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DeLiXx

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DeLiXxN

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221 comments

  1. Rheastrelia
    Rheastrelia
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    Hi, I am using your mod as a requirement for Wildflour's Atelier but I have an issue (that I definitly caused myself but I don't know how).

    I have "item errors" in some custom bundles of Atelier on my ongoing save but I do not have this issue with a fresh one so I propably I did something wrong while installing mods on my first save.

    I am unsure if I should ask here but If not I'll try somewhere else.

    My question is: is there a way to "reset" a bundle so I have the proper items requirements in a custom bundle or do I have to start a new run ?

     
    1. DeLiXxN
      DeLiXxN
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      That's very simple to fix.
      Go to the affected bundle and type this into the SMAPI console:
      1. To get the bundle id
      ub BundleId
      2. To reset the bundle
      ub ResetBundle <id>
    2. Rheastrelia
      Rheastrelia
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      Hey ty for the fast answer!

      I did as you said this is what I have in SMAPI:

      ub BundleId
      [Unlockable Bundles] Wildflour.AtelierGoods_Florian_Bundle
      ub ResetBundle <Wildflour.AtelierGoods_Florian_Bundle>
      [Unlockable Bundles] No bundle object, bundle page or bundle savedata found under <Wildflour.AtelierGoods_Florian_Bundle>.
      ub BundleId
      [Unlockable Bundles] Wildflour.AtelierGoods_Stout_Bundle
      ub ResetBundle <Wildflour.AtelierGoods_Stout_Bundle>
      [Unlockable Bundles] No bundle object, bundle page or bundle savedata found under <Wildflour.AtelierGoods_Stout_Bundle>.

      I am stuck right now, I already tried to install the mod again, without success, should I ask on Atelier's page ?

      EDIT: I have just tried to use the console command on my other save which doesn't have the "error items" problem and I can't reset the bundles there either, so it doesn't seem to be a save issue
    3. DeLiXxN
      DeLiXxN
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      Try this instead:
      ub ResetBundle Wildflour.AtelierGoods_Florian_Bundle
    4. Rheastrelia
      Rheastrelia
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      It worked !!!! Thank youuuu !

      I shouldn't have copy/paste the "<>" isn't it ? I am not into coding at all so that's probably a stupid question x)
  2. Nancy6
    Nancy6
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    您好!我最近发现这款mod和七宗罪的mod有冲突,导致睡觉后无法存档,一直是黑屏且有音乐,请问该怎么解决呢?
    1. DeLiXxN
      DeLiXxN
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      SDS 将 “可解锁捆绑包 ”列为一项要求,因此应该不会不兼容。我用 SDS 创建了一个新游戏,可以睡得很好。你能不能分享一下发生这种情况的日志,并解释一下为什么你认为 UB 不兼容?
      https://smapi.io/log

      SDS lists Unlockable Bundles as a requirement, so it shouldn't be incompatible. I created a new game with SDS and could sleep just fine. Could you perhaps share your log of when it happened and explain, why you think UB is incompatible?
      https://smapi.io/log
  3. lingling101
    lingling101
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    Hi! I really enjoy your mod, but I ran into a serious issue when trying to save the game.
    The game throws an error saying:
    "BundleDictionary is inaccessible due to its protection level. Only public types can be processed."This breaks other mods that rely on saving, such as Save Anywhere.
    Thanks in advance — looking forward to the fix! Keep up the great work!
    1. DeLiXxN
      DeLiXxN
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      Save Anywhere has been sort of deprecated by QuickSave.
      I suggest using it instead.
  4. glymr
    glymr
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    This is such a marvelous mod. I used it a little bit in building a custom farm map (Beautiful Vista Farm Map) and I'm now using it more extensively. I started working on a mod in August 2023, but I was never able to fully realize my vision for it. Your mod is allowing me to do so. Thank you!

    Between the documentation, the excellent examples, and the built-in flexibility, I've been able to figure out how to do almost everything I've wanted to do (or create workarounds for things I can't). The one thing I'm uncertain about is whether the "Bundle Complete" text on the completion ribbon can be changed to something else. It seems like every other aspect of the ribbon can be changed, but I couldn't find anything that would let me put in different text. Is it possible? It's a small thing, but it surprised me that I couldn't figure out how to change it.

    Thank you so much for creating this mod. It's been a delight to work with. 
    1. DeLiXxN
      DeLiXxN
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      Hello!
      It's not possible to change it because it isn't text, it is an image exert from the Cursors asset.
      Leaving CompletedTextPosition to its default null value will prevent it from being drawn in the first place.
      You can add your own text using a CompletionRibbonEffect.
    2. glymr
      glymr
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      Got it, that makes sense! Thank you for your quick reply. ^_^ 
  5. breaszy
    breaszy
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    Hi,
    Any plans to update the android files to sdv 1.6+ version?
    1. DeLiXxN
      DeLiXxN
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      Hello!
      Probably not anytime soon.
    2. Novody4ever
      Novody4ever
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      Hello!I hope this message finds you well, so the lastest version of this file is compatible with Android already. no errors in the log but the only issue is that the ui for all bundle type(shoptype; except dialogue type) is not fitting for the mobile devices. It's all over the place.. I hope you can fix this. so i can use it as a framework too. 
    3. DeLiXxN
      DeLiXxN
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      Thank you for the kind message.
      The 1.5.6 android version required quite a few spots to be touched up.
      Currently I am more inclined to add more content to UB and having to work on both mobile and pc would be too time consuming.
      Unfortunately that just puts the android 1.6 release(s) at a low priority in the queue of stuff I want to work on.
    4. DeLiXxN
      DeLiXxN
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      it's out now : )
    5. Keladeline
      Keladeline
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      I know Android is it's own beast. I haven't tried it yet, but the fact you worked on it is so kind and meaningful to me. Android is an accessibility topic for me - I'm a bit disabled at the moment and when my back can't handle a chair for long, my tablet lets me play. This is a note to say thank you for thinking of mobile users. And for accessibility of disabled people.
  6. Nagussy
    Nagussy
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    Hi dev, just want to ask about 1.6 mobile have A great day btw
    1. DeLiXxN
      DeLiXxN
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      it's out now : )
  7. Liams1139261616
    Liams1139261616
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    Hi, I'm experiencing this problem during my tour, how can I fix it? Thanks                                                                                                                    [17265 可解锁捆绑包] Failed to place Bundle for 'Lumisteria.MtVapius_BridgeBundle' at 'Lumisteria.MtVapius_Cliff': {X:17 Y:34} as it is occupied
    1. DeLiXxN
      DeLiXxN
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      Hello,
      write the following into the SMAPI console and remove whatever you're standing on:
      debug warp Lumisteria.MtVapius_Cliff 17 34
      The bundle will place correctly the day after
      This command will warp you back home:
      debug wh
    2. Liams1139261616
      Liams1139261616
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      Thank you very much for your help
  8. gard3n0fed3n
    gard3n0fed3n
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    Has anyone ever released an Earthy Recolor version of this mod? 
  9. silverAhikari
    silverAhikari
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    wanted to know if anyone else is having this issue: i cannot see the version 4.0.0 in the changelog even though the author activity says it has been added
    1. Kasvinn
      Kasvinn
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      It's a Nexus issue I've seen happen on other mods. Some people can see the new changelog, some people can't. You should be able to see it if you click on the version number on the file.
  10. zilchaz
    zilchaz
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    Hello. Is it possible to make a custom completion ribbon?
    1. DeLiXxN
      DeLiXxN
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      Hello!
      Not currently, but I've been thinking about adding support for custom ribbons for a while.
      Didn't because I wasn't sure if anyone wanted that.
      Apart from the ribbon texture, which parts would you want to customize?
    2. DeLiXxN
      DeLiXxN
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      Custom Completion Ribbons are now available with the latest release