About this mod
This mod adds Dabi as a dateable npc into the game, and will eventually include extensive dialogue, events, and marriage events.
- Requirements
- Permissions and credits
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Translations
- Changelogs
Weaving Touya's story into Stardew canon, the events and dialogue choices will allow you to set the tone of your relationship, while learning more about Touya and his intentions while living in the valley.The end goal is to create a visual novel-like experience with multiple "endings" without impacting the flow of regular gameplay. Other features include giving the player more of a voice and personality, and make the dating and marriage parts of the relationship more rewarding and engaging.
This is my first ever mod, and it is so far from finished, but I wanted to get it out there to get the dialogue and stuff tested. I don't have a lot of free time at the moment to test it all myself, so please, throw as much feedback as you like at me.
I just want to make that disclaimer. I haven't played through the new content yet, so he's not in any of the new festivals or anything like that.
I also haven't tested his full schedule with the update. So far it seems okay, but there might be issues
The portrait is kinda janky!! Hit the P key (or whatever you have set up for portraiture) til you get it resized.
This is just a temporary fix til I figure something else out (maybe once HD portraits updates for 1.6 I'll use that instead)
Tuesday: Ginger island! hangs around the volcano in the morning and dips into one of the caves in the afternoon
Wednesday: Mountain and Mine (and later on, the railroad)
Thursday: He's busy. Probably setting something on fire
Friday: Bus stop, Forest, Saloon
Saturday: Guild and Beach (He moves to another part of the beach once you fix the bridge
Sunday: Forest in the morning, and then to the desert in the evening. Don't worry if you don't find him right away. He's not doing anything special lol
Changelog:
0.8.4:
- Changed gift tastes. Not too much, just a few things to be more in-character
- Added 4 new portraits totalling 16 frames (i know thats a lot, but i think his expressions are important to his character. he doesnt always say what he means so i think it adds a nice little layer to the interactions)
- Improved the quality of portraits. (always wondered why they looked so crunchy, and found that I was using a lower-res version than the original. they should be a littler nicer now)
- Added unique dialogue for certain gifts.
- Still getting reports of broken desert festival??? I don't know how to fix it yet but I'm working on it!
- Added Festival dialogue (from older version, keep an eye on that)
- Trying out location dialogue in ConditionalDialogue.json (dynamic dialogues is fixed as of a few days ago. Will be integrating that back in future updates)
- Added Events.json - First event functional. Others coming in next update hopefully?
- Fixed that beach bug for folks that dont have SDVE
- Reorganised dialogue file and cut down the amount of entries.
- Adding a bit more conversation with Touya. Mostly its him being a dick though
- Tweaked warp points at bus stop- hopefully fixes that one desert festival issue?
- Threw in an old gift tastes file for anyone that wants a cheatsheet. Should be accurate, but I wrote that up forever ago so I didnt forget his likes and dislikes, and I dont remember if I've changed anything since then.
- Rewrite of content.json, integrated disposition information
- Reformatted schedule
- Updated map information. Man has his own home now but you cant get to it (yet)
- Fixed issue with portraiture manifest
- Swapped Sunday and Tuesday schedules. He now spends Sunday mornings in the forest.
- Fixed schedule so he should show up as he's supposed to
- Important lines previously used with the Dynamic Dialogue Framework is now integrated into regular lines. (There are some issues with the framework at the moment so all location-based dialogue is not working. I made sure to at least get the more important stuff moved over so y'all don't miss anything while I work it out)
Installation:
Should go without saying, but its best to run this from a new game. Starting the mod mid-save might not work properly.
Same as all other mods, extract and chuck it in the mod folder.
Required mods:
- SMAPI
- Content Patcher
- Dynamic Dialogues Framework
- CustomNPCExclusions
- Portraiture (for now. Still trying to work it out)
Recommended mods:
- Stardew Valley Expanded
- East Scarp
- Wizard Narrative Overhaul - Haywrites
(Not required, but dialogue (and future events) are kinda built off the lore from these mods, so I really recommend it to make the story make more sense.)
Also, I couldn't do this without MissCoriel’s NPC Maker <3
- Heart Events: I kind of have this whole story planned out for him, but I have no idea how to do events, so bear with me.
- NPC interactions (plus compatibility patches for SVE and East Scarp): Technically this should be easy but something aint working here. Bear with me lol
- Multiple endings to his story, including a non-marriage outcome: Ties in with the Heart events. I want to make some branching options here, since its all well and good that we wanna marry this guy, but lets be real. Dude is a criminal. We should have the option to make him worse if we want aksjdh
- His own room (Before marriage): Danky abandoned house in Zuzu city or something. Man is homeless so it just makes sense
- Spouse Room (After Marriage): Tiled hates me, but I will win in the end.