Hi! I'm a big big fan of this mod! I know you can't please everyone, but I saw in the comments that you were considering lowering the health/energy values on the sushi, so I wanted to offer a different perspective. With the cost of the sushi recipes, I think that it's balanced pretty well personally, considering that you still have to catch the fish/grab the ingredients needed for said sushi. Also, with the way that I play, I have many dungeons with overpowered enemies, such as Expanded's badlands, Ridgeside's forest, Swords and Sorcery's questlines, and whatever dungeons Sunberry has to offer once I get there!
I say that to say, the 'overpowered' sushi recipes actually come quite in handy in those dungeons and keeps me from falling into the same ole 'stock up on salads or goat cheese' routine and keeps me striving to get more recipes and cook more unique items in game.
Again, I know it is impossible to please everyone and at the end of the day, it is your mod to do whatever you please with it. I just wanted to give an example on how the health/energy values are great how they are now :) I hope the tone of this message came off how I wanted it to. I hope to see more mods from you if you choose to continue to create! Cheers <3 :) !
this comment is so sweet and it really made my day. i'm glad you like how my mod is right now!
yeah, can't please everyone but what I can do is add configs so you can choose whenever the values are "balanced" or how they used to be. wouldn't be that hard to implement and the next update actually has a lot of changes anyway. might take me a bit but not that long, as things considered 💜
thank you for commenting and sharing your opinion respectfully, i really appreciate it
Hello, I've noticed a discrepancy in the translation files: 35 sushi entries are listed, but the core mod files only have 34 defined. This suggests a structural mismatch requiring code-level verification of ID bindings or array lengths.
Thank u,Would it be possible to add the latest version of the zh.json file I created to your downloadable files? and The translation file lists 35 types of sushi, but there are actually only 34.
Your mod is great but would it be possible to reduce the energy and health on the sushi on a seperate file or even explaining how to reduce it by ourselves please ? because it's way too much for my taste, it's cheap to make and buy so pretty much every other food becomes obsolete :/
Energy and health are determined by the Edibility value. it uses a formula (see link) for both. So to edit it for this mod, just go into the mod folder and find Data/Objects.json and change the Edibility value for the items you want changed. I am considering lowering is for the next update, so do let me know if you find a more balanced value (they're all on 100 at this time)
Thanks for the very fun mod! I thought I should report on some SMAPI warnings that pop up when the sushi stall in Cindersap Forest is not open:
[Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (49, 73). To add a tile, the SetTilesheet and SetIndex fields must be set. [Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 2 couldn't be applied: the map has no tile at Buildings (50, 73). To add a tile, the SetTilesheet and SetIndex fields must be set. [Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (49, 73). To add a tile, the SetTilesheet and SetIndex fields must be set. [Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 2 couldn't be applied: the map has no tile at Buildings (50, 73). To add a tile, the SetTilesheet and SetIndex fields must be set. This is with SVE installed, and the sushi stall does not appear unless it's open. (Not sure if that's what's supposed to happen.)
I unfortunately didn't save that log and now can't reproduce it. But maybe this "closed message" is supposed to appear when the shop is there but closed? I'll try again the next time it appears (Tuesday or Saturday right?)"
The closed message is meant to do that, yes. And yes, Tuesday and Saturday. Let me know if you run into it again, and please send a full log if you do!
Got it again -- but on a Thursday! I believe it may have happened when opening the map, but in the logs it's while my character was in the saloon talking with NPCs (in the evening during the "shop closed" period, maybe worth noting.)
That is peculiar. I'd have to do further testing with the map mods you sent, since I can't replicate this error. Meanwhile, see if removing one of them yourself fixes it?
I also stumbled upon these warnings in my big mod load.
It's a common misconception that the term "Map" refers to the functional map in-game, but it usually regards the playable map (tmx files). I had my suspicions when I read that author doesn't play with SVE, so I tried a minimal load with nothing but SVE, Sushi and dependencies (+ TimeSpeed & GMCM). And sure enough, I got the warnings at 8pm, when the shop closes.
I am unsure what exactly causes this error to appear. after downloading SVE myself for testing i couldn't cause it to prock. i've tweaked the code a bit in hopes of fixing it. see if version 1.2.5 still has this error and please let me know if so.
Seems to have done it! Tried the updated version with the same small mod load as mentioned earlier and got no warnings Tuesday-Friday at/after 8pm, and the stall is still there even after closing hours.
Edit: Forgot to properly show my gratitude! Thank you for your work and lovely mod, as-well as your quick response. Keep up that stellar work of yours! ^^
SVE adds a house and farm where the sushi shop would technically be located. I'm curious if it does have location conflict since it would use the same tiles
Assuming you mean Andy's Farm? unless it was moved recently (a possibility, I suppose, I don't use SVE) the location of the stall would be next to Andy's house.
Just wondering, are the roe-based sushi supposed to not use rice in their recipes? I like ikura as much as the next person but a whole gunkan of pure ikura feels a bit too much lol
205 comments
I say that to say, the 'overpowered' sushi recipes actually come quite in handy in those dungeons and keeps me from falling into the same ole 'stock up on salads or goat cheese' routine and keeps me striving to get more recipes and cook more unique items in game.
Again, I know it is impossible to please everyone and at the end of the day, it is your mod to do whatever you please with it. I just wanted to give an example on how the health/energy values are great how they are now :) I hope the tone of this message came off how I wanted it to. I hope to see more mods from you if you choose to continue to create! Cheers <3 :) !
yeah, can't please everyone but what I can do is add configs so you can choose whenever the values are "balanced" or how they used to be. wouldn't be that hard to implement and the next update actually has a lot of changes anyway. might take me a bit but not that long, as things considered 💜
thank you for commenting and sharing your opinion respectfully, i really appreciate it
and The translation file lists 35 types of sushi, but there are actually only 34.
the 35th if for soy sauce, it's not a sushi type
Energy and health are determined by the Edibility value. it uses a formula (see link) for both. So to edit it for this mod, just go into the mod folder and find Data/Objects.json
and change the Edibility value for the items you want changed. I am considering lowering is for the next update, so do let me know if you find a more balanced value (they're all on 100 at this time)
[Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (49, 73). To add a tile, the SetTilesheet and SetIndex fields must be set.
[Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 2 couldn't be applied: the map has no tile at Buildings (50, 73). To add a tile, the SetTilesheet and SetIndex fields must be set.
[Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (49, 73). To add a tile, the SetTilesheet and SetIndex fields must be set.
[Content Patcher] Can't apply map patch "The Sushi Project > Adds the closed message to the map when the shop is closed." to Maps/Forest: MapTiles > entry 2 couldn't be applied: the map has no tile at Buildings (50, 73). To add a tile, the SetTilesheet and SetIndex fields must be set.
This is with SVE installed, and the sushi stall does not appear unless it's open. (Not sure if that's what's supposed to happen.)
To do so:
Here is the SMAPI log, warning occurs at 8:19:57
Since this seems to be related to the map here are some other map mods running at the same time:
World Maps everywhere
NPC Map Locations
Yagisan's Custom NPCs for NPC Map Locations
Map Event Markers
DaisyNiko's Earthy Maps - All in One
It's a common misconception that the term "Map" refers to the functional map in-game, but it usually regards the playable map (tmx files).
I had my suspicions when I read that author doesn't play with SVE, so I tried a minimal load with nothing but SVE, Sushi and dependencies (+ TimeSpeed & GMCM).
And sure enough, I got the warnings at 8pm, when the shop closes.
Log
Tried the updated version with the same small mod load as mentioned earlier and got no warnings Tuesday-Friday at/after 8pm, and the stall is still there even after closing hours.
Edit: Forgot to properly show my gratitude! Thank you for your work and lovely mod, as-well as your quick response. Keep up that stellar work of yours! ^^
The sushi looks amazing. Very nice!
Ty kindly 🤍