Known conflicts with other mods


"Medieval buildings"

Medieval buildings adds a barrier grass to the place, where the farmhouse originally is located, while this mod changes the place of the farmhouse. That looks like this:




Solution: Go to the config of of Medieval buildings and change the "MapEdit" to false!




"TMXL Map Toolkit" and Extra Map Layers

Technically this is not a bug with this map, more than a bug between the two mods above. As soon as a map (like this one) uses the Map Layer Front2, the tiles starts flickering in the game. That could look like this fence here:





Solution: Check if you really need TMXL for any other of your mods, otherwise delete it. If you can't delete TMXL another (not tested) solution would be to delete Extra Map Layers and use PyTK instead.

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Alvadea

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