Hi, sorry to bother you, but how can I provide translation services for this mod? Should I just send the translation file here or should I make a mod and upload it to nexusmods and link it to your mod?
I install your artisan mods of upgraded kegs, jars, and cask. And they all work great. There's a feature in the cask mod, which is the ability to change the quantity of min and max item to put in the cask. Will you add this feature into your other mod (kegs and jars)?
Sorry, I'm here again. I don't know how the 'Config' was automatically generated, but your 'PrismaticKeg' recipe 'PrismaticKegRecipe': '(BC) CF. UpgradedKegSCP_KegIridium 1 388 600 725 200 PrismaticBar 15', where 'PrismaticBar' should be 74, I have already tested it. You should make changes from the source file so that 'Config' can generate this recipe properly.
It turned out that the Prismatic Tools module was needed to see the "Prismaticbar". I just installed it and it only displayed normally. Previously, the "Prismaticbar" was a prohibition sign on a recipe.
It seems to conflict with the Machine Progression System. After learning the recipe from Clint, it is rolled back and does not take effect in the game. JAR CASK KEG has no obvious effect https://www.nexusmods.com/stardewvalley/mods/21720
[Upgraded Casks] Mod crashed when editing asset 'Data/Machines', which may cause errors in-game. Error details: NullReferenceException: Object reference not set to an instance of an object. at UpgradedCasks.ModEntry.<OnAssetRequested>b__6_0(IAssetData asset) in D:\StardewProjects\UpgradedCasks\ModEntry.cs:line 605 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations) [Upgraded Casks] Mod crashed when editing asset 'Data/Machines', which may cause errors in-game. Error details: NullReferenceException: Object reference not set to an instance of an object. at UpgradedCasks.ModEntry.<OnAssetRequested>b__6_0(IAssetData asset) in D:\StardewProjects\UpgradedCasks\ModEntry.cs:line 605 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
109 comments
Thank you for all your great mods! They're a must in my playthroughs. :D
but Clint dont sell the prismatic keg recipe
JAR CASK KEG has no obvious effect
https://www.nexusmods.com/stardewvalley/mods/21720
[Upgraded Casks] Mod crashed when editing asset 'Data/Machines', which may cause errors in-game. Error details:
NullReferenceException: Object reference not set to an instance of an object.
at UpgradedCasks.ModEntry.<OnAssetRequested>b__6_0(IAssetData asset) in D:\StardewProjects\UpgradedCasks\ModEntry.cs:line 605
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
[Upgraded Casks] Mod crashed when editing asset 'Data/Machines', which may cause errors in-game. Error details:
NullReferenceException: Object reference not set to an instance of an object.
at UpgradedCasks.ModEntry.<OnAssetRequested>b__6_0(IAssetData asset) in D:\StardewProjects\UpgradedCasks\ModEntry.cs:line 605
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)