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Version4.0.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
DeLiXxUploaded by
DeLiXxNVirus scan
Activity logs
This page was last updated on 18 May 2025, 8:10AM
- Changelogs
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Version 4.0.0
- Patch notes Unlockable Bundles 4.0.0:
- New Theme: Cookbook by the amazing Kissaa
- New Theme: TrashBear
- New Themes: Raccoon & MrsRaccoon
- Bundles can now have custom completion ribbons
- Dehardcoded ShopyTypes for better transparency on default values and to enable custom theme content packs
- Moved bundle data into a shared dictionary to greatly remove redundant net sharing in multiplayer
- New Command: ShowDebugBorders - Shows draw and interact borders
- New Command: PrintFlags - Prints all mail flags of this player
- New Command: HasFlag - Checks if the current player has or will receive a mail flag.
- New Command: BundleId - Prints the ajdacent bundles id (and those of all its pages if it's a book)
- New Command: Set - Allows dynamically changing most bundle properties
- Adjusted Command: Tags - Now also shows the items color tint if it is a ColoredObject
- New SpeechBubble properties: ChompAcceleration, ChompMotion, ChompPositionOffset, ChompTexture, ChompTextureSource, ChompAnimation
- New universal properties: InteractionTexture, InteractionTextureSource, InteractionAnimation, InteractionType (click vs touch)
- New universal properties: OverviewTextureSource, OverviewTextureTarget
- New AdvancedPricing properties: ItemColor, SubItemColor and TargetColor. Check for items with specific color tints.
- New AdvancedPricing properties: ItemSpritePosition, SubItemSpritePosition
- Net WalletCurrency properties: OverheadPickupTexturePosition, BillboardTexturePosition
- Bundle descriptions of bundle books now use the full space in the overview menu
- Added CCBundle Icons new with 1.6 and fixed an error when drawing icons from the 2nd row
- Removed coordinates from overview menu (still shows with ub showdebugnames command)
- Set ShouldAutoSnapPrioritizeAlignedElements to false for the bundle books menu to prevent some pages not being reachable using gamepads
- Improved how bundle interactions are shared in multiplayer.
- Added a short 2s timeout when leaving a bundle before players are considered as not interacting with a bundle
- The demo has been updated to showcase the new features
- Fixed {{item}} not being displayed properly in the overview menu when the currently requested item is money
- Fixed page hovering in bundlebook expanding towards bottom right instead of evenly in all directions
- Fixed error when players check if they can place a null item
- Fixed the source rectangle offset in animations with non zero starting positions
- Fixed setting a favourite bundle page in overview menu causing the selection border to disappear
- Fixed multiplayer clients not being able to use the ub warp command
- Fixed the discovered animation being updated once per screen in splitscreen
- Included audio workaround fix to main release as it wasn't fixed by the game after being reported.
- Probably added a lot of new bugs
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Version 3.7.4
- Added a blind workaround for a crash caused by currentSpeakers currentDialogue being empty while dialogueUp is true
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Version 3.7.3
- Hotfixed a compatibility issue with the "Craft and Build from Containers" mod that caused wallet currencies to be removed multiple times
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Version 3.7.2
- Added HasFlag <flag> command for checking the status of a mail flag
- Fixed valid inputs for prizemachine token
- Added display name to bundles for informant compatibility
- shopevents now have (generated) ids
- unified api ready conditions
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Version 3.7.1
- Fixed tooltips for parrot bundles in multiplayer
- Fixed parent object reference for speechbubble bundles in multiplayer
- Improved CP token consistency for mp clients
- Improved wallet currency billboard behaviour
- Refactored some code
- Fixed MaxItems behaviour of Item Spawn Fields
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Version 3.6.1
- Fixed bundles emptying themselves during randomization
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Version 3.6.0
- New Feature: Book Bundles. Display multiple bundle pages in a single UI (for CC bundles only)
- New Property: PriceSpawnFields. Generates Price entries
- New Property: ShopTextureSource. Deprecates ShopTextureWidth and Height. Allows for more flexibility in setting the initial ShopTexture frame
- UB will now remember all Price entries when the bundle gets first placed. For testing use the new ub reset <key> command
- Slightly improved Bundle Validation
- Improved Gamepad support for Bundle Overview Menu
- New Favorize Button in the Bundle Overview Menu
- New Command: UB ResetBundle <Key>. Resets all savedata of that bundle
- New Command: UB Warp <Key>. Warp to that bundle
- New Command: UB Savedata. Prints all UB related savedata of the current save file
- Added blind workaround for a non reproducable bug with DigSpots, where they wouldn't work when they should
- Fixed shadows of AP items
- Fixed Splitscreen players duplicating wallet currency gain
- Fixed wallet currency animations not being perscreen
- Updated the DEMO
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Version 3.5.0
- New Custom Prize Ticket Machine Feature
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Version 3.4.1
- Added support for QuickSave
- Added custom quest UB_GrowGiantCrops
- Fixed UB_ShowCurrency sometimes ignoring UnlockedCondition argument
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Version 3.4.0
- Item tooltips now show when they can be contributed
- New TriggerAction UB_AddCurrency
- New universal Property BundleCompletedActions
- Refactored multiplayer code
- Quality can now be numeric
- More support for comma separated requirements
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Version 3.3.1
- Added 4 new wallet currency related CP tokens
- Added a new TouchAction to display the current wallet currency value
- Updated DEMO
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Version 3.3.0
- Added new wallet currency feature (Check the documentation for details)
- Updated translations
- Updated DEMO
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Version 3.2.0
- New CCMagicBook bundle (Art base by Ley)
- Bundles can now be placed midday using new placement requirements
- Improved bundle draw customizability
- Various bug fixes(mostly multiplayer related)
- Support for MapEditExtended
- Updated DEMO
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Version 3.1.4
- Fixed bundle icons sometimes not showing in the overview menu for multiplayer clients
- Added a quick workaround to a vanilla bug to get bundles working in buildings again
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Version 3.1.3
- Added a grayscale Junimo ShopTexture to be used alongside the new ShopColor property
- Reworked the discovery system to accommodate multiplayer unreliability
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Version 3.1.2
- Map patches will now always be reapplied on map reload, previously this was only done under more specific circumstances
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Version 3.1.1
- Reorganised Assets
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Version 3.1.0
- Litter Objects (Category -999) like Weeds, Twigs and Stones will now be removed to make space for bundles when necessary
- Added a new property "AlternativeShopPositions" as a failsafe incase the desired tile is occupied
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Version 3.0.9
- Fixed type conversion error in multiplayer
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Version 3.0.8
- Added new Bundle Properties ShopColor and OverviewColor
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Version 3.0.7
- Fixed splitscreen quirks & bugs
- Bundle completed mails will now be properly translated for clients
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Version 3.0.6
- Worked around some more Splitscreen Quirks
- Refactored a bunch of Code
- Added basic support for Save Anywhere
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Version 3.0.5
- Improved Splitscreen stability
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Version 3.0.4
- Renamed DLX.Bundles_ResetDigSpot to UB_ResetDigSpot
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Version 3.0.3
- Fixed a visual bug in the overview menu where the location string length was miscalculated
- New TriggerAction "DLX.Bundles_ResetDigSpot" to reset DigSpots
- New command "Action" to execute any TriggerAction
- Added Tooltips to the Dialogue ShopType
- Improved stability for a possible race condition due to event order inconsistency in multiplayer
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Version 3.0.2
- Fixed a bug where the main player gets access to the API too late
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Version 3.0.1
- Fixed the dialogue menu crashing when drawing QiGems or Golden Walnuts
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Version 3.0.0
- Updated to 1.6 SDV
- Added a new bundle overview menu
- Added a new bundle discovery system
- Fixed the wrong bundle being selected with vertically stacked bundles
- Reworked C# API
- Completing bundles will now always set the mail flag, even when no BundleCompletedMail is provided
- Added new tile properties UB_SharedDigSpot & UB_IndividualDigSpot
- Completely overhauled console commands
- Added new CP Token "Discovered"
- Added new property RandomRewardEntries
- Added short Syntax for flavored items (like Strawberry Wine or Tulip Honey)
- Added extended AdvancedPricing Syntax for context tag requirements
- Made ShopTexture image size customizable using the new property ShopTextureWidth
- Price and BundleReward now accept the 1.6 Qualified Item Syntax
- Added a way to migrate prices using the new property PriceMigration
- Added new property BundleRewardSpawnFields to generate item rewards using the new 1.6 Item Spawn Field Syntax
- Improved Multiplayer stability
- Fixed random Bugs
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Version 2.0.9
- Made CP Tokens more consistent when used as Bundle conditions
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Version 2.0.7
- Fixed DaysSincePurchase token not working as intended
- Added support for Solid Foundations building locations
- Improved support for Cellar, Cabin & Farmhouse
- Added debug command "ub location"
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Version 2.0.6
- Updated bundle data validation
- Fixed old mail key still being used partially in multiplayer
- Updated bundle placement code for buildings
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Version 2.0.5
- Added support for JsonAssets
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Version 2.0.4
- Changed the mail key format to rule out possible issues with event preconditions
- Added new ShopEvent command "ub_applyPatch"
- Added new EditMapLocation property
- Removed confusing warning message
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Version 2.0.3
- Fixed tiny didgets kilo format drawn misplaced sometimes
- Added 'None' Keyword for ShopTexture
- Yellow question will no longer be drawn after bundle completion
- Made sure dialogue shop type isn't causing an error when InstantShopRemoval is false
- Fixed money in bundlemenu causing a error message when not written fully lower case
- Fixed ShopEvent in CC Bundle type ending with a black screen you have to click out of
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Version 2.0.2
- New ParrotPerch properties: ParrotIndex & ParrotTexture
- Fixed the c# api
- Made InteractionSound and InteractionShake available for all bundle types
- Added a BundleDescription field for CCBundle type
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Version 2.0.1
- Added two new ways to reward players after bundle completion:
- - "BundleCompletedMail" sends a mail to every player
- - "BundleReward" rewards the completing player with a set of items
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- Author's activity
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May 2025
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18 May 2025, 8:10AM | Action by: DeLiXxN
Attribute change
'Description changed.'
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17 May 2025, 5:33PM | Action by: DeLiXxN
Attribute change
'Description changed.'
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17 May 2025, 5:31PM | Action by: DeLiXxN
Attribute change
'File \'Unlockable Bundles\' description changed.'
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17 May 2025, 5:26PM | Action by: DeLiXxN
Changelog added
'Change log added for version 4.0.0'
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17 May 2025, 5:25PM | Action by: DeLiXxN
Changelog added
'Change log added for version 4.0.0'
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17 May 2025, 5:23PM | Action by: DeLiXxN
Attribute change
'File \'Demo Pack for Content Creators\' description changed.'
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17 May 2025, 5:23PM | Action by: DeLiXxN
File added
'Demo Pack for Content Creators [version 4.0.0]'
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17 May 2025, 5:21PM | Action by: DeLiXxN
File added
'Unlockable Bundles [version 4.0.0]'
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17 May 2025, 5:17PM | Action by: DeLiXxN
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17 May 2025, 4:45PM | Action by: DeLiXxN
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17 May 2025, 4:42PM | Action by: DeLiXxN
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17 May 2025, 4:41PM | Action by: DeLiXxN
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17 May 2025, 4:33PM | Action by: DeLiXxN
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March 2025
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22 Mar 2025, 9:01PM | Action by: DeLiXxN
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'Description changed.'
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10 Mar 2025, 6:21PM | Action by: DeLiXxN
Attribute change
'File \'Unlockable Bundles\' description changed.'
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10 Mar 2025, 6:20PM | Action by: DeLiXxN
Changelog added
'Change log added for version 3.7.4'
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10 Mar 2025, 6:19PM | Action by: DeLiXxN
File added
'Unlockable Bundles [version 3.7.4]'
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10 Mar 2025, 5:14PM | Action by: DeLiXxN
File added
'Hotfix test [version 3.7.4-hotfix.1]'
January 2025
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21 Jan 2025, 5:41PM | Action by: DeLiXxN
Attribute change
'File \'Unlockable Bundles\' description changed.'
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21 Jan 2025, 5:39PM | Action by: DeLiXxN
Attribute change
'File \'Unlockable Bundles\' description changed.'
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