wanted to know if anyone else is having this issue: i cannot see the version 4.0.0 in the changelog even though the author activity says it has been added
It's a Nexus issue I've seen happen on other mods. Some people can see the new changelog, some people can't. You should be able to see it if you click on the version number on the file.
Hello! Not currently, but I've been thinking about adding support for custom ribbons for a while. Didn't because I wasn't sure if anyone wanted that. Apart from the ribbon texture, which parts would you want to customize?
Hello, I kind of thought this issue has been fixed already by stardew valley as I reported it quite early after 1.6 and there was a patch note that seemed to address this. Either way a fix has been added to the next version. Thank you for reporting this issue.
Hi, is there a way to reset a bundle ? I had to change a setting for the Wildflour's artisan good and because of that some products are error items (because their recipe changed), so I cannot complete the bundle. Thanks for the answer :)
Hello! The command ub reset <KEY> does exactly that. You can find the bundle id using the ub showDebugNames command or in the mods UnlockableBundles/Bundles patch.
This is such a clever, well-thought out mod. I'm currently using it to add mini-quests to a custom farm map, and I love how flexible it is and all the fun things I can do with it. The Demo pack really helped me understand how to use it. Thank you very much for putting it together. <3 I also use your PIF and have made mods for it, and that framework is also excellent and fun.
An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at Unlockable_Bundles.Lib.MapFeatures.UB_NoGrass.playerCanPlaceItemHere_Prefix(Boolean& __result, GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\DeLiXx\source\repos\Stardew Valley\Unlockable Bundles\Unlockable Bundles\Lib\MapFeatures\UB_NoGrass.cs:line 44 at StardewValley.Utility.playerCanPlaceItemHere_PatchedBy<DLX.Bundles>(GameLocation location, Item item, Int32 x, Int32 y, Farmer f, Boolean show_error) at StardewValley.Utility.GetNearbyValidPlacementPosition(Farmer who, GameLocation location, Item item, Int32 x, Int32 y) at StardewValley.Game1.pressUseToolButton() at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
This causes the game to crash. Has anyone come across this? Any help with fixing this is greatly appreciated.
Here's my smapi log: https://smapi.io/log/a08f40c133f247ae835c356c6a37fdcb?Mods=game%7ESMAPI
Hello, looking at the patch again it would cause the crash you're experiencing if someone was trying to place down a NULL item. Not like that is a reasonable thing to do ^^ I'll add a fix to make that part a bit more robust in the next update
I understand why u don't want update this for mobile, you have your own life and it's quite hard to keep up all the updates SV have... But I begg you, I would kneel down for you to update this mod for mobile 1.6... A really good mod is totally dependent of the Unlockable bundles and even if everything on him is working, when it comes to do the bundle, the items are invisible and aren't possible to put in the bundle and go further than this on the mod... I totally understand if u cannot make this true. But I truly wish this could became true, this mod is amazing, and so you work on it. Appreciate ur time, and sorry for being talking about the same affair u already have to deal a plenty of times. Have a great day
201 comments
Not currently, but I've been thinking about adding support for custom ribbons for a while.
Didn't because I wasn't sure if anyone wanted that.
Apart from the ribbon texture, which parts would you want to customize?
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005):音频初始化失败。在声音作之前调用 SoundEffect.Initialize() 以获取更具体的错误。
在 Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream, Boolean vorbis) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:第 47 行
在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:第 348 行的 Microsoft.Xna.Framework.Audio.Audio.SoundEffect.FromStream(流流,布尔值 vorbis)
在 StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 99 行
[游戏]游戏无法启动:NullReferenceException:对象引用未设置为对象的实例。
在 StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 121 行
在 StardewValley.Audio.Audio.AudioCueModificationManager.ApplyAllCueModifications() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 28 行
在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 2471 行的 StardewValley.Game1.AfterLoadContent()
在 StardewModdingAPI.Framework.SGame.LoadContent() 的 /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SGame.cs:第 146 行
在 StardewValley.Game1.Instance_LoadContent D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 2422 行
在 StardewValley.GameRunner.LoadContent() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:第 799 行
在 StardewValley.GameRunner.Initialize() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:第 655 行
在 Microsoft.Xna.Framework.Game.DoInitialize() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 944 行
在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 465 行
在 /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:第 315 行的 StardewModdingAPI.Framework.SCore.RunInteractively()
是什么情况这
感谢您报告这个问题。
Hello, I kind of thought this issue has been fixed already by stardew valley as I reported it quite early after 1.6 and there was a patch note that seemed to address this. Either way a fix has been added to the next version.
Thank you for reporting this issue.
The command ub reset <KEY> does exactly that.
You can find the bundle id using the ub showDebugNames command or in the mods UnlockableBundles/Bundles patch.
An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at Unlockable_Bundles.Lib.MapFeatures.UB_NoGrass.playerCanPlaceItemHere_Prefix(Boolean& __result, GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\DeLiXx\source\repos\Stardew Valley\Unlockable Bundles\Unlockable Bundles\Lib\MapFeatures\UB_NoGrass.cs:line 44
at StardewValley.Utility.playerCanPlaceItemHere_PatchedBy<DLX.Bundles>(GameLocation location, Item item, Int32 x, Int32 y, Farmer f, Boolean show_error)
at StardewValley.Utility.GetNearbyValidPlacementPosition(Farmer who, GameLocation location, Item item, Int32 x, Int32 y)
at StardewValley.Game1.pressUseToolButton()
at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
This causes the game to crash. Has anyone come across this? Any help with fixing this is greatly appreciated.
Here's my smapi log: https://smapi.io/log/a08f40c133f247ae835c356c6a37fdcb?Mods=game%7ESMAPI
Thank you!
looking at the patch again it would cause the crash you're experiencing if someone was trying to place down a NULL item.
Not like that is a reasonable thing to do ^^
I'll add a fix to make that part a bit more robust in the next update
Is this mod compatible with the Challenging Community Center Bundles mod?