxAngel2006
    NyxAngel2006
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    pls make this compatible with overgrown flowery interface <3
  10. Anschor
    Anschor
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    Sorry if this was already asked, but I couldn't find an answer:

    Is this mod compatible with the Challenging Community Center Bundles mod?
    1. DeLiXxN
      DeLiXxN
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      UB is independent of the community center bundles