File information

Last updated

Original upload

Created by

Bea

Uploaded by

BeazNees

Virus scan

Safe to use

205 comments

  1. wisteria0613
    wisteria0613
    • member
    • 0 kudos
    Hi! I'm a big big fan of this mod! I know you can't please everyone, but I saw in the comments that you were considering lowering the health/energy values on the sushi, so I wanted to offer a different perspective. With the cost of the sushi recipes, I think that it's balanced pretty well personally, considering that you still have to catch the fish/grab the ingredients needed for said sushi. Also, with the way that I play, I have many dungeons with overpowered enemies, such as Expanded's badlands, Ridgeside's forest, Swords and Sorcery's questlines, and whatever dungeons Sunberry has to offer once I get there!

    I say that to say, the 'overpowered' sushi recipes actually come quite in handy in those dungeons and keeps me from falling into the same ole 'stock up on salads or goat cheese' routine and keeps me striving to get more recipes and cook more unique items in game. 

    Again, I know it is impossible to please everyone and at the end of the day, it is your mod to do whatever you please with it. I just wanted to give an example on how the health/energy values are great how they are now :) I hope the tone of this message came off how I wanted it to. I hope to see more mods from you if you choose to continue to create! Cheers <3 :) !
    1. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      this comment is so sweet and it really made my day. i'm glad you like how my mod is right now!

      yeah, can't please everyone but what I can do is add configs so you can choose whenever the values are "balanced" or how they used to be. wouldn't be that hard to implement and the next update actually has a lot of changes anyway. might take me a bit but not that long, as things considered 💜

      thank you for commenting and sharing your opinion respectfully, i really appreciate it 
  2. sora6949
    sora6949
    • supporter
    • 4 kudos
    Hello, I've noticed a discrepancy in the translation files: 35 sushi entries are listed, but the core mod files only have 34 defined. This suggests a structural mismatch requiring code-level verification of ID bindings or array lengths.
    1. sora6949
      sora6949
      • supporter
      • 4 kudos
      Option Sushi Letter Frequency in the configuration fails to display the i18n translation, likely due to missing corresponding code.
    2. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      which translation file?
    3. sora6949
      sora6949
      • supporter
      • 4 kudos
      Sushi Letter Frequency,
    4. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      i have added the missing keys. i have not translated them as i lack the means to
    5. sora6949
      sora6949
      • supporter
      • 4 kudos
      Thank u,Would it be possible to add the latest version of the zh.json file I created to your downloadable files?
      and The translation file lists 35 types of sushi, but there are actually only 34.
    6. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      of course! you can send me the file via messages/discord or just upload a translation yourself to a separate mod page if you'd rather.

      the 35th if for soy sauce, it's not a sushi type
    7. sora6949
      sora6949
      • supporter
      • 4 kudos
      Thank u,I like your mod
    8. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      Thank you! 💜
  3. HeadCut77
    HeadCut77
    • supporter
    • 0 kudos
    Your mod is great but would it be possible to reduce the energy and health on the sushi on a seperate file or even explaining how to reduce it by ourselves please ? because it's way too much for my taste, it's cheap to make and buy so pretty much every other food becomes obsolete :/
    1. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      Thank you!

      Energy and health are determined by the Edibility value. it uses a formula (see link) for both. So to edit it for this mod, just go into the mod folder and find Data/Objects.json
      and change the Edibility value for the items you want changed. I am considering lowering is for the next update, so do let me know if you find a more balanced value (they're all on 100 at this time)
    2. HeadCut77
      HeadCut77
      • supporter
      • 0 kudos
      Thanks for your quick reply, i will try to balance it on my side and wait for the update then ^^
  4. detteiumaru0709
    detteiumaru0709
    • member
    • 1 kudos
    All my money was stolen with one sushi recipe. There is no error message, but is this by design?
    1. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      It is not! I have made a typo in the shops code. deploying a fix for it now. Sorry!
    2. detteiumaru0709
      detteiumaru0709
      • member
      • 1 kudos
      I'm glad you noticed it early! Thank you very much ♬ I'll start making sushi right away ❤
  5. halfrobo
    halfrobo
    • premium
    • 0 kudos
    Thanks for the very fun mod! I thought I should report on some SMAPI warnings that pop up when the sushi stall in Cindersap Forest is not open:

    [Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (49, 73). To add a tile, the SetTilesheet and SetIndex fields must be set.
    [Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 2 couldn't be applied: the map has no tile at Buildings (50, 73). To add a tile, the SetTilesheet and SetIndex fields must be set.
    [Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (49, 73). To add a tile, the SetTilesheet and SetIndex fields must be set.
    [Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 2 couldn't be applied: the map has no tile at Buildings (50, 73). To add a tile, the SetTilesheet and SetIndex fields must be set.

    This is with SVE installed, and the sushi stall does not appear unless it's open. (Not sure if that's what's supposed to happen.)
    1. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      That is odd, def not supposed to happen. Can you share your full SMAPI log so I can look into it?

      To do so:

      • Open this page: smapi.io/log.
      • Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
      • After uploading, it will show a green box with a URL to share. Post that URL here.
    2. halfrobo
      halfrobo
      • premium
      • 0 kudos
      I unfortunately didn't save that log and now can't reproduce it. But maybe this "closed message" is supposed to appear when the shop is there but closed? I'll try again the next time it appears (Tuesday or Saturday right?)"
    3. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      The closed message is meant to do that, yes. And yes, Tuesday and Saturday. Let me know if you run into it again, and please send a full log if you do!
    4. halfrobo
      halfrobo
      • premium
      • 0 kudos
      Got it again -- but on a Thursday! I believe it may have happened when opening the map, but in the logs it's while my character was in the saloon talking with NPCs (in the evening during the "shop closed" period, maybe worth noting.)

      Here is the SMAPI log, warning occurs at 8:19:57

      Since this seems to be related to the map here are some other map mods running at the same time:
      World Maps everywhere
      NPC Map Locations
      Yagisan's Custom NPCs for NPC Map Locations
      Map Event Markers
      DaisyNiko's Earthy Maps - All in One
    5. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      That is peculiar. I'd have to do further testing with the map mods you sent, since I can't replicate this error. Meanwhile, see if removing one of them yourself fixes it?  
    6. joyengiezer
      joyengiezer
      • member
      • 1 kudos
      I also stumbled upon these warnings in my big mod load.

      It's a common misconception that the term "Map" refers to the functional map in-game, but it usually regards the playable map (tmx files).
      I had my suspicions when I read that author doesn't play with SVE, so I tried a minimal load with nothing but SVE, Sushi and dependencies (+ TimeSpeed & GMCM).
      And sure enough, I got the warnings at 8pm, when the shop closes.

      Log
    7. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      I am unsure what exactly causes this error to appear. after downloading SVE myself for testing i couldn't cause it to prock. i've tweaked the code a bit in hopes of fixing it. see if version 1.2.5 still has this error and please let me know if so.
    8. joyengiezer
      joyengiezer
      • member
      • 1 kudos
      Seems to have done it!
      Tried the updated version with the same small mod load as mentioned earlier and got no warnings Tuesday-Friday at/after 8pm, and the stall is still there even after closing hours.

      Edit: Forgot to properly show my gratitude! Thank you for your work and lovely mod, as-well as your quick response. Keep up that stellar work of yours! ^^
    9. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      Thank you! 💖
  6. 2470928704
    2470928704
    • member
    • 0 kudos
    当我买了一份食谱时,所有的钱都消失了,我不再需要为寿司付费
    1. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      I have made a typo in the shops code. deploying a fix for it now. Sorry!
    2. 2470928704
      2470928704
      • member
      • 0 kudos
      非常感谢您的修改和回复,谢谢!😊
  7. Wizadroid
    Wizadroid
    • premium
    • 15 kudos
    is this compatible with smapi?
  8. Piter21BP
    Piter21BP
    • member
    • 0 kudos
    is there compatibility with SVE? :3 that island is modified in that mod :'v
    1. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      it's compatible with SVE, yes
  9. Kamalei
    Kamalei
    • supporter
    • 18 kudos
    no sve support?

    The sushi looks amazing. Very nice!
    1. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      What's an SVE? Is it a type of food? /jk

      Ty kindly 🤍
    2. OriDaughter
      OriDaughter
      • member
      • 0 kudos
      It's stardew valley expanded
    3. ErraticPixel
      ErraticPixel
      • member
      • 21 kudos
      SVE adds a house and farm where the sushi shop would technically be located. I'm curious if it does have location conflict since it would use the same tiles
    4. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      Assuming you mean Andy's Farm? unless it was moved recently (a possibility, I suppose, I don't use SVE) the location of the stall would be next to Andy's house. 
  10. nomorenamesleft
    nomorenamesleft
    • member
    • 1 kudos
    Just wondering, are the roe-based sushi supposed to not use rice in their recipes? I like ikura as much as the next person but a whole gunkan of pure ikura feels a bit too much lol
    1. BeazNees
      BeazNees
      • supporter
      • 33 kudos
      They are, yes. I used the sprites as a base, and didn't really think about it that much 😅 I'm not going for 100% realism, of course