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Alvadea

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Alvadea

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Mod articles

  • Known conflicts with other mods

    Known conflicts with other mods


    "Medieval buildings"

    Medieval buildings adds a barrier grass to the place, where the farmhouse originally is located, while this mod changes the place of the farmhouse. That looks like this:




    Solution: Go to the config of of Medieval buildings and change the "MapEdit" to false



    "TMXL Map Toolkit" and Extra Map Layers

    Technically this is not a bug with this map, more than a bug between the two mods above. As soon as a map (like this one) uses the Map Layer Front2, the tiles starts flickering in the game. That could look like this fence here:





    Solution: Check if you really need TMXL for any other of your mods, otherwise delete it...