Mod articles
-
Known conflicts with other mods
Known conflicts with other mods
"Medieval buildings"
Medieval buildings adds a barrier grass to the place, where the farmhouse originally is located, while this mod changes the place of the farmhouse. That looks like this:
Solution: Go to the config of of Medieval buildings and change the "MapEdit" to false
"TMXL Map Toolkit" and Extra Map Layers
Technically this is not a bug with this map, more than a bug between the two mods above. As soon as a map (like this one) uses the Map Layer Front2, the tiles starts flickering in the game. That could look like this fence here:
Solution: Check if you really need TMXL for any other of your mods, otherwise delete it...