About this mod
Adds short vignette events on Wednesdays in the Community Center, to give the location a bit more pizazz!
- Requirements
- Permissions and credits
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Translations
- Ukrainian
- Turkish
- Russian
- Portuguese
- Mandarin
- Changelogs
This mod adds pizazz (and a reason to visit!) to the community center, by having short events play there every Wednesday.
What secrets do they hold? Not many! What stakes are there? Very few! What characters will you see? Mostly the unimportant ones!
Fascinating vignettes include "Marnie lets a cow into the kitchen", and "Clint talks about rocks". Are you excited? You should be!
The mod contains over a year's worth of standalone events. An event will play when you enter the completed community center on any Wednesday, at any time of day.
The events are designed to be short and snippy. Tonally, they vary between (I hope) cosy and (I hope!) funny.
The scenes feature vanilla NPCs, mostly the non-dateable characters. I have tried to highlight how the community center brings together 'unlikely' pairings - Willy and Caroline, Evelyn and Jas, Jodi and Robin - though there's still interactions between familiar groups too (e.g. Penny and the children).
The farmer is absent in most events but there are a few interactive scenes.
Community Center Reimagined: Yes!
Stardew Valley Expanded: Yes!
The mod is intentionally lightweight, it does not change schedules and includes no new character poses or portraits. So it will be fully compatible with any mods that change how characters look, or mix up schedules.
The mod works with LemurKat's Community Center Reimagined which also aims to bring life to the community center.
The mod is also compatible with the map changes made in Stardew Valley Expanded, hurray!
Potential problems: Cheat mods, or other mods that change the Community Center map.
*Cheat Mods: The mod will work fine with cheat mods. But if you change the date through cheats instead of sleeping, the next event might not start.
There are three config options.
Community Center sets the map, to stop people walking on furniture if the map is changed. Options are: blank (auto-detects based on mods installed), Vanilla, LemurKat (Community Center Reimagined), SVE (Stardew Valley Expanded).
Events Play On... lets you decide if you want the events to play any day of the week instead of only on Wednesdays.
I found this useful when playing since sometimes you want to see the events, but also need to be on Ginger island for some reason on Wednesday!
If you set the events to play any day of the week, you will get one event per week. The new week starts on a Monday.
Randomise will randomise the order of events if it's set to true. Options are "true" or "false". This might be nice if you're playing with the mod for a second time.
List of events
Here's how you would experience the mod if you completed the CC at the start of year 2, if you're still not sure if you're interested in installing;
Spring 3: Lewis, Evelyn and Willy admire the newly renovated community center.
Spring 10: Jodi finds Marnie in the kitchen with a cow
Spring 17: Caroline and Demetrius talk about the flower dance
Spring 24: Krobus pokes around the center while the humans are away dancing
The summer lecture series
Summer 3: Clint teaches us about minerals
Summer 10: Pam teaches driving
Summer 17: Caroline teaches crochet
Summer 24: Demetrius teaches us about minerals (again)
School's back in autumn
Fall 3: Jas bumps into Evelyn in the kitchen
Fall 10: Lewis is a guest in Jas and Vincent's class
Fall 17: Vincent learns a rude word
Fall 24: Vincent has an existential crisis after calling Penny 'mom'
Winter 3: Gus hosts a pub quiz, which the farmer joins
Winter 10: Robin and Jodi investigate a strange noise in the boiler room
Winter 17: Lewis, Pierre, Demetrius and Willy talk about the Night Market
Winter 24: Jodi, Caroline, Gus and the farmer prepare for the Feast of the Winter Star
If you complete the CC at a different time of year, they will be in a somewhat different order! There are also a few more events not listed here for if you play on longer.
Bugs and unintended features
This is my first mod, and while doing a final playtesting I noticed I had a random 's' in a scene. Probably from trying to press ctrl+s to save at some point. So that tells me that despite my best testing efforts, there'll at least be some typos. Please comment if you find anything.
Languages/Translations
The mod includes a Ukrainian language version by litnyadumba
And a Portuguese (Brazilian Portuguese) version by ericofurtado
A couple of people have asked about translating the mod, and I'm super happy for anybody who wants to do this! No need to ask for permission, but please link back to this original. The mod has an "i18n" file which should make any translations a bit easier.
Thanks
Thanks to litnyadumba for making a Ukrainian translation
And to ericofurtado for making a Portuguese translation
Many thanks to the members of the Stardew Valley discord for their help. Including:
LemurKat who has amazing tutorials dotted around online,
Atravita who was super helpful with many questions,
TheLimeyDragon for help around the config,
Miihau, author of the 'More Penny Heart Events' mod, who invited me to poke around in the files to see how things like loading in custom props or doing forked events. Very helpful to do!
Also FlashShifter for giving permission to dot in some SVE characters when adapting the events for the SVE map.