This page was last updated on 19 March 2024, 8:43PM
Changelogs
Version 3.0.0
Updated to Stardew Valley 1.6 and SMAPI 4.0.0.
Version 2.2.0
Added a system to keep track of and display additional save file information, which includes the SMAPI version and the list of mods and their versions. Clicking the button copies the mod list to the clipboard.
Implemented displaying HUD messages in the main menu.
Fixed the Farm Type Manager (https://www.nexusmods.com/stardewvalley/mods/3231) patch, which broke when trying to make it work both for debug and release configurations.
Version 2.1.2
Fixed the Farm Type Manager (https://www.nexusmods.com/stardewvalley/mods/3231) patch to also work when it is built in the debug configuration (which happens to be the case for the latest published version as of writing this changelog line).
Version 2.1.1
Updated the Shrike (https://github.com/Nanoray-pl/Shrike) library to 2.1.0.
Patching Farm Type Manager (https://www.nexusmods.com/stardewvalley/mods/3231) to fix an issue with mods changing the day start time or skipping 10 minute intervals.
Version 2.1.0
Added `FarmerExt.GetDatingState()`
Added `FarmerExt.ConsumeItem()`
Improved `ItemExt.IsSameItem()`
Improved Harmony errors.
Fixed an error when SpaceCore (https://www.nexusmods.com/stardewvalley/mods/1348) was not installed.
Version 2.0.1
Fixed a bug where mods referencing the Shrike library failed to load, by force-referencing Shrike assemblies in Kokoro's code.
Version 2.0.0
Now includes the Shrike (https://github.com/Nanoray-pl/Shrike) sequence matching library as a dependency.
New system for handling multiplayer mod messages, replacing old utility methods.