Stardew Valley

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DaisyNiko

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DaisyNiko

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  1. DaisyNiko
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    ----------- read me --------------

    ⋆ yes it's compatible with stardew valley expanded
    * download this mod if you want to use the sve magic warp things
    * if your game is crashing, update daisyniko's tilesheets
    ⋆ you can use this farm on an existing save if you're on one of the vanilla game farms (or a mod farm that replaces one of those).

    instructions: 
    Spoiler:  
    Show


    • wait till the start of a new season so you don't have to lose your crops and then collect all your objects off the farm (craftables, furniture, sprinklers, etc). then sleep to save the game and quit.
    • install the CP version of this mod (under optional files) and run the game once to generate the config.json file in the mod folder. you can close the game as soon as that file appears.
    • open the config.json and change the "ReplaceVanillaFarm" option from "None" to whatever farm you're on ("Standard", "Hilltop", "Forest", "Riverland", "Wilderness", "Beach", or "FourCorners"). save the file and then run the game.
    • use the reset terrain features mod to reset the bushes. you can also use it to remove or reset trees, grass, and debris.
    • get robin to move your buildings and use the crop transplant mod to move crops/fruit trees if necessary.

    other handy mods:
    
    cjb cheats menu to pause time while you get everything done
    no clip mode to walk over everything if you need to manually remove objects from weird locations
  2. tubbytea
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    had an issue with this mod loading but fixed it by replacing the content patcher file alongside the CFL file (adding and removing) after the recent patch. 
  3. xKiitsunee
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    It's working but smapi is keep saying ' ZenithFarm because it contains files, but none of them are manifest.json.', but mainfest.json is there..
    1. DaisyNiko
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      did you take the mod folder out of the zip
    2. xKiitsunee
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      Yeah, I did. Zenith farm and everything is working fine (at least I think it is), but as I said - smapi is still saying 'These mods could not be added to your game: ZenithFarm because it contains files, but none of them are manifest.json' fsr and it's just annoying/confusing af.
  4. jam0209j
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    Hi, for some reason Smapi shows that i have version 1.2.0 downloaded, even though the first time i've downloaded this mod was today, after 1.2.1 was released so i know i have the up to date version. It is specifically the cfl if that makes a difference. is anyone else experiencing something similar?
    1. krustyaah
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      me ;-;

      edited: okay i saw someone comment about fixing this kind of issue with another mod and it worked for me so, Here you go! "The Mod Author seems to have forgotten to change the version in the manifest file. 
      You can just go to the mods folder, open the manifest.json with a textprogramm (e.g. Editor) and change the version number. Save the file and the wrong update warning disappears."
  5. C0DECosmo
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    I know someone already posted a mini code fixed on the intro but Imma also put my version here too. Slight difference is just the walking directions so it fits the farmer, Robin, and Lewis from not walking in and out of the map border thingie

    So go to your [CP] Zenith Farm file then open up the content.json and use Ctrl+F to search for the word "intro" and replace the entire `"entries":{ "" }` line with the code below

    Hopefully it doesn't create any sort errors because all I've done was just copy and paste the og code and edited the walking direction a little

    "Entries":{"60367/u 0": "none/-1000 -1000/farmer 22 10 2 Robin 22 13 0 Lewis -100 -100 2/skippable/pause 500/playSound busDoorOpen/pause 5000/viewport 23 10 clamp true/move farmer 0 2 2/playMusic SettlingIn/speak Robin \"Hello! You must be @.#$b#I'm Robin, the local carpenter. Mayor Lewis sent me here to fetch you and show you the way to your new home. He's there right now, tidying things up for your arrival.#$b#The farm's right over here, if you'll follow me.\"/viewport move 0 2 800/move Robin 0 5 2 true/pause 800/move farmer 0 4 2 true/fade/speed farmer 2/viewport -200 -200/changeLocation Farm/halt/warp Robin 70 18/faceDirection Robin 3/warp farmer 71 18/faceDirection farmer 3/viewport 68 16 clamp/viewport move -1 0 4000/move Robin -4 0 3 farmer -4 0 3/pause 700/faceDirection Robin 2/speak Robin \"This is %farm farm.\"/pause 500/faceDirection farmer 2/showFrame 94/jump farmer/startJittering/pause 1000/emote farmer 28/showFrame 0/stopJittering/pause 800/faceDirection Robin 1/pause 200/speak Robin \"What's the matter?#$b#Sure, it's a bit overgrown, but there's some good soil underneath that mess!#$b#With a little dedication you'll have it cleaned up in no time.\"/pause 500/faceDirection farmer 3/pause 200/move Robin -3 0 0 farmer -3 0 0/pause 400/faceDirection Robin 0/speak Robin \"...And here we are, your new home.$h\"/pause 300/faceDirection farmer 0/pause 500/playSound doorClose/warp Lewis 64 15/pause 1500/speak Lewis \"Ah, the new farmer!$h\"/move Lewis 0 1 2/move Lewis 1 0 2/move Lewis 0 2 3/faceDirection farmer 1/faceDirection Robin 1/pause 600/speak Lewis \"Welcome! I'm Lewis, Mayor of Pelican Town.#$b#You know, everyone's been asking about you.#$b#It's not every day that someone new moves in. It's quite a big deal!\"/pause 1000/faceDirection Lewis 3/pause 100/faceDirection Lewis 0/pause 500/speak Lewis \"So... You're moving into your grandfather's old cottage.#$b#It's a good house... very 'rustic'.\"/pause 300/faceDirection Robin 0 true/faceDirection farmer 0/viewport move 0 -1 2000/pause 3000/speak Robin \"Rustic? That's one way to put it... $4#$b#'Crusty' might be a little more apt, though.$4\"/faceDirection Lewis 3 true/jump Lewis/shake Lewis 1600/textAboveHead Lewis \"Rude!\"/showFrame Lewis 24/pause 500/faceDirection Robin 1 true/pause 100/faceDirection Robin 2 true/pause 100/animate Robin false true 100 32 33/faceDirection farmer 2/pause 1000/showFrame Lewis 12/stopAnimation Robin/pause 300/faceDirection Robin 1/showFrame Lewis 12/faceDirection farmer 1/speak Lewis \"Don't listen to her, @. She's just trying to make you dissatisfied so that you buy one of her house upgrades.$u\"/showFrame Lewis 12/showFrame Robin 19/shake Robin 800/pause 1200/showFrame Robin 0/pause 600/animate Robin false true 300 34 35/textAboveHead Robin \"Hmmph.\"/pause 1500/speak Lewis \"Anyway... You must be tired from the long journey. You should get some rest.#$b#Tomorrow you ought to explore the town a bit and introduce yourself.#$b#The townspeople would appreciate that.\"/move Lewis 4 0 1 true/viewport move 1 0 2000/pause 3000/proceedPosition Lewis/faceDirection Lewis 0/pause 100/faceDirection Lewis 3/speak Lewis \"Oh, I almost forgot. If you have anything to sell, just place it in this box here. I'll come by during the night to collect it.#$b#Well... Good luck!\"/pause 300/move Lewis 0 8 1 true/faceDirection farmer 0/stopAnimation Robin/advancedMove Robin false 0 1 5 0 0 2/pause 1000/globalFade/viewport -1000 -1000/playMusic none/pause 2000/playSound rooster/pause 1000/end beginGame"},
  6. shadowking97
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    I have partially fixed this mods compatibility with 1.6. At least, in my game. This should fix the intro not being able to play and getting stuck.

    If you edit the `content.json` file within the `[CP] Zenith Farm` folder, go down to where you see `//edit intro` close to the bottom of the file. Just a few lines under that, you'll see a very long line that starts with `"Entries":{`

    replace that entire line with this (copy the entire following line, click on the line in the file, press home on your keyboard, while holding shift press end t o select the entire thing, then just past over it):
    "Entries":{"60367/u 0":"none/-1000 -1000/farmer 22 10 2 Robin 22 13 0 Lewis -100 -100 2/skippable/pause 500/playSound busDoorOpen/pause 5000/viewport 21 15 clamp true/move farmer 0 2 2/playMusic SettlingIn/speak Robin \"Hello! You must be @.#$b#I'm Robin, the local carpenter. Mayor Lewis sent me here to fetch you and show you the way to your new home. He's there right now, tidying things up for your arrival.#$b#The farm's right over here, if you'll follow me.\"/viewport move 0 2 800/move Robin 0 5 2 true/pause 800/move farmer 0 4 2 true/fade/speed farmer 2/viewport -200 -200/changeLocation Farm/halt/warp Robin 74 18/faceDirection Robin 3/warp farmer 75 18/faceDirection farmer 3/viewport 69 20 clamp/viewport move -1 0 4000/move Robin -5 0 3 farmer -5 0 3/pause 700/faceDirection Robin 2/speak Robin \"This is %farm farm.\"/pause 500/faceDirection farmer 2/showFrame 94/jump farmer/startJittering/pause 1000/emote farmer 28/showFrame 0/stopJittering/pause 800/faceDirection Robin 1/pause 200/speak Robin \"What's the matter?#$b#Sure, it's a bit overgrown, but there's some good soil underneath that mess!#$b#With a little dedication you'll have it cleaned up in no time.\"/pause 500/faceDirection farmer 3/pause 200/move Robin -6 0 0 farmer -6 0 0/move Robin 0 -1 0 farmer 0 -1 0/pause 400/faceDirection Robin 0/speak Robin \"...And here we are, your new home.$h\"/pause 300/faceDirection farmer 0/pause 500/playSound doorClose/warp Lewis 64 15/pause 1500/speak Lewis \"Ah, the new farmer!$h\"/move Lewis 0 1 2/move Lewis 1 0 2/move Lewis 0 1 3/faceDirection farmer 1/faceDirection Robin 1/pause 600/speak Lewis \"Welcome! I'm Lewis, Mayor of Pelican Town.#$b#You know, everyone's been asking about you.#$b#It's not every day that someone new moves in. It's quite a big deal!\"/pause 1000/faceDirection Lewis 3/pause 100/faceDirection Lewis 0/pause 500/speak Lewis \"So... You're moving into your grandfather's old cottage.#$b#It's a good house... very 'rustic'.\"/pause 300/faceDirection Robin 0 true/faceDirection farmer 0/viewport move 0 -1 2000/pause 3000/speak Robin \"Rustic? That's one way to put it... $4#$b#'Crusty' might be a little more apt, though.$4\"/faceDirection Lewis 3 true/jump Lewis/shake Lewis 1600/textAboveHead Lewis \"Rude!\"/showFrame Lewis 24/pause 500/faceDirection Robin 1 true/pause 100/faceDirection Robin 2 true/pause 100/animate Robin false true 100 32 33/faceDirection farmer 2/pause 1000/showFrame Lewis 12/stopAnimation Robin/pause 300/faceDirection Robin 1/showFrame Lewis 12/faceDirection farmer 1/speak Lewis \"Don't listen to her, @. She's just trying to make you dissatisfied so that you buy one of her house upgrades.$u\"/showFrame Lewis 12/showFrame Robin 19/shake Robin 800/pause 1200/showFrame Robin 0/pause 600/animate Robin false true 300 34 35/textAboveHead Robin \"Hmmph.\"/pause 1500/speak Lewis \"Anyway... You must be tired from the long journey. You should get some rest.#$b#Tomorrow you ought to explore the town a bit and introduce yourself.#$b#The townspeople would appreciate that.\"/move Lewis 8 0 1 true/viewport move 1 0 2000/pause 3000/proceedPosition Lewis/faceDirection Lewis 0/pause 500/faceDirection Lewis 3/speak Lewis \"Oh, I almost forgot. If you have anything to sell, just place it in this box here. I'll come by during the night to collect it.#$b#Well... Good luck!\"/pause 300/move Lewis 0 8 1 true/faceDirection farmer 0/stopAnimation Robin/advancedMove Robin false 0 1 2 0 0 -1 5 0/pause 1000/globalFade/viewport -1000 -1000/playMusic none/pause 2000/playSound rooster/pause 1000/end beginGame"},

    The only thing I've changed are some numbers that tell the game where to place the camera and characters, it should look mostly the same.
    1. shadowking97
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      The intro cutscene is still bugged in the new version, this line change was still able to get it working again.
    2. baedrauo
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      I tried to do this but I started getting smapi errors after
    3. shadowking97
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      Sorry for the late reply. What errors did you get? You should just be replacing the one line - from beginning to end, starting with that `"Entries":` and ending with the `beginGame"},`

      Things like extra or missing commas or brackets can end up breaking SMAPI's ability to read the file as well.
    4. Sitsi44
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      Hi! Thanks this fixed the intro but now when i go to the farm theres no forage. Also when i start theme SMAPI says:

       [Content Patcher] Error preloading content pack 'Zenith Farm CFL'. Technical details:
      Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Zenith Farm\content.json. This doesn't seem to be valid JSON.
      Technical details: Invalid property identifier character: . Path 'Changes[6].Target', line 134, position 3.
         at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
         at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
         at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\RawContentPack.cs:line 80
         at ContentPatcher.ModEntry.GetContentPacks()+MoveNext() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 431

      Does anyone know how to fix this?
  7. Sitsi44
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    Is anyone else experiencing the cutscenes out of place? the intro cutscene is out of place for me, i haven't played longer than that because i am not sure if it will be like that the whole game.
  8. deleted185876949
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    would you consider updating this map so it includes the new waterfall sound effects by where the waterfalls are? also, it would be more work, but adding the new rainbow effect that sometimes occurs in the rain at the south end of cindersap forest which was added in 1.6 would be really nice and suit the map well
    just a suggestion that would make the map feel even better to play imo
    1. flaoror
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      that would be pretty neat. would be cool if you could also catch the goby between the waterfalls here
  9. El3ktr0Hexe
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    Absolutely love this map. It's just beautiful. I tried countless farm mods, but many of them are just too big for my taste, or too boring, too unnatural etc. This one is just perfect (also a few of your other maps are very nice looking too, but this one is my favorite, especially with the mod for a more fitting backwoods entry).

    Thank you for making such wonderful mods :)
  10. GrimLP
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    Wonderful farm! Is it possible to use a farm cave mod in conjunction with this? 
    1. El3ktr0Hexe
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      You can. Btw, the placement of the cave entrance from Zenith fits perfectly with "Green Farm Cave". It looks like the water flows from outside into the cave, and also the size ratio feels fitting.
  11. Elysianx
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    1.6.4, doesn't seem to have minecarts quite yet (not a big deal, farm still functions as normal). Mod author is busy so lets all be patient for the updates. :)