When you have a moment, I'd love a short guide to the configuration options -- I'm pretty sure I know what the "CopyQuality" option does, but what does "MoreSensibleJuiceKeg" do?
I love this mod so much! Is there any chance of getting an update that includes the new dehydrator so we can dehydrate non-fruits/mushies?
Edit: Also, I asked Uppergrade (Bigger Keg Jar Cask and Furnace) (CP) about incorporating your mod, and they said it would be fairly easy from your side. Any chance we could see uppergrade compatibility in the future?
I seem to be getting a visual error when using corn. The keg or jar will turn into a houseplant sprite until I take the product out; it only seems to happen with corn, and no error in SMAPI.
These seem to work fine in 1.6 even without an update :D
I did have a small issue where the items were replaced with invalid objects but I think that was an issue with a different mod.
Oh and for anyone else wanting to try this mod out, remember that you need to buy the "wrong keg" / "wrong jar" or the recipy to craft them from Clint the Blacksmith.
This is neat. Instead of having a right keg and wrong keg, though, I'd rather just have a wine keg and a juice keg that each made wine or juice respectively irrespective of whether a vegetable or fruit was put in them.
You're a star! I was just trying to figure out whether I remove Floral Liqueurs or Wickedy's essences because they didn't work together and noticed this! Now my Artisan Goods hoard can continue! Thanks :D
EDIT:
I can't seem to get the patch to work? Not sure if i'm just doing something wrong. Would appreciate any help. Here's my SMAPI log https://smapi.io/log/bdb913387075428fa8aa28971cb517a5?Mods=game%7ESMAPI
Sorry for being late. I was sick. Actually, I wrongly didn't explain thoroughly how compatibility patches works. These files are not standalone, you need to copy and paste them in the original mod folder.
I noticed you have downloaded "Floral Essence" patch. SMAPI log says the files don't have manifest, because my patches don't actually have a manifest. So, you need to overwrite all my "ProducerRules" files on top of the original ones. Folder names should be identical, so i hope there's no problem with that.
Thank you for clarifying. I think I'm supposed to put the PFM patch files into either the Floral Essence mod (if using that patch) or into the Floral liqueurs mod (if using that patch) and allowing the PFM patch files to overwrite the PFM files that are normally in the mod. Looks like it should work.
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Edit: Also, I asked Uppergrade (Bigger Keg Jar Cask and Furnace) (CP) about incorporating your mod, and they said it would be fairly easy from your side. Any chance we could see uppergrade compatibility in the future?
This mod makes me so happy, and I was so sad it was broken.
Secondly, is it possible to get compatibility for Gwen's Medieval Craftables?
Or a way to mess with files to get the kegs and jars to look the same?
I did have a small issue where the items were replaced with invalid objects but I think that was an issue with a different mod.
Oh and for anyone else wanting to try this mod out, remember that you need to buy the "wrong keg" / "wrong jar" or the recipy to craft them from Clint the Blacksmith.
Also check out EBAGI (Even Better Artisan Good Icons) - Wrong Artisan Goods, they look amazing.
EDIT:
I can't seem to get the patch to work? Not sure if i'm just doing something wrong. Would appreciate any help. Here's my SMAPI log https://smapi.io/log/bdb913387075428fa8aa28971cb517a5?Mods=game%7ESMAPI
Actually, I wrongly didn't explain thoroughly how compatibility patches works.
These files are not standalone, you need to copy and paste them in the original mod folder.
I noticed you have downloaded "Floral Essence" patch.
SMAPI log says the files don't have manifest, because my patches don't actually have a manifest.
So, you need to overwrite all my "ProducerRules" files on top of the original ones.
Folder names should be identical, so i hope there's no problem with that.
I added a third image as an example