Hi, I am using your mod as a requirement for Wildflour's Atelier but I have an issue (that I definitly caused myself but I don't know how).
I have "item errors" in some custom bundles of Atelier on my ongoing save but I do not have this issue with a fresh one so I propably I did something wrong while installing mods on my first save.
I am unsure if I should ask here but If not I'll try somewhere else.
My question is: is there a way to "reset" a bundle so I have the proper items requirements in a custom bundle or do I have to start a new run ?
That's very simple to fix. Go to the affected bundle and type this into the SMAPI console: 1. To get the bundle id ub BundleId 2. To reset the bundle ub ResetBundle <id>
ub BundleId [Unlockable Bundles] Wildflour.AtelierGoods_Florian_Bundle ub ResetBundle <Wildflour.AtelierGoods_Florian_Bundle> [Unlockable Bundles] No bundle object, bundle page or bundle savedata found under <Wildflour.AtelierGoods_Florian_Bundle>. ub BundleId [Unlockable Bundles] Wildflour.AtelierGoods_Stout_Bundle ub ResetBundle <Wildflour.AtelierGoods_Stout_Bundle> [Unlockable Bundles] No bundle object, bundle page or bundle savedata found under <Wildflour.AtelierGoods_Stout_Bundle>. I am stuck right now, I already tried to install the mod again, without success, should I ask on Atelier's page ?
EDIT: I have just tried to use the console command on my other save which doesn't have the "error items" problem and I can't reset the bundles there either, so it doesn't seem to be a save issue
SDS lists Unlockable Bundles as a requirement, so it shouldn't be incompatible. I created a new game with SDS and could sleep just fine. Could you perhaps share your log of when it happened and explain, why you think UB is incompatible? https://smapi.io/log
Hi! I really enjoy your mod, but I ran into a serious issue when trying to save the game. The game throws an error saying: "BundleDictionary is inaccessible due to its protection level. Only public types can be processed."This breaks other mods that rely on saving, such as Save Anywhere. Thanks in advance — looking forward to the fix! Keep up the great work!
This is such a marvelous mod. I used it a little bit in building a custom farm map (Beautiful Vista Farm Map) and I'm now using it more extensively. I started working on a mod in August 2023, but I was never able to fully realize my vision for it. Your mod is allowing me to do so. Thank you!
Between the documentation, the excellent examples, and the built-in flexibility, I've been able to figure out how to do almost everything I've wanted to do (or create workarounds for things I can't). The one thing I'm uncertain about is whether the "Bundle Complete" text on the completion ribbon can be changed to something else. It seems like every other aspect of the ribbon can be changed, but I couldn't find anything that would let me put in different text. Is it possible? It's a small thing, but it surprised me that I couldn't figure out how to change it.
Thank you so much for creating this mod. It's been a delight to work with.
Hello! It's not possible to change it because it isn't text, it is an image exert from the Cursors asset. Leaving CompletedTextPosition to its default null value will prevent it from being drawn in the first place. You can add your own text using a CompletionRibbonEffect.
Hello!I hope this message finds you well, so the lastest version of this file is compatible with Android already. no errors in the log but the only issue is that the ui for all bundle type(shoptype; except dialogue type) is not fitting for the mobile devices. It's all over the place.. I hope you can fix this. so i can use it as a framework too.
Thank you for the kind message. The 1.5.6 android version required quite a few spots to be touched up. Currently I am more inclined to add more content to UB and having to work on both mobile and pc would be too time consuming. Unfortunately that just puts the android 1.6 release(s) at a low priority in the queue of stuff I want to work on.
I know Android is it's own beast. I haven't tried it yet, but the fact you worked on it is so kind and meaningful to me. Android is an accessibility topic for me - I'm a bit disabled at the moment and when my back can't handle a chair for long, my tablet lets me play. This is a note to say thank you for thinking of mobile users. And for accessibility of disabled people.
Hi, I'm experiencing this problem during my tour, how can I fix it? Thanks [17265 可解锁捆绑包] Failed to place Bundle for 'Lumisteria.MtVapius_BridgeBundle' at 'Lumisteria.MtVapius_Cliff': {X:17 Y:34} as it is occupied
Hello, write the following into the SMAPI console and remove whatever you're standing on: debug warp Lumisteria.MtVapius_Cliff 17 34 The bundle will place correctly the day after This command will warp you back home: debug wh
wanted to know if anyone else is having this issue: i cannot see the version 4.0.0 in the changelog even though the author activity says it has been added
It's a Nexus issue I've seen happen on other mods. Some people can see the new changelog, some people can't. You should be able to see it if you click on the version number on the file.
Hello! Not currently, but I've been thinking about adding support for custom ribbons for a while. Didn't because I wasn't sure if anyone wanted that. Apart from the ribbon texture, which parts would you want to customize?
221 comments
I have "item errors" in some custom bundles of Atelier on my ongoing save but I do not have this issue with a fresh one so I propably I did something wrong while installing mods on my first save.
I am unsure if I should ask here but If not I'll try somewhere else.
My question is: is there a way to "reset" a bundle so I have the proper items requirements in a custom bundle or do I have to start a new run ?
Go to the affected bundle and type this into the SMAPI console:
1. To get the bundle id
ub BundleId
2. To reset the bundle
ub ResetBundle <id>
I did as you said this is what I have in SMAPI:
ub BundleId
[Unlockable Bundles] Wildflour.AtelierGoods_Florian_Bundle
ub ResetBundle <Wildflour.AtelierGoods_Florian_Bundle>
[Unlockable Bundles] No bundle object, bundle page or bundle savedata found under <Wildflour.AtelierGoods_Florian_Bundle>.
ub BundleId
[Unlockable Bundles] Wildflour.AtelierGoods_Stout_Bundle
ub ResetBundle <Wildflour.AtelierGoods_Stout_Bundle>
[Unlockable Bundles] No bundle object, bundle page or bundle savedata found under <Wildflour.AtelierGoods_Stout_Bundle>.
I am stuck right now, I already tried to install the mod again, without success, should I ask on Atelier's page ?
EDIT: I have just tried to use the console command on my other save which doesn't have the "error items" problem and I can't reset the bundles there either, so it doesn't seem to be a save issue
ub ResetBundle Wildflour.AtelierGoods_Florian_Bundle
I shouldn't have copy/paste the "<>" isn't it ? I am not into coding at all so that's probably a stupid question x)
https://smapi.io/log
SDS lists Unlockable Bundles as a requirement, so it shouldn't be incompatible. I created a new game with SDS and could sleep just fine. Could you perhaps share your log of when it happened and explain, why you think UB is incompatible?
https://smapi.io/log
The game throws an error saying:
"BundleDictionary is inaccessible due to its protection level. Only public types can be processed."
This breaks other mods that rely on saving, such as Save Anywhere.Thanks in advance — looking forward to the fix! Keep up the great work!
I suggest using it instead.
Between the documentation, the excellent examples, and the built-in flexibility, I've been able to figure out how to do almost everything I've wanted to do (or create workarounds for things I can't). The one thing I'm uncertain about is whether the "Bundle Complete" text on the completion ribbon can be changed to something else. It seems like every other aspect of the ribbon can be changed, but I couldn't find anything that would let me put in different text. Is it possible? It's a small thing, but it surprised me that I couldn't figure out how to change it.
Thank you so much for creating this mod. It's been a delight to work with.
It's not possible to change it because it isn't text, it is an image exert from the Cursors asset.
Leaving CompletedTextPosition to its default null value will prevent it from being drawn in the first place.
You can add your own text using a CompletionRibbonEffect.
Any plans to update the android files to sdv 1.6+ version?
Probably not anytime soon.
The 1.5.6 android version required quite a few spots to be touched up.
Currently I am more inclined to add more content to UB and having to work on both mobile and pc would be too time consuming.
Unfortunately that just puts the android 1.6 release(s) at a low priority in the queue of stuff I want to work on.
write the following into the SMAPI console and remove whatever you're standing on:
debug warp Lumisteria.MtVapius_Cliff 17 34
The bundle will place correctly the day after
This command will warp you back home:
debug wh
Not currently, but I've been thinking about adding support for custom ribbons for a while.
Didn't because I wasn't sure if anyone wanted that.
Apart from the ribbon texture, which parts would you want to customize?